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This is the battle walkthrough for the mission Confrontation at the Palace (Golden Deer Route) in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 19: The Enbarr Infiltration |
Chapter 20: Conclusion of the Crossing Roads | Chapter 21: Stand Strong at Shambhala |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
Casual: All of your units fall in battle. Classic: Your character or Claude falls in battle. |
|
# of Player Units | 11 |
# of Enemies | Normal: 36 + Reinforcements Hard: 38 + Reinforcements |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Imperial Soldier (Mortal Savant) | I | Agarthan Soldier (Warlock) |
B | Imperial Soldier (Gremory) | J | Agarthan Soldier (Dark Bishop) |
C | Imperial Soldier (Sniper) | K | Demonic Beast |
D | Imperial Soldier (Swordmaster) | L | Giant Demonic Beast |
E | Imperial Soldier (Warrior) | M | Dorothea |
F | Imperial Soldier (Bishop) | N | Petra |
G | Imperial Soldier (War Master) | O | Edelgard |
H | Imperial Soldier (Grappler) |
Once you are nearing the Throne Room, Edelgard will start to send in reinforcements from these 2 tiles. Enemies will come to each tile one by one. To stop them from appearing, you need one unit to step on each tile.
Enemy data will be gathered soon.
Level | 39 | HP | 48 | Movement | 6 |
---|---|---|---|---|---|
Class | Assassin | ||||
Attack | Hit Rate | Critical Hit | |||
42 | 131 | 65 | |||
Attack Speed | 44 | Protection | 20 | Resilience | 8 |
Avoidance | 84 | Range | 1 | ||
Weapon | Wo Dao | Dropped Item | Door Key | ||
Battalion | Brigid Hunters | Level | 5 | ||
Endurance | 105 | Gambit | Poison Tactic | Uses | 1 |
Level | 40 | HP | 58 | Movement | - |
---|---|---|---|---|---|
Class | Emperor | ||||
Attack | Hit Rate | Critical Hit | |||
69 | 122 | 34 | |||
Attack Speed | 9 | Protection | 31 | Resilience | 19 |
Avoidance | 9 | Range | 1 | ||
Weapon | Aymr | Dropped Item | This enemy has no items. | ||
Battalion | Supreme Armored Co. | Level | 5 | ||
Endurance | 120 | Gambit | Raging Flames | Uses | 2 |
Level | 40 | HP | 51 | Movement | 4 |
---|---|---|---|---|---|
Class | Warlock | ||||
Attack | Hit Rate | Critical Hit | |||
54 | 142 | 27 | |||
Attack Speed | 17 | Protection | 16 | Resilience | 34 |
Avoidance | 42 | Range | 1-2 | ||
Weapon | Ragnarok | Dropped Item | Door Key | ||
Battalion | Opera Co. Volunteers | Level | 5 | ||
Endurance | 75 | Gambit | Dance of the Goddess | Uses | 1 |
Level | 40 | HP | 54 | Movement | 6 |
---|---|---|---|---|---|
Class | Assassin | ||||
Attack | Hit Rate | Critical Hit | |||
49 | 137 | 71 | |||
Attack Speed | 50 | Protection | 26 | Resilience | 8 |
Avoidance | 90 | Range | 1 | ||
Weapon | Wo Dao | Dropped Item | Door Key | ||
Battalion | Brigid Hunters | Level | 5 | ||
Endurance | 105 | Gambit | Poison Tactic | Uses | 1 |
Level | 41 | HP | 65 | Movement | - |
---|---|---|---|---|---|
Class | Emperor | ||||
Attack | Hit Rate | Critical Hit | |||
75 | 128 | 40 | |||
Attack Speed | 16 | Protection | 36 | Resilience | 25 |
Avoidance | 16 | Range | 1 | ||
Weapon | Aymr | Dropped Item | This enemy has no items. | ||
Battalion | Supreme Armored Co. | Level | 5 | ||
Endurance | 120 | Gambit | Raging Flames | Uses | 2 |
The most important dropped items are the door keys, which you will need in order to access Edelgard's throne room. These are dropped by Dorothea, Petra, and the Grappler in the garden. Additionally, there is one Talisman lootable from the Gremory in the garden.
Pos | Loot Dropped |
---|---|
1 | Door Key |
2 | Door Key |
3 | Door Key |
4 | Talisman |
Essential for the map, as this is the only way to access Edelgard's throne room. There is no reason to not go for the one Petra holds, as she is closest, aside from the fact that she's difficult to face.
It increases Resistance by 2. While useful especially because the Throne Room is filled with magic users, it might be a bit too out of the way to be worth it.
There are three chests, in the treasure room southwest of your starting position. There are no chest keys dropped in this map, so you either need to bring your own or have a thief with you.
Pos | Chest Contents |
---|---|
1 | Silver Gauntlets |
2 | Kadmos Shield |
3 | Giant Shell |
Silver-grade hand-to-hand weapon. Do not bother unless you have a brawler/grappler/war master in your army. Even if you do have one, you can easily buy Silver Gauntlets so it may not be worth going all this way to get it.
A shield that negates any anti-armor damage. Must have if you field a Armored Knight or a Fortress Knight, but not really worth it otherwise.
Increases Defense by 2 points. Good if you want to make your magic users less squishy, or if you have an unarmed class or armored class, buff them up to be even more tanky.
The player army starts at the central grand hall.
North of the grand hall is a singular staircase that leads into the throne room. To the west and east of the grand hall there are corridors.
South of the western corridor is the treasure room, while south of the easter corridor is a garden. The north of either corridor leads to a locked door protecting a small room where reinforcements pour out from, and these rooms lead into the throne room.
Likewise, the throne room, north of the grand hall, is locked behind a closed door as well.
Tiles | Description |
---|---|
Thicket | 20% Avo, 1 Prt to all non-fliers |
Wall | Cannot be crossed |
Pillar | Cannot be crossed |
Stairs | Difficult for cavalry to traverse |
Channel | Difficult for cavalry to traverse |
Throne | 40% Avo, 5 Def and Res, and recovers 30% HP per turn. |
Edelgard is seated in her throne, which buffs her greatly and heals her a lot. Do not engage her one by one, as she can just heal from it the next turn. Finish her in one or two turns by doing all out attacks.
Petra is an assassin, which means she's both hard to hit and has a good chance of landing critical hits. If she hits even your strongest melee units, there's a chance that she kills them instantly. Engage her with ranged and be wary of dealing with her, even if the predicted attack should kill her.
Once you open the door to the Throne Room, Edelgard will commend you for getting this far, but then order her units to defeat you. From here on out, there will be enemy reinforcements coming from the northeastern room in the form of Imperial Soldiers (Warriors) and the northwestern room in the form of Agarthan Soldiers (Warlocks).
In turn 3, Dedue will arrive from the northeastern room as a Fortress Knight. Soldiers who attack him will more often than not deal no damage, so just ensure none of the Mortal Savants or Gremories attack him. He'll do a good job holding off reinforcements from that side.
Part 2 - Verdant Wind Battle Walkthroughs
Chapter 20: Confrontation at the Palace (Golden Deer) Walkthrough
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