This is a guide on the best Wizardry Spells in Wo Long: Fallen Dynasty. Read on to see which wizardry spells are the best overall and also per elemental phase.
List of Contents
Spell | Explanation |
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It is an amazing spell to have since it charges up the Divine Beast Gauge quickly! Inner breath can be used early on in the game since it only has a virtue requirement of 4. |
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Having a 1.4x damage buff is no joke and it even lasts for 20 seconds! Hence, Amplify damage is a great wizardry spell to have with a virtue requirement of 8. |
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Frost Lance is easy to use and can be fired continuously. Additionally, its firepower scales with water morale. Since Frost Lance has a virtue requirement of 1, it can be used without upgrading your Water Virtue. |
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Ominous Chill is very strong against large enemies. Since there are a lot of large bosses in the game, this wizardry spell is useful during boss fights. Lastly, Ominous Chill can be used through walls since it locks on targets. |
Listed above are four wizardry spells that we used often during our playthrough. All the spells listed are easy to use and are proven to be effective throughout a lot of missions.
Spell | Key Points |
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Rating: ★★★ |
HP recovers by damaging enemies Saves you from using recovery items Available early in the game |
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Rating: ★★★ |
Quickly charges the Divine Beast Gauge | |
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Rating: ★★ |
Completely negates an enemy attack once Effect wears off when you guard |
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Rating: ★★ |
Increases spirit gain when attacking Good synergy with skills that use the Spirit Gauge |
Required Virtue | 3 | Required Morale | 0 |
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Effect | You and your nearby allies can restore HP upon dealing damage to enemies |
Absorb Vitality restores HP when you damage enemies. Hence, you can conserve recovery items. Since the number of recovery items that you can possess early in the game is very limited, having Absorb Vitality will lessen your chances of dying when battling enemies. Since the virtue and morale requirement is low, Absorb Vitality can be used from the very beginning.
Required Virtue | 4 | Required Morale | 0 |
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Effect | Increases the accumulation of the Divine Beast Gauge for a certain period of time |
Inner Breath quickly charges up your Divine Beast Gauge. Hence, you can summon divine beasts more frequently. Inner Breath allows you to fill up the gauge once in a single battle. So make sure to use Inner Breath especially when you use Divine Beasts frequently.
Required Virtue | 30 | Required Morale | 15 |
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Effect | Grants you and your nearby allies a positive effect that completely negates an enemy attack once |
Perfect Restoral completely negates any enemy’s attack once. So this spell is useful for enemies whose moveset you are not really familiar with. However, Perfect Restoral is ineffective against enemies that continuously attack. Note that the effect of the spell wears off when you guard.
Required Virtue | 6 | Required Morale | 3 |
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Effect | Grants you and your allies a positive effect that increases Spirit gain when attacking |
Spirit Fervor fills up the Spirit Gauge when attacking. Hence, it makes it easier for you to fill the gauge up. With this, this skill is has good synergy with skills that uses spirit.
Spell | Key Points |
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Rating: ★★★ |
Buffs damage dealt by 1.4x but also increases damage received | |
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Rating: ★★★ |
Can be casted quickly Ideal for close-range combos |
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Rating: ★★ |
High damage but it also has high spirit consumption | |
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Rating: ★★ |
Doubles the damage dealt by skills and spells Only applies to next skill or spell used |
Required Virtue | 8 | Required Morale | 3 |
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Effect | For a certain period of time, increases both the damage you deal to enemies and receive from them |
Amplify Damage is a powerful spell that increased damage dealt by 1.4x for 20 seconds. However, this is not the right spell for you if get hit by enemies most of the time.
Required Virtue | 1 | Required Morale | 3 |
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Effect | Emits an eruption of flames to the front |
Blasting Flare can be cast quickly. Using this skill in any close-range situation will allow you to easily burn enemies.
Required Virtue | 15 | Required Morale | 12 |
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Effect | Hurls a large fireball that will split into multiple small fireballs and explode after a certain period of time or upon hitting an enemy or terrain |
Bursting Fireball is a spell that will allow you to deal high amounts of damage. However, use it wisely since it consumes a large amount of your Spirit Gauge.
Required Virtue | 30 | Required Morale | 0 |
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Effect | Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used |
Overpower Burst doubles the power of the next wizardry spell and martial arts skill that you use. Since its effect only applies to the next spell or skill that you use, it is a good idea to use Overpower Burst when you want to maximize the damage dealt with a single shot.
Spell | Key Points |
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Rating: ★★★ |
Absorbs a certain amount of damage for some time | |
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Rating: ★★★ |
Receive less damage for some time and you will not flinch except from certain powerful attacks. | |
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Rating: ★★ |
Damage increases with multiple hits Reduces morale loss |
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Rating: ★★ |
Blow away nearby enemies Can be used to make enemies fall from high places |
Required Virtue | 40 | Required Morale | 15 |
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Effect | For a certain period of time, create an invisible shield around you that absorbs a certain amount of damage |
Illusionary shell is a powerful spell that absorbs damage for a certain period of time. However, the total amount of damage absorbed is fixed. Once exceeded, the effect of the spell will wear off.
