Fire Emblem: Three Houses (FE3H)

Chapter 21: The Final Battle (Church) Walkthrough

This is the battle walkthrough for the mission The Final Battle from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

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Chapter 20: Stand Strong at Shambhala Chapter 21: Following a Dream -

Chapter 21 (Church) - Map and Overview

Victory Conditions
Defeat the enemy commander
Defeat Conditions
Byleth falls in battle.
# of Player Units 12
# of Enemies 42

Chapter 21 (Church) - Enemies

Chap 21 enemies

A Frenzied Church Soldier (Falcon Knight) B Frenzied Church Soldier (Hero)
C Frenzied Church Soldier (Paladin) D Frenzied Church Soldier (Great Knight)
E Rampaging Cardinal (Holy Knight) F Frenzied Church Soldier (Gremory)
G Frenzied Church Soldier (Sniper) H Frenzied Church Soldier (Bishop)
I Frenzied Church Soldier (White Beast) J Frenzied Church Soldier (Golem)
K The Immaculate One - -

The Immaculate One

Level 45 HP 82 (x3) Movement -
Class The Immaculate One
Attack Hit Rate Critical Hit
40 104 28
Attack Speed 24 Protection 19 Resilience 25
Avoidance 24 Range 1-5
Weapon Crest Stone of Seiros Dropped Item This enemy has no items.

Chapter 21 (Church) - Chests

There are no chests in this battle.

Chapter 21 (Church) - Map Features

Tiles

Tiles Description
Forest 20% Avo, 1 Prt to all non-fliers
Edifice Navigable only by fliers
Rampart Navigable only by fliers
Channel Navigable only by fliers
Rampart Navigable only by fliers
Stairs Difficult for cavalry to travers
Fire Orb 5 Mt, 15 Durability, 3-12 Rng, Can only be used by Magic Classes
Onager 10 Mt, 15 Durability, 3-10 Rng, Cannot be used by mounted or magic units
Ballista 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers
Stronghold 2 Prt, 2 Res, +30% HP each turn for non-fliers

Enemy Reinforcements

White Beasts will spawn at the bottom part of the map. This can be stopped by occupying the heal tile located near that area.

The Final Battle

immaculate one
Make sure to fight with no reserves. If you're playing in Classic mode, the lives of your units will be the only thing you shouldn't waste. Forge all pieces of equipment, buy new weapons, and equip new battalions as this battle will be hard.

Chapter 21 (Church) - Tips and Tricks

Stop White Beasts from Spawning

Fire Emblem Southern Heal Tiles
Make sure to prioritize occupying the heal tile at the bottom of the map before everything else.

Use an Onager to Lure Enemies

Healers will continuously heal the golems. They will, however, approach the team if no more golems require healing after damaging them. This will lessen the number of enemy units you will face when infiltrating their stronghold.

Conserve Battalions

Conserve battalions
The Immaculate One has armor tiles like regular demon beasts. Use Battalions to destroy The Immaculate One's armor to beat her.

Do Not Rush the Battle

Fire Emblem Final Battle
There is no limit to the number of turns you have in this fight. Take it slowly to ensure that you can still have enough power to battle The Immaculate One after dispatching all the other enemies.

Abuse Protective Tiles

There are several Forest tiles and Heal tiles scattered across the battlefield. As you are severely outnumbered, placing your units smartly will greatly reduce the number of casualties you take.

Fire Emblem: Three Houses - Related Links

Part 2 - Silver Snow Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Silver Snow
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: Taking Fort Merceus Chapter 18: The Enbarr Infiltration
Chapter 19: Confrontation at the Palace Chapter 20: Stand Strong at Shambhala Chapter 21: The Final Battle

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