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This is a guide about Wizardry Spells in Wo Long: Fallen Dynasty. Read on to see a full list of all the wizardry spells in Wo Long as well as their phase cost, required morale, and spirit costs!
List of Contents
Jump to a Section | ||||
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Wood | Fire | Earth | Metal | Water |
Spell | Information | |
---|---|---|
Lightning Bolt | Effect: Calls down a bolt of lightning on a locked-on target or on a point at a certain distance in front of you |
|
Required Virtue: 1 | ||
Required Morale: 3 | ||
Spirit Cost: 334 | ||
Previous Spell: None | ||
Unstoppable Force | Effect: Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit |
|
Required Virtue: 2 | ||
Required Morale: 7 | ||
Spirit Cost: 724 | ||
Previous Spell: None | ||
Spirit Fervor | Effect: Grants you and your allies a positive effect that increases Spirit gain when attacking |
|
Required Virtue: 6 | ||
Required Morale: 3 | ||
Spirit Cost: 779 | ||
Previous Spell: Unstoppable Force | ||
Absorb Vitality | Effect: You and your nearby allies can restore HP upon dealing damage to enemies |
|
Required Virtue: 3 | ||
Required Morale: 0 | ||
Spirit Cost: 677 | ||
Previous Spell: Lightning Bolt | ||
Lightning Weapon | Effect: For a certain period of time, enchants your current melee weapon with Lightning |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 631 | ||
Previous Spell: Absorb Vitality | ||
Barbed Conductor | Effect: Grows branches on the ground at your feet. Activating again while the branches remain will call down a bolt of lightning on them |
|
Required Virtue: 8 | ||
Required Morale: 0 | ||
Spirit Cost: 389 | ||
Previous Spell: Lightning Bolt | ||
Lightning Rush | Effect: Hurls a lightning bolt that rushes forward |
|
Required Virtue: 15 | ||
Required Morale: 7 | ||
Spirit Cost: 529 | ||
Previous Spell: Absorb Vitality | ||
Guard Formation | Effect: Creates an area that reduces the damage allies inside it take from enemies |
|
Required Virtue: 10 | ||
Required Morale: 3 | ||
Spirit Cost: 631 | ||
Previous Spell: Spirit Fervor | ||
Inner Breath | Effect: Increases the accumulation of the Divine Beast Gauge for a certain period of time |
|
Required Virtue: 4 | ||
Required Morale: 0 | ||
Spirit Cost: 677 | ||
Previous Spell: Unstoppable Force | ||
Focus Zone | Effect: Generates an area in which allies inside it deal additional damage to enemies |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 826 | ||
Previous Spell: Inner Breath | ||
Cleanse | Effect: Resets all current negative effect accumulation to zero for you and your nearby allies, while granting a positive effect that reduces the amount of negative effect accumulation for all Phases except for Metal |
|
Required Virtue: 20 | ||
Required Morale: 0 | ||
Spirit Cost: 334 | ||
Previous Spell: Inner Breath | ||
Perfect Restoral | Effect: Grants you and your nearby allies a positive effect that completely negates an enemy attack once |
|
Required Virtue: 30 | ||
Required Morale: 15 | ||
Spirit Cost: 974 | ||
Previous Spell: Focus Zone / Cleanse | ||
Heaven's Rage | Effect: Calls down many bolts of lightning to strike in front of you |
|
Required Virtue: 25 | ||
Required Morale: 7 | ||
Spirit Cost: 677 | ||
Previous Spell: Guard Formation / Lightning Rush | ||
Barbed Nightmare | Effect: Summons thorns from the ground to attack enemies. Deals damage to enemies and restores the HP of you and nearby allies for a portion of the damage dealt |
|
Required Virtue: 40 | ||
Required Morale: 12 | ||
Spirit Cost: 974 | ||
Previous Spell: Barbed Conductor / Lightning Weapon |
Spell | Information | |
---|---|---|
Fire Bolt | Effect: Hurls a mote of fire in front of you |
|
Required Virtue: 2 | ||
Required Morale: 0 | ||
Spirit Cost: 253 | ||
Previous Spell: None | ||
Blasting Flare | Effect: Emits an eruption of flames to the front |
|
Required Virtue: 1 | ||
Required Morale: 3 | ||
Spirit Cost: 409 | ||
Previous Spell: None | ||
Fireblast | Effect: Discharges a ball of fire that flies on a gravitational arc, and explodes upon hitting an enemy or terrain |
|
Required Virtue: 4 | ||
Required Morale: 0 | ||
Spirit Cost: 457 | ||
Previous Spell: Fire Bolt | ||
Amplify Damage | Effect: For a certain period of time, increases both the damage you deal to enemies and receive from them |
