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Fire Emblem: Three Houses (FE3H)

Chapter 20: Stand Strong at Shambhala (Church) Walkthrough

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This is the battle walkthrough for the mission Stand Strong at Shambhala (Church Route) in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 19: Confrontation at the Palace Chapter 20: The City Without Light Chapter 21: The Final Battle

Chapter 20 (Church) - Map and Overview

Victory Conditions
Defeat the enemy commander.
Defeat Conditions
Byleth falls in battle
# of Player Units 11
# of Enemies 29+5 hidden units

Chapter 20 (Church) - Enemies

A Agarthan Soldier (Dark Bishop) B Agarthan Soldier (Bishop)
C Agarthan Soldier (Warlock) D Agarthan Soldier (Grappler)
E Agarthan Soldier (Hero) F Agarthan Soldier (Sword Master)
G Agarthan Soldier (Sniper) H Agarthan Soldier (Bow Knight)
I Agarthan Soldier (Dark Knight) J Agarthan Soldier (Holy Knight)
K Agarthan Soldier (Paladin) L Agarthan Soldier (Warrior)
M Agarthan Soldier (Wyvern Lord) N Titanus
O Agarthan Soldier (class) P Chilon
Q Thales - -

Chilon

Level 42 HP 67 Movement -
Class Great Knight
Attack Hit Rate Critical Hit
41 118 18
Attack Speed 4 Protection 40 Resilience 14
Avoidance 14 Range 1-2
Weapon Bolt Axe Dropped Item Door Key
Battalion Dark Magic Corps Level 5
Endurance 75 Gambit Resonant Lightning Uses 1

Thales

Level 43 HP 55 Movement -
Class Agastya
Attack Hit Rate Critical Hit
49 116 46
Attack Speed 21 Protection 25 Resilience 36
Avoidance 21 Range 1-4
Weapon Death Dropped Item This enemy has no items.
Battalion Dark Magic Corps Level 5
Endurance 75 Gambit Resonant Lightning Uses 1

Chapter 20 (Church) - Chests

Bow of Zoltan

A Bow of Zoltan can be obtained from the chest on the lower side of the map. Easily obtainable since it's located near the starting point of 3 of your units.

Sword of Zoltan

A Sword of Zoltan is obtained in the lower ground of the upper part of the map. To reach it, you must pass through a Titanus which can prove a hassle.

Chapter 20 (Church) - Map Features

Tiles

Tiles Description
???? Unknown terrain. Impassable
Wall Terrain that cannot be crossed
Rampart Navigable only by fliers
Stairs Difficult for cavalry to travers

Thieves

Enemy units will spawn and take the items from the chest.

Hidden Area

The center of the map cannot be seen until the door is opened.

Chapter 20 (Church) - Tips and Tricks

Intercept the Thieves

Rather than putting your units in danger to get the chests, it is much better to leave a unit to intercept the thieves that will appear and take the chest. This is a good strategy if you wish to avoid conflict with the Titanus.

Picking Enemies

Fe3h isolated enemies
Enemy units are separated from each other. This makes it easy to group up on them and take them out one by one. While this may make the battle take longer, it is much safer and easier.

Entering Central Area

Fire emblem Thales
The door in the center of the map contains Thales together with 4 strong enemy units. Thales, however, is placed pretty close to the entrance so after opening the door, you can have another unit enter and defeat Thales immediately.

Fire Emblem: Three Houses - Related Links

Part 2 - Silver Snow Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Silver Snow
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: Taking Fort Merceus Chapter 18: The Enbarr Infiltration
Chapter 19: Confrontation at the Palace Chapter 20: Stand Strong at Shambhala Chapter 21: The Final Battle

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