This is a guide on the Earth Phase Spells in Wo Long: Fallen Dynasty. Read on to see a list of all the Earth phase spells and a recommended learning order of which wizardry spells to unlock.
List of Contents
Earth phase is one of the five subcategories of wizardry spells in Wo Long: Fallen Dynasty. Wizardry spells under the Earth phase focus on defending. Listed below are all the spells that can be learned for this elemental phase.
Spell | Information | |
---|---|---|
Illusionary Shell | Effect: For a certain period of time, create an invisible shield around you that absorbs a certain amount of damage |
|
Required Virtue: 40 | ||
Required Morale: 15 | ||
Spirit Cost: 976 | ||
Previous Spell: Stone Weapon / Rock Toughness | ||
Rock Spike | Effect: Summons rock pillars in front of you. They will explode and knock the enemies away upon contact |
|
Required Virtue: 1 | ||
Required Morale: 0 | ||
Spirit Cost: 343 | ||
Previous Spell: None | ||
Enhanced Defense | Effect: For a certain period of time, you receive less damage from enemies and will not flinch except from some powerful attacks |
|
Required Virtue: 2 | ||
Required Morale: 3 | ||
Spirit Cost: 601 | ||
Previous Spell: None | ||
Mighty Shockwave | Effect: Unleashes a shockwave around you that will blow away nearby enemies |
|
Required Virtue: 3 | ||
Required Morale: 7 | ||
Spirit Cost: 496 | ||
Previous Spell: Rock Spike | ||
Deathly Bog | Effect: Creates a bog in the nearby area. This bog will cause damage over time to enemies touching it, as well as decrease their movement speed |
|
Required Virtue: 15 | ||
Required Morale: 7 | ||
Spirit Cost: 601 | ||
Previous Spell: Mighty Shockwave | ||
Sandsink | Effect: Generates a whirlpool of sand that draws enemies into its center |
|
Required Virtue: 15 | ||
Required Morale: 3 | ||
Spirit Cost: 343 | ||
Previous Spell: Mighty Shockwave | ||
Imposing Slab | Effect: Generates rock pillars in front of you that linger temporarily and explode when enemies touch them |
|
Required Virtue: 8 | ||
Required Morale: 7 | ||
Spirit Cost: 696 | ||
Previous Spell: Rock Spike | ||
Quakebound | Effect: For a certain period of time, grants an ability to increase enemies' Stone ailment accumulation by deflecting |
|
Required Virtue: 4 | ||
Required Morale: 0 | ||
Spirit Cost: 448 | ||
Previous Spell: Enhanced Defense | ||
Force Blow | Effect: Unleashes an attack using the power of Earth Phase |
|
Required Virtue: 10 | ||
Required Morale: 0 | ||
Spirit Cost: 295 | ||
Previous Spell: Quakebound | ||
Stone Weapon | Effect: For a certain period of time, enchants your current melee weapon with Stone |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 649 | ||
Previous Spell: Enhanced Defense | ||
Rock Toughness | Effect: Reduces Spirit damage received from enemy attacks, and grants a single-use effect that prevents your Morale Rank from decreasing when you are dealt a Critical Blow by an enemy |
|
Required Virtue: 6 | ||
Required Morale: 7 | ||
Spirit Cost: 801 | ||
Previous Spell: Enhanced Defense | ||
Lion's Roar | Effect: Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreases damage taken from enemy attacks for a certain period of time |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 496 | ||
Previous Spell: Force Blow | ||
Fiend Vanquisher | Effect: Allows you to charge forward using the power of Earth Phase. You will not falter while charging unless an enemy's attack is sufficiently powerful. Move farther by holding down the input for Wizardry Spells |
|
Required Virtue: 30 | ||
Required Morale: 12 | ||
Spirit Cost: 496 | ||
Previous Spell: Lion's Roar / Imposing Slab | ||
Boulder Knuckles | Effect: Imbues you with the power of Earth Phase and allows you to perform a frontal jab. This attack deals more damage in inverse proportion to your current HP percentage |
|
Required Virtue: 25 | ||
Required Morale: 7 | ||
Spirit Cost: 601 | ||
Previous Spell: Deathly Bog / Sandsink |
# | Spell |
---|---|
1 | Enhanced Defense |
2 | Rock Toughness |
3 | Stone Weapon |
4 | Illusionary Shell |
... | Depending on your playstyle |
This is the order that focuses on learning Enhanced Defense and Rock Toughness which are easy to use. For the rest, choose whatever you like based on your playstyle. Ultimately, you want to learn Illusionary Shell, which greatly reduces the damage taken from enemies. However, it is okay to take other wizardry spells that fit your playstyle.
All Elemental Phases | ||
---|---|---|
Wood Phase | Fire Phase | Earth Phase |
Metal Phase | Water Phase | - |
List of Earth Phase Spells
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