Required Virtue | 2 | Required Morale | 3 |
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Effect | For a certain period of time, you receive less damage from enemies and will not flinch except from some powerful attacks |
Enhanced defense is convenient because it makes you not flinch when attacked. However, some powerful attacks bypass this spell’s effect. This spell is effective when you want to tank enemies’ attacks.
Required Virtue | 8 | Required Morale | 7 |
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Effect | Generates rock pillars in front of you that linger temporarily and explode when enemies touch them |
Imposing Slab is a powerful spell that deals a lot of damage if you can land it. Additionally, you can also reduce morale loss when the spell is used. However, Imposing Slab cannot be used against moving enemies.
Required Virtue | 3 | Required Morale | 7 |
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Effect | Unleashes a shockwave around you that will blow away nearby enemies |
Mighty Shockwave is a spell that can be used to blow away enemies. This spell is useful in situations where you want to make enemies fall from high places.
Spell | Key Points |
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Rating: ★★★ |
Deals high damage Long range |
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Rating: ★★★ |
Reduces damage from enemies by about 25% Can be used from the beginning | |
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Rating: ★★ |
Increases damage to enemies by about 1.3x High morale requirement |
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Rating: ★★ |
Low spirit consumption Can be used even with a morale of 0 Great as a trap |
Required Virtue | 40 | Required Morale | 12 |
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Effect | Releases a curse bolt to the front that will form a poison fog around the enemy it hits. The fog will cause damage over time to enemies touching it |
Venom Snare can be used to continuously inflict poison damage on enemies hit by it. It is a long-range spell and it deals decent damage.
Required Virtue | 4 | Required Morale | 3 |
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Effect | Releases curse bolts to the front. Enemies hit will deal less damage for a certain period of time |
Calamity Bolts reduce the damage received from enemies hit by about 25%. It can be used from the beginning of the game since the spell has a virtue requirement of 4 and morale requirement of 3. Additionally, Calamity Bolts also allows you to conserve recovery items.
Required Virtue | 7 | Required Morale | 15 |
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Effect | Releases a curse bolt to the front. Enemies hit will receive some damage for a certain period of time |
Life Wither increases the damage dealt to enemies hit by 1.3x. However, it has a high morale requirement of 15.
Required Virtue | 25 | Required Morale | 0 |
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Effect | Releases curse bolts that create thorns on contact with enemies or terrain. Enemies that step on the thorns will be slowed for a certain period of time |
Thorn shot is a skill that has a low spirit consumption and it can also be used with a morale requirement of 0. This spell can be used as a trap since enemies hit by it will be slowed for some time.
Spell | Key Points |
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Rating: ★★★ |
Long range and strong against large bosses Can be used through walls |
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Rating: ★★★ |
High firepower Locks on target, making it easy to use Available at the beginning of the game |
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Rating: ★★ |
Can be used as a trap Effect even against multiple enemies |
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Rating: ★★ |
Dash becomes faster | |
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Rating: ★★ |
Teleports you to the front Can be used to avoid attacks |
Required Virtue | 40 | Required Morale | 15 |
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Effect | Summons small icicles to continuously fall on the locked-on target or on a point at a certain distance to the front |
Ominous Chill can cause icicles to rain continuously from the air, making it extremely effective against large enemies and bosses. It is also strong against Lu Bu (Second Encounter) in part 5. This spell is also effective against Yu Ji during his second phase in part 6.
Also, since you can lock on enemies through walls, you can easily defeat enemies on the other side of the wall.
Required Virtue | 1 | Required Morale | 0 |
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Effect | Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target you locked on to prior to casting the spell. |
Frost Lance is a simple spell that throws icicles in front of you. It's easy to use with a fast attack speed and quick activation. This spell is also available at the start of the game.
Required Virtue | 3 | Required Morale | 3 |
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Effect | Sets an icy trap by your feet. Enemies that step on the trap will be impaled by sharp icicles, and take damage |
Frozen Spear Trap can set ice traps at your feet and deal damage when enemies get on them. Set it up before a battle to lure enemies and deal damage. It is also effective against enemies climbing ladders and cliffs.
Required Virtue | 4 | Required Morale | 7 |
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Effect | Increases movement speed for a certain period of time |
Alacrity Haste increases your movement speed, making it easier to move. Dashing is also considerably faster, and it can be used when you want to traverse the stages more quickly.
Required Virtue | 20 | Required Morale | 7 |
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Effect | Allows you to instantly teleport a certain distance |
Aqua Blink allows you to teleport to a certain distance instantaneously. You can use it to move out of combat and also to avoid enemy attacks.
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Version 1.03 Patch Notes | - |
List of Best Wizardry Spells
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