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This is the battle walkthrough for the mission Hunting at Daybreak from Chapter 13: Reunion at Dawn in Fire Emblem: Three Houses (FETH, FE3H). Read on to find out about map features, what enemies you will encounter, and tips for winning!
List of Contents
Previous Battle | Story Walkthrough | Next Battle |
---|---|---|
Chapter 12: The Battle of Garreg Mach | Chapter 13: Reunion at Dawn | Chapter 14: Protecting Garreg Mach |
Victory Conditions | |
---|---|
Defeat the enemy commander | |
Defeat Conditions | |
Your character or Dimitri falls. Enemy commander escapes. |
|
# of Player Units | 2+4+3 |
# of Enemies | 31 - Normal 36-Hard |
Pos | Enemy | Pos | Enemy |
---|---|---|---|
A | Bandit (Mercenary) | B | Bandit (Thief) |
C | Bandit (Assassin) | D | Bandit (Brawler) |
E | Bandit (Archer) | F | Bandit (Sniper) |
G | Pallardo | - | - |
Level | 27 | HP | 36 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
26 | 112 | 12 | |||
Attack Speed | 14 | Protection | 12 | Resilience | 3 |
Avoidance | 27 | Range | 1 | ||
Weapon | Silver Sword | Dropped Item | Speed Ring | ||
Battalion | Pallardo Bodyguards | Level | 3 | ||
Endurance | 75 | Gambit | Poison Tactic | Uses | 1 |
Level | 28 | HP | 41 | Movement | - |
---|---|---|---|---|---|
Class | Thief | ||||
Attack | Hit Rate | Critical Hit | |||
30 | 116 | 16 | |||
Attack Speed | 19 | Protection | 16 | Resilience | 7 |
Avoidance | 32 | Range | 1 | ||
Weapon | Silver Sword | Dropped Item | This enemy has no items. | ||
Battalion | Pallardo Bodyguards | Level | 3 | ||
Endurance | 75 | Gambit | Poison Tactic | Uses | 1 |
Loot Dropped | Enemy Location |
---|---|
Concoction | A, B, E, F |
Antitoxin | C, L |
Door Key | D, M, O |
Hexlock Shield | G |
Silver Sword | H |
Chest Key | I, N, S, T |
Leather Shield | J |
Blessed Bow | K |
Bullion | O, P, Q, R |
An Armorslayer can be found from the treasure chest marked as 1 on the image above.
A Silver Lance can be found from the treasure chest marked as 2 on the image above.
A hard item to use. The Cursed Ashiya Sword can be found on the chest marked as 3 on the image above. This sword has low durability and has self damaging effect but has a high mt and high critical rate. Definitely a worth item to get.
A relic weapon. This axe can be wielded by Lorenz to a greater effect so do try to get it if Lorenz is recruited in your party. The axe also regenerates the HP of its wielder making it a good weapon to have overall. The Axe is found on the chest marked with 4 on the image above.
There are four enemies holding chest keys that they drop upon defeat, marked with an X in the map.
Tiles | Description |
---|---|
Wall (Breakable) | HP 20, Impassable until destroyed |
Wall Edifice Rampart Rubble Mountain |
Navigable only by fliers |
Forest | 1 Prt, +30% Avo, except for fliers |
Heal Tile+ | 1 Prt, 1 Res, +30% HP each turn for non-fliers |
At the start of the player phase of turn 3, Gilbert and Ashe will appear in the northwestern corner of the map, while Annette and Mercedes appear in the southwestern corner, all under your control.
When any of these units advance to about the midline of the map, Felix, Ingrid and Sylvain will arrive at the northeastern corner. If you lose any of these characters before this mission in Classic mode, they will not return.
You will traverse through the huge map of the chapel. Some parts are closed off by locked doors, and you will be surrounded by walls and edifices which are only navigable by fliers.
Pallardo (the real one) will try to escape after the first pallardo is killed. Try to station troops to halt Pallardo's exit route.
The first Pallardo will not approach any unit attacking it (except when they're in melee range). Use this opportunity to level up mages and archers until their magic/ weapon durability runs out (attack then leave Pallardo to regenerate health then repeat).
The battle will not end even if the fake Pallardo dies so use a divine pulse if an attack accidentally kills him with a critical hit. Try to priotize characters with attacks that have 0 crit chance to maximize the trick and remember to place Byleth near that unit for the Professor's expertise buff.
Mainly because Pallardo does not chase nor escape and heals every turn. It also works better than normal units since enemy commanders give more EXP than normal enemies.
If Ashe is still in your party (survived all battles in classic mode) then his ability “Lockpick” can greatly aid you in opening doors and chests even without keys.
Because Pallardo escapes past the north door, have one of your units engaging him already have a Door Key beforehand. Otherwise, have Byleth whip it out before killing the fake Pallardo and trade it to some units near him/her.
Felix cutting off Palardo's escape route.
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