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This is the battle walkthrough for the mission Hunting by Daybreak from Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 13: Hunting by Daybreak | Chapter 14: The Alliance Leader's Ambitions | Chapter 15: Ambush at Ailell |
Victory Conditions | |
---|---|
Route the enemy. ↓ Defeat the enemy commander. |
|
Defeat Conditions | |
All your units fall in battle, or a defended location is captured. | |
# of Player Units | 11 |
# of Enemies | Normal: 31 Hard: 35 |
You will be facing Imperial Soldiers. Most of them are mounted and long-range so do not take them lightly. Randolph is accompanied by a squad of fortress knights, with warriors and a warlock to deal damage.
When there are only 5 enemy units left, Randolph will leave the Heal Tile+ and rush to your position.
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Imperial Soldier (Armored Knight) | H | Imperial Soldier (Fortress Knight) |
B | Imperial Soldier (Pegasus Knight) | I | Imperial Soldier (Dark Bishop) |
C | Imperial Soldier (Cavalier) | J | Imperial Soldier (Sniper) |
D | Imperial Soldier (Mage) | K | Imperial Soldier (Warrior) |
E | Imperial Soldier (Archer) | L | Imperial Soldier (Warlock) |
F | Imperial Soldier (Mercenary) | M | Randolph |
G | Imperial Soldier (Paladin) |
Level | 29 | HP | 52 | Movement | - |
---|---|---|---|---|---|
Class | Warrior | ||||
Attack | Hit Rate | Critical Hit | |||
52 | 83 | 22 | |||
Attack Speed | 10 | Protection | 21 | Resilience | 8 |
Avoidance | 18 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 4 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
Level | 30 | HP | 57 | Movement | - |
---|---|---|---|---|---|
Class | Warrior | ||||
Attack | Hit Rate | Critical Hit | |||
57 | 101 | 26 | |||
Attack Speed | 16 | Protection | 26 | Resilience | 13 |
Avoidance | 31 | Range | 1 | ||
Weapon | Silver Axe | Dropped Item | This enemy has no items. | ||
Battalion | Empire Raiders | Level | 4 | ||
Endurance | 75 | Gambit | Absorption | Uses | 1 |
There are two lootable items in this map.
Pos | Loot |
---|---|
1 | Brave Lance |
2 | Magic Bow |
A Brave Lance is definitely worth it, due to the double attack. More often than not, in the hands of a skilled lance user, it allows them to defeat enemies in one battle. It's also in the to Randolph, so you'll encounter it anyway unless you flank from the right.
A bow that deals magic damage instead of physical, targeting Res instead of Def. Good to have for archers with decent Mag skill, especially versus armored and flying units.
There are no chests in this battle.
A wide map with few adjacent spaces, you can easily lose your allies if you are not careful. The area is surrounded by terrain only navigable by fliers, as well as fences you can destroy.
Tiles | Description |
---|---|
Wall (Breakable) | HP 20, Impassable until destroyed |
Edifice Fence Rampart |
Navigable only by fliers |
Forest | 1 Prt, +30% Avo, except for fliers |
Thicket | 1 Prt, +20% Avo, except for fliers |
Onager | 1o Mt, 15 Durability, 3-10 Range, cannot be used by mounted or magic units |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
Most of the enemy units are armored, and with new weapons in the Armory, you should be able to get swords and axes that can pierce through armor. The Golden Deers house also has a lot of archers so you should be strong against flying units.
We highly recommend staying on the backline and waiting for the enemies to approach you. If most of your units are archers and mages, you could be easily wiped out. Stay on the defensive side of the battle and let the long-ranged units attack from afar, and let the tankier units be in front.
Depending on your strategy, if you want to push the enemies back, make sure to secure the onager for the other allies (NPCs).
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