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Fire Emblem: Three Houses (FE3H)

Chapter 14: Protecting Garreg Mach (Golden Deers) Walkthrough

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This is the battle walkthrough for the mission Hunting by Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!

Previous Battle Story Walkthrough Next Battle
Chapter 13: Hunting by Daybreak Chapter 14: The Alliance Leader's Ambitions Chapter 15: Ambush at Ailell

Chapter 14 (Golden Deers) - Map and Overview

Victory Conditions
Route the enemy.

Defeat the enemy commander.
Defeat Conditions
All your units fall in battle, or a defended location is captured.
# of Player Units 11
# of Enemies Normal: 31
Hard: 35

Chapter 14 (Golden Deers) - Enemies

You will be facing Imperial Soldiers. Most of them are mounted and long-range so do not take them lightly. Randolph is accompanied by a squad of fortress knights, with warriors and a warlock to deal damage.

When there are only 5 enemy units left, Randolph will leave the Heal Tile+ and rush to your position.

FE3H Protecting Garreg Mach (Golden Deer) Enemy Layout.jpg

Pos Enemy Pos Enemy
A Imperial Soldier (Armored Knight) H Imperial Soldier (Fortress Knight)
B Imperial Soldier (Pegasus Knight) I Imperial Soldier (Dark Bishop)
C Imperial Soldier (Cavalier) J Imperial Soldier (Sniper)
D Imperial Soldier (Mage) K Imperial Soldier (Warrior)
E Imperial Soldier (Archer) L Imperial Soldier (Warlock)
F Imperial Soldier (Mercenary) M Randolph
G Imperial Soldier (Paladin)

Enemy Stats

Randolph

Level 29 HP 52 Movement -
Class Warrior
Attack Hit Rate Critical Hit
52 83 22
Attack Speed 10 Protection 21 Resilience 8
Avoidance 18 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 4
Endurance 75 Gambit Absorption Uses 1

Randolph

Level 30 HP 57 Movement -
Class Warrior
Attack Hit Rate Critical Hit
57 101 26
Attack Speed 16 Protection 26 Resilience 13
Avoidance 31 Range 1
Weapon Silver Axe Dropped Item This enemy has no items.
Battalion Empire Raiders Level 4
Endurance 75 Gambit Absorption Uses 1

Loot

There are two lootable items in this map.

FE3H Protecting Garreg Mach (Golden Deer) Loot Layout.jpg

Pos Loot
1 Brave Lance
2 Magic Bow

Brave Lance

A Brave Lance is definitely worth it, due to the double attack. More often than not, in the hands of a skilled lance user, it allows them to defeat enemies in one battle. It's also in the to Randolph, so you'll encounter it anyway unless you flank from the right.

Magic Bow

A bow that deals magic damage instead of physical, targeting Res instead of Def. Good to have for archers with decent Mag skill, especially versus armored and flying units.

Chapter 14 (Golden Deers) - Chests

There are no chests in this battle.

Chapter 14 (Golden Deers) - Map Features

A wide map with few adjacent spaces, you can easily lose your allies if you are not careful. The area is surrounded by terrain only navigable by fliers, as well as fences you can destroy.

Terrain Types

Tiles Description
Wall (Breakable) HP 20, Impassable until destroyed
Edifice
Fence
Rampart
Navigable only by fliers
Forest 1 Prt, +30% Avo, except for fliers
Thicket 1 Prt, +20% Avo, except for fliers
Onager 1o Mt, 15 Durability, 3-10 Range, cannot be used by mounted or magic units
Heal Tile+ 1 Prt, 1 Res, +30% HP each turn for non-fliers

Chapter 14 (Golden Deers) - Tips and Tricks

Equip Unit-Effective Weapons

Most of the enemy units are armored, and with new weapons in the Armory, you should be able to get swords and axes that can pierce through armor. The Golden Deers house also has a lot of archers so you should be strong against flying units.

Go on Defense

We highly recommend staying on the backline and waiting for the enemies to approach you. If most of your units are archers and mages, you could be easily wiped out. Stay on the defensive side of the battle and let the long-ranged units attack from afar, and let the tankier units be in front.

Secure the Onagers

Depending on your strategy, if you want to push the enemies back, make sure to secure the onager for the other allies (NPCs).

Fire Emblem: Three Houses - Related Links

Part 2 - Verdant Wind Battle Walkthroughs

Battle Walkthrough.png
Part 2 - Verdant Wind
Chapter 13: Hunting by Daybreak Chapter 14: Protecting Garreg Mach Chapter 15: Ambush at Ailell
Chapter 16: The Great Bridge Coup Chapter 17: To War at Gronder Chapter 18: Taking Fort Merceus
Chapter 19: The Enbarr Infiltration Chapter 20: Confrontation at the Palace Chapter 21: Stand Strong at Shambhala
Chapter 22: For the Freedom of Fódlan

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