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This is the battle walkthrough for the mission Taking Fort Merceus from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 19: Saving Derdriu | Chapter 20: The Impregnable Fortress | Chapter 21: Assault on Enbarr |
Victory Conditions | |
---|---|
Defeat the enemy commander. | |
Defeat Conditions | |
Your character or Dimitri falls in battle. | |
# of Player Units | 10 |
# of Enemies | 38 |
A | Imperial Soldier (Fortress Knight) | B | Imperial Soldier (Great Knight) |
---|---|---|---|
C | Imperial Soldier (Bishop) | D | Imperial Soldier (Dark Bishop) |
E | Imperial Soldier (Warlock) | F | Imperial Soldier (Paladin) |
G | Imperial Soldier (War Master) | H | Imperial Soldier (Warrior) |
I | Imperial Soldier (Mortal Savant) | J | Imperial Soldier (Sniper) |
K | Demonic Beast | L | Death Knight |
Level | 50 | HP | 57 | Movement | - |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
50 | 130 | 43 | |||
Attack Speed | 30 | Protection | 29 | Resilience | 23 |
Avoidance | 45 | Range | 1 | ||
Weapon | Scythe of Sariel | Dropped Item | This enemy has no items. |
Level | 40 | HP | 68 | Movement | 6 |
---|---|---|---|---|---|
Class | War Master | ||||
Attack | Hit Rate | Critical Hit | |||
55 | 97 | 38 | |||
Attack Speed | 21 | Protection | 27 | Resilience | 10 |
Avoidance | 31 | Range | 1 | ||
Weapon | Brave Axe | Dropped Item | Brave Axe |
Level | 40 | HP | 43 | Movement | 4 |
---|---|---|---|---|---|
Class | Bishop | ||||
Attack | Hit Rate | Critical Hit | |||
29 | 110 | 20 | |||
Attack Speed | 9 | Protection | 12 | Resilience | 37 |
Avoidance | 49 | Range | 1-2 | ||
Weapon | Nosferatu | Dropped Item | This enemy has no items. |
Level | 50 | HP | 64 | Movement | 7 |
---|---|---|---|---|---|
Class | Death Knight | ||||
Attack | Hit Rate | Critical Hit | |||
60 | 107 | 21 | |||
Attack Speed | 32 | Protection | 37 | Resilience | 30 |
Avoidance | 60 | Range | 7 | ||
Weapon | Brave Lance | Dropped Item | This enemy has no items. | ||
Battalion | Reaper Knights | Level | 4 | ||
Endurance | 75 | Gambit | Assault Troop | Uses | 2 |
Enemy data will be gathered soon.
Enemy data will be gathered soon.
Caspar (or the war master on the east side of the map) drops a Brave Axe he has equipped upon defeat.
An Extra Large Bullion can be found on the northern chest marked as A on the image above.
A Black Pearl can be found on the southern chest marked as B on the image above.
There are no keys available on this map so bring a unit with lockpick or bring chest keys to secure the treasures.
## Tiles
Tiles | Description |
---|---|
Stairs | Difficult for cavalry to traverse |
Rampart | Navigable only by fliers |
Channel | Navigable only by fliers |
Fire Orb | 5 Mt, 15 Durability, 3-12 Rng, Can only be used by Magic Classes |
Ballista | 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
There are fire orbs and Ballistae scattered on the map. Navigate your units around taking these tiles to secure dominance in the battlefield.
There's a small center fortress, with big aisles to either side of it, where reinforcements come from. The emplacements are elevated, but can be flown into to dispatch of quickly. The area is mazelike and hard to navigate.
The ballistae and fire orbs are relatively unguarded, so sending a flyer in to take care of them could work, granted you defeat them once you swoop down.
The blue area has more magic users while the yellow side has more damage dealers. Place your units accordingly.
For every turn Caspar and Linhardt are alive, a Paladin and a Dark Bishop will come from the south entrance of their respective sides. Eliminate them and stop these units from spawning.
If you take the center early and man the ballistae, Caspar, Linhardt and their retinue are in range of it and can be attacked by them.
If you have a flier, putting them on your right flank can have them reach the eastern magical orb in turn one if they're strong enough to beat the Dark Bishop in one hit. Recommend using a Pegasus Knight, as they are strong versus mages.
Part 2 - Azure Moon Battle Walkthroughs
Chapter 20: Taking Fort Merceus (Blue Lions) Walkthrough
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