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Fire Emblem: Three Houses (FE3H)

Chapter 18: The Enbarr Infiltration (Church) Walkthrough

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This is the battle walkthrough for the mission The Enbarr Infiltration (Church Route) in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 17: Taking Fort Merceus Chapter 18: The Chaos of War Chapter 19: Confrontation at the Palace

Chapter 18 (Church) - Map and Overview

Victory Conditions
Defeat enemy commanders
Defeat Conditions
Byleth falls in battle.
# of Player Units 10
# of Enemies 40

Chapter 18 (Church) - Enemies

Chapter 18 Enemies

A Imperial Soldier (Fortress Knight) B Imperial Soldier (Warrior)
C Imperial Soldier (Grappler) D Imperial Soldier (Warlock)
E Imperial Soldier (Swordmaster) F Imperial Soldier (Sniper)
G Imperial Soldier (Dark Bishop) H Imperial Soldier (Bishop)
I Imperial Soldier (Paladin) J Winged Demonic Beast
K Death Knight L Hubert

Death Knight

Level 48 HP 63 Movement 7
Class Death Knight
Attack Hit Rate Critical Hit
60 37 50
Attack Speed 36 Protection 37 Resilience 29
Avoidance 66 Range 1
Weapon Scythe of Sariel Dropped Item Dark Seal
Battalion Reaper Knights Level 5
Endurance 75 Gambit Assault Troop Uses 2

Hubert

Level 40 HP 47 Movement -
Class Dark Bishop
Attack Hit Rate Critical Hit
64 113 28
Attack Speed 15 Protection 16 Resilience 39
Avoidance 35 Range 1-2
Weapon Agnea's Arrow Dropped Item Goddess Icon
Battalion Vestra Sorcery Engineers Level 5
Endurance 75 Gambit Resonant Lightning Uses 1

Chapter 18 (Church) - Chests

Treasure Chests Chapter 18

Brave Sword (A)

A Brave Sword can be obtained from the chest at the north eastern side of the map.

Axe of Zoltan (B)

An Axe of Zoltan can be obtained near the center of the battlefield (at the bottom right corner of the center area).

Chapter 18 (Church) - Map Features

Tiles

Tiles Description
Rampart Navigable only by fliers
Stairs Difficult for cavalry to travers
Fire Orb 5 Mt, 15 Durability, 3-12 Rng, Can only be used by Magic Classes
Ballista 5 Mt, 15 Durability, 3-12 Rng, Requires Bow Skill of D or higher
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Church (Green) and Opera (Yellow)

Church and Opera
If Dorothea/Manuela are placed near the Opera and/or Seteth/Flayn are placed near the Church, you can gain some new battalions after the battle.

Reinforcements

There are 2 sets of reinforcemens consisting of 3 Pegasus Knights and a Demon Beast for the first batch and 2 Pegasus Knights with a Demon Beast on the second one. Contrary to what Hubert will say during the battle, no more units will come after these two.

Chapter 18 (Church) - Tips and Tricks

Occupy the Onager and Ballista


Onager and Ballista
Onager and Ballista location


These are the two most important tiles you need to occupy in the battle as swiftly as possible. They will help you combat the incoming Pegasus Knights and Demon Beasts and will allow you to lure enemies (more on this below.)

Luring Enemies

After occupying the Ballista, you can start attacking enemies from far away. With the Death Knight occupying the center of the battlefield, it is close to impossible to win by fighting them head on. Attack the Demon Beasts and other units within the range of the Ballista then kill them when they approach.

Luring the Death Knight

There is a Fire Orb behind the Death Knight so a single unit might not survive the extreme damage the Death Knight can deal followed up by the Fire Orb. Deploy at least two units adjacent to each other to divide the aggro of the Fire Orb and the Death Knight

Approaching Hubert

Approaching Hubert
Hubert has the magic Bolting which has extreme range and damage. Fortunately, magic has limited uses, so prepare a unit with high resistance to magic and use a Pure Water on them until Hubert exhausts all of Bolting's uses. This will allow you to approach Hubert easily.

Fire Emblem: Three Houses - Related Links

Part 2 - Silver Snow Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Silver Snow
Chapter 13: Hunting at Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: Taking Fort Merceus Chapter 18: The Enbarr Infiltration
Chapter 19: Confrontation at the Palace Chapter 20: Stand Strong at Shambhala Chapter 21: The Final Battle

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