|
Required Virtue: 8 | ||
Required Morale: 3 | ||
Spirit Cost: 759 | ||
Previous Spell: Blasting Flare | ||
Burning Flamewave | Effect: Summons continuous eddies of flame in front of you. This deals damage over time to any enemies that come in contact with it |
|
Required Virtue: 10 | ||
Required Morale: 3 | ||
Spirit Cost: 662 | ||
Previous Spell: Amplify Damage | ||
Flame Weapon | Effect: For a certain period of time, enchants your current melee weapon with Flame |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 662 | ||
Previous Spell: Amplify Damage | ||
Surging Blaze | Effect: Hurls multiple fireballs in a cone-shaped area of effect |
|
Required Virtue: 3 | ||
Required Morale: 7 | ||
Spirit Cost: 409 | ||
Previous Spell: Blasting Flare / Fire Bolt | ||
Scorch Comet | Effect: Discharges a large ball of fire to the front |
|
Required Virtue: 6 | ||
Required Morale: 7 | ||
Spirit Cost: 818 | ||
Previous Spell: Fireblast | ||
Bursting Fireball | Effect: Hurls a large fireball that will split into multiple small fireballs and explode after a certain period of time or upon hitting an enemy or terrain |
|
Required Virtue: 15 | ||
Required Morale: 12 | ||
Spirit Cost: 915 | ||
Previous Spell: Scorch Comet | ||
Scorch Stream | Effect: Emits a stream of fire to the front. Continue firing by holding down the input for Wizardry Spells |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 613 | ||
Previous Spell: Surging Blaze | ||
Scorch Sweep | Effect: Emits a stream of fire to sweep within a cone-shaped area of effect |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 506 | ||
Previous Spell: Surging Blaze | ||
Overpower Burst | Effect: Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used |
|
Required Virtue: 30 | ||
Required Morale: 0 | ||
Spirit Cost: 866 | ||
Previous Spell: Flame Weapon | ||
Engulfing Inferno | Effect: Summons and attacks with multiple pillars of flame |
|
Required Virtue: 25 | ||
Required Morale: 7 | ||
Spirit Cost: 409 | ||
Previous Spell: Burning Flamewave | ||
Scorch Spinner | Effect: Shoots a stream of fire from both hands, engulfing nearby enemies in flames |
|
Required Virtue: 40 | ||
Required Morale: 15 | ||
Spirit Cost: 759 | ||
Previous Spell: Scorch Stream / Scorch Sweep |
Spell | Information | |
---|---|---|
Illusionary Shell | Effect: For a certain period of time, create an invisible shield around you that absorbs a certain amount of damage |
|
Required Virtue: 40 | ||
Required Morale: 15 | ||
Spirit Cost: 976 | ||
Previous Spell: Stone Weapon / Rock Toughness | ||
Rock Spike | Effect: Summons rock pillars in front of you. They will explode and knock the enemies away upon contact |
|
Required Virtue: 1 | ||
Required Morale: 0 | ||
Spirit Cost: 343 | ||
Previous Spell: None | ||
Enhanced Defense | Effect: For a certain period of time, you receive less damage from enemies and will not flinch except from some powerful attacks |
|
Required Virtue: 2 | ||
Required Morale: 3 | ||
Spirit Cost: 601 | ||
Previous Spell: None | ||
Mighty Shockwave | Effect: Unleashes a shockwave around you that will blow away nearby enemies |
|
Required Virtue: 3 | ||
Required Morale: 7 | ||
Spirit Cost: 496 | ||
Previous Spell: Rock Spike | ||
Deathly Bog | Effect: Creates a bog in the nearby area. This bog will cause damage over time to enemies touching it, as well as decrease their movement speed |
|
Required Virtue: 15 | ||
Required Morale: 7 | ||
Spirit Cost: 601 | ||
Previous Spell: Mighty Shockwave | ||
Sandsink | Effect: Generates a whirlpool of sand that draws enemies into its center |
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Required Virtue: 15 | ||
Required Morale: 3 | ||
Spirit Cost: 343 | ||
Previous Spell: Mighty Shockwave | ||
Imposing Slab | Effect: Generates rock pillars in front of you that linger temporarily and explode when enemies touch them |
|
Required Virtue: 8 | ||
Required Morale: 7 | ||
Spirit Cost: 696 | ||
Previous Spell: Rock Spike | ||
Quakebound | Effect: For a certain period of time, grants an ability to increase enemies' Stone ailment accumulation by deflecting |
|
Required Virtue: 4 | ||
Required Morale: 0 | ||
Spirit Cost: 448 | ||
Previous Spell: Enhanced Defense | ||
Force Blow | Effect: Unleashes an attack using the power of Earth Phase |
|
