Fire Emblem: Three Houses (FE3H)

Chapter 20: Confrontation at the Palace (Golden Deer) Walkthrough

This is the battle walkthrough for the mission Confrontation at the Palace (Golden Deer Route) in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

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Chapter 19:
The Enbarr Infiltration
Chapter 20: Conclusion of the Crossing Roads Chapter 21: Stand Strong at Shambhala

Chapter 20 (Golden Deer) - Map and Overview

FE3H Confrontation at the Palace (Golden Deer) Map.png

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Casual: All of your units fall in battle.
Classic: Your character or Claude falls in battle.
# of Player Units 11
# of Enemies Normal: 36 + Reinforcements
Hard: 38 + Reinforcements

Chapter 20 (Golden Deer) - Enemies

FE3H Confrontation at the Palace (Golden Deer) Enemy Layout.png

Pos Enemy Pos Enemy
A Imperial Soldier (Mortal Savant) I Agarthan Soldier (Warlock)
B Imperial Soldier (Gremory) J Agarthan Soldier (Dark Bishop)
C Imperial Soldier (Sniper) K Demonic Beast
D Imperial Soldier (Swordmaster) L Giant Demonic Beast
E Imperial Soldier (Warrior) M Dorothea
F Imperial Soldier (Bishop) N Petra
G Imperial Soldier (War Master) O Edelgard
H Imperial Soldier (Grappler)

Reinforcements

Ch 20 Reinforcements.jpg
Once you are nearing the Throne Room, Edelgard will start to send in reinforcements from these 2 tiles. Enemies will come to each tile one by one. To stop them from appearing, you need one unit to step on each tile.

Enemy Stats

Dorothea

Enemy data will be gathered soon.

Petra

Level 39 HP 48 Movement 6
Class Assassin
Attack Hit Rate Critical Hit
42 131 65
Attack Speed 44 Protection 20 Resilience 8
Avoidance 84 Range 1
Weapon Wo Dao Dropped Item Door Key
Battalion Brigid Hunters Level 5
Endurance 105 Gambit Poison Tactic Uses 1

Edelgard

Level 40 HP 58 Movement -
Class Emperor
Attack Hit Rate Critical Hit
69 122 34
Attack Speed 9 Protection 31 Resilience 19
Avoidance 9 Range 1
Weapon Aymr Dropped Item This enemy has no items.
Battalion Supreme Armored Co. Level 5
Endurance 120 Gambit Raging Flames Uses 2

Dorothea

Level 40 HP 51 Movement 4
Class Warlock
Attack Hit Rate Critical Hit
54 142 27
Attack Speed 17 Protection 16 Resilience 34
Avoidance 42 Range 1-2
Weapon Ragnarok Dropped Item Door Key
Battalion Opera Co. Volunteers Level 5
Endurance 75 Gambit Dance of the Goddess Uses 1

Petra

Level 40 HP 54 Movement 6
Class Assassin
Attack Hit Rate Critical Hit
49 137 71
Attack Speed 50 Protection 26 Resilience 8
Avoidance 90 Range 1
Weapon Wo Dao Dropped Item Door Key
Battalion Brigid Hunters Level 5
Endurance 105 Gambit Poison Tactic Uses 1

Edelgard

Level 41 HP 65 Movement -
Class Emperor
Attack Hit Rate Critical Hit
75 128 40
Attack Speed 16 Protection 36 Resilience 25
Avoidance 16 Range 1
Weapon Aymr Dropped Item This enemy has no items.
Battalion Supreme Armored Co. Level 5
Endurance 120 Gambit Raging Flames Uses 2

Loot

The most important dropped items are the door keys, which you will need in order to access Edelgard's throne room. These are dropped by Dorothea, Petra, and the Grappler in the garden. Additionally, there is one Talisman lootable from the Gremory in the garden.
FE3H Confrontation at the Palace (Golden Deer) Loot Layout.png

Pos Loot Dropped
1 Door Key
2 Door Key
3 Door Key
4 Talisman

Door Key

Essential for the map, as this is the only way to access Edelgard's throne room. There is no reason to not go for the one Petra holds, as she is closest, aside from the fact that she's difficult to face.

Talisman

It increases Resistance by 2. While useful especially because the Throne Room is filled with magic users, it might be a bit too out of the way to be worth it.

Chapter 20 (Golden Deer) - Chests

There are three chests, in the treasure room southwest of your starting position. There are no chest keys dropped in this map, so you either need to bring your own or have a thief with you.
FE3H Confrontation at the Palace (Golden Deer) Chest Layout.png

Pos Chest Contents
1 Silver Gauntlets
2 Kadmos Shield
3 Giant Shell

Silver Gauntlets

Silver-grade hand-to-hand weapon. Do not bother unless you have a brawler/grappler/war master in your army. Even if you do have one, you can easily buy Silver Gauntlets so it may not be worth going all this way to get it.

Kadmos Shield

A shield that negates any anti-armor damage. Must have if you field a Armored Knight or a Fortress Knight, but not really worth it otherwise.

Giant Shell

Increases Defense by 2 points. Good if you want to make your magic users less squishy, or if you have an unarmed class or armored class, buff them up to be even more tanky.

Chapter 20 (Golden Deer) - Map Features

The player army starts at the central grand hall.

North of the grand hall is a singular staircase that leads into the throne room. To the west and east of the grand hall there are corridors.

South of the western corridor is the treasure room, while south of the easter corridor is a garden. The north of either corridor leads to a locked door protecting a small room where reinforcements pour out from, and these rooms lead into the throne room.

Likewise, the throne room, north of the grand hall, is locked behind a closed door as well.

Tiles Description
Thicket 20% Avo, 1 Prt to all non-fliers
Wall Cannot be crossed
Pillar Cannot be crossed
Stairs Difficult for cavalry to traverse
Channel Difficult for cavalry to traverse
Throne 40% Avo, 5 Def and Res, and recovers 30% HP per turn.

Chapter 20 (Golden Deer) - Tips and Tricks

Engage Edelgard All At Once

FE3H Edelgard on the Throne.jpg
Edelgard is seated in her throne, which buffs her greatly and heals her a lot. Do not engage her one by one, as she can just heal from it the next turn. Finish her in one or two turns by doing all out attacks.

Engage Petra with Ranged Units

Petra is an assassin, which means she's both hard to hit and has a good chance of landing critical hits. If she hits even your strongest melee units, there's a chance that she kills them instantly. Engage her with ranged and be wary of dealing with her, even if the predicted attack should kill her.

Enemy Reinforcements

Once you open the door to the Throne Room, Edelgard will commend you for getting this far, but then order her units to defeat you. From here on out, there will be enemy reinforcements coming from the northeastern room in the form of Imperial Soldiers (Warriors) and the northwestern room in the form of Agarthan Soldiers (Warlocks).

Dedue Holds the Line

In turn 3, Dedue will arrive from the northeastern room as a Fortress Knight. Soldiers who attack him will more often than not deal no damage, so just ensure none of the Mortal Savants or Gremories attack him. He'll do a good job holding off reinforcements from that side.

Fire Emblem: Three Houses - Related Links

Part 2 - Verdant Wind Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Verdant Wind
Chapter 13: Hunting by Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Taking Fort Merceus
Chapter 19: The Enbarr Infiltration Chapter 20: Confrontation at the Palace Chapter 21: Stand Strong at Shambhala
Chapter 22: For the Freedom of Fódlan

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