This is the battle walkthrough for the mission Hunting at Daybreak from Chapter 13: Reunion at Dawn in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
|Previous Battle||Story Walkthrough||Next Battle|
|Chapter 12: The Battle of Garreg Mach||Chapter 13: Reunion at Dawn||Chapter 14: Protecting Garreg Mach|
|Defeat the enemy commander|
|Your character or Dimitri falls.
Enemy commander escapes.
|# of Player Units||2+4+3|
|# of Enemies||31 - Normal
|A||Bandit (Mercenary)||B||Bandit (Thief)|
|C||Bandit (Assassin)||D||Bandit (Brawler)|
|E||Bandit (Archer)||F||Bandit (Sniper)|
|Attack||Hit Rate||Critical Hit|
|Weapon||Silver Sword||Dropped Item||Speed Ring|
|Attack||Hit Rate||Critical Hit|
|Weapon||Silver Sword||Dropped Item||This enemy has no items.|
|Loot Dropped||Enemy Location|
|Concoction||A, B, E, F|
|Door Key||D, M, O|
|Chest Key||I, N, S, T|
|Bullion||O, P, Q, R|
An Armorslayer can be found from the treasure chest marked as 1 on the image above.
A Silver Lance can be found from the treasure chest marked as 2 on the image above.
A hard item to use. The Cursed Ashiya Sword can be found on the chest marked as 3 on the image above. This sword has low durability and has self damaging effect but has a high mt and high critical rate. Definitely a worth item to get.
A relic weapon. This axe can be wielded by Lorenz to a greater effect so do try to get it if Lorenz is recruited in your party. The axe also regenerates the HP of its wielder making it a good weapon to have overall. The Axe is found on the chest marked with 4 on the image above.
There are four enemies holding chest keys that they drop upon defeat, marked with an X in the map.
|Wall (Breakable)||HP 20, Impassable until destroyed|
|Navigable only by fliers|
|Forest||1 Prt, +30% Avo, except for fliers|
|Heal Tile+||1 Prt, 1 Res, +30% HP each turn for non-fliers|
At the start of the player phase of turn 3, Gilbert and Ashe will appear in the northwestern corner of the map, while Annette and Mercedes appear in the southwestern corner, all under your control.
When any of these units advance to about the midline of the map, Felix, Ingrid and Sylvain will arrive at the northeastern corner. If you lose any of these characters before this mission in Classic mode, they will not return.
You will traverse through the huge map of the chapel. Some parts are closed off by locked doors, and you will be surrounded by walls and edifices which are only navigable by fliers.
Pallardo (the real one) will try to escape after the first pallardo is killed. Try to station troops to halt Pallardo's exit route.
The first Pallardo will not approach any unit attacking it (except when they're in melee range). Use this opportunity to level up mages and archers until their magic/ weapon durability runs out (attack then leave Pallardo to regenerate health then repeat).
The battle will not end even if the fake Pallardo dies so use a divine pulse if an attack accidentally kills him with a critical hit. Try to priotize characters with attacks that have 0 crit chance to maximize the trick and remember to place Byleth near that unit for the Professor's expertise buff.
Mainly because Pallardo does not chase nor escape and heals every turn. It also works better than normal units since enemy commanders give more EXP than normal enemies.
If Ashe is still in your party (survived all battles in classic mode) then his ability “Lockpick” can greatly aid you in opening doors and chests even without keys.
Because Pallardo escapes past the north door, have one of your units engaging him already have a Door Key beforehand. Otherwise, have Byleth whip it out before killing the fake Pallardo and trade it to some units near him/her.
Felix cutting off Palardo's escape route.
|Part 2 - Azure Moon|
|Chapter 13: Hunting at Daybreak||Chapter 14: Protecting Garreg Mach||Chapter 15: Ambush at Ailell|
|Chapter 16: The Great Bridge Coup||Chapter 17: To War at Gronder||Chapter 18: Reclaiming the Capital|
|Chapter 19: Saving Derdriu||Chapter 20: Taking Fort Merceus||Chapter 21: Assault on Enbarr|
|Chapter 22: Clash at the Imperial Capital|
The Like Feature
You can save a comment for later by giving it a Like.
As a member:Get access to several features!
Chapter 13: Hunting at Daybreak (Blue Lions) Walkthrough
Genshin Impact Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Pokémon Sword and Shield Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Hyrule Warriors: Age of Calamity Guide & Walkthrough Wiki
Cyberpunk 2077 Guide & Walkthrough Wiki
Assassin's Creed: Valhalla Guide & Walkthrough Wiki
Demon's Souls PS5 Guide & Walkthrough Wiki
Epic Seven Guide & Walkthrough Wiki
Fire Emblem: Three Houses (FE3H) Guide & Walkthrough Wiki
©2019 Nintendo / INTELLIGENT SYSTEMS. Co-developed by KOEI TECMO GAMES CO., LTD. Fire Emblem and Nintendo Switch are trademarks of Nintendo. © 2019 Nintendo.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.