Required Virtue: 10 | ||
Required Morale: 0 | ||
Spirit Cost: 295 | ||
Previous Spell: Quakebound | ||
Stone Weapon | Effect: For a certain period of time, enchants your current melee weapon with Stone |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 649 | ||
Previous Spell: Enhanced Defense | ||
Rock Toughness | Effect: Reduces Spirit damage received from enemy attacks, and grants a single-use effect that prevents your Morale Rank from decreasing when you are dealt a Critical Blow by an enemy |
|
Required Virtue: 6 | ||
Required Morale: 7 | ||
Spirit Cost: 801 | ||
Previous Spell: Enhanced Defense | ||
Lion's Roar | Effect: Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreases damage taken from enemy attacks for a certain period of time |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 496 | ||
Previous Spell: Force Blow | ||
Fiend Vanquisher | Effect: Allows you to charge forward using the power of Earth Phase. You will not falter while charging unless an enemy's attack is sufficiently powerful. Move farther by holding down the input for Wizardry Spells |
|
Required Virtue: 30 | ||
Required Morale: 12 | ||
Spirit Cost: 496 | ||
Previous Spell: Lion's Roar / Imposing Slab | ||
Boulder Knuckles | Effect: Imbues you with the power of Earth Phase and allows you to perform a frontal jab. This attack deals more damage in inverse proportion to your current HP percentage |
|
Required Virtue: 25 | ||
Required Morale: 7 | ||
Spirit Cost: 601 | ||
Previous Spell: Deathly Bog / Sandsink |
Spell | Information | |
---|---|---|
Poison Bubbles | Effect: Releases bubbles of poison that will burst and generate a posion bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it |
|
Required Virtue: 1 | ||
Required Morale: 0 | ||
Spirit Cost: 305 | ||
Previous Spell: None | ||
Poison Corrosion | Effect: Emites a poison fog. The fog will cause damage over time to enemies touching it |
|
Required Virtue: 3 | ||
Required Morale: 0 | ||
Spirit Cost: 409 | ||
Previous Spell: Poison Bubbles | ||
Venomous Discharge | Effect: Releases bubbles of poison that burst and generate poison bogs. These bogs will cause damage over time to enemies touching them |
|
Required Virtue: 5 | ||
Required Morale: 3 | ||
Spirit Cost: 759 | ||
Previous Spell: Poison Bubbles | ||
Thorny Ground | Effect: Summons thorns from the ground. Enemies that step on the thorns will have reduced movement speed for a set period of time |
|
Required Virtue: 20 | ||
Required Morale: 12 | ||
Spirit Cost: 409 | ||
Previous Spell: Poison Corrosion | ||
Toxin Weapon | Effect: For a certain period of time, enchants your current melee weapon with Toxin |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 662 | ||
Previous Spell: Poison Corrosion | ||
Repression Crush | Effect: Releases a curse bolt to the front. Enemies hit will recover from Spirit Disruption more slowly for a certain period of time |
|
Required Virtue: 2 | ||
Required Morale: 0 | ||
Spirit Cost: 350 | ||
Previous Spell: None | ||
Calamity Bolts | Effect: Releases curse bolts to the front. Enemies hit will deal less damage for a certain period of time |
|
Required Virtue: 4 | ||
Required Morale: 3 | ||
Spirit Cost: 555 | ||
Previous Spell: Repression Crush | ||
Life Wither | Effect: Releases a curse bolt to the front. Enemies hit will receive some damage for a certain period of time |
|
Required Virtue: 7 | ||
Required Morale: 15 | ||
Spirit Cost: 613 | ||
Previous Spell: Repression Crush | ||
Elemental Plague | Effect: Increases the accumulation of all status effects dealt to enemies for a certain period of time |
|
Required Virtue: 9 | ||
Required Morale: 3 | ||
Spirit Cost: 301 | ||
Previous Spell: Calamity Bolts | ||
Molten Calamity Thorn | Effect: Releases a Metal Phase attack that deals damage to enemies it touches. If those enemies are inflicted with any ailments, they will be fully cured, and they will take additional damage corresponding to the number of ailments cured |
|
Required Virtue: 30 | ||
Required Morale: 3 | ||
Spirit Cost: 818 | ||
Previous Spell: Calamity Bolts / Life Wither | ||
Thorn Shot | Effect: Releases curse bolts that create thorns on contact with enemies or terrain. Enemies that step on the thorns will be slowed for a certain period of time |
|
Required Virtue: 25 | ||
Required Morale: 0 | ||
Spirit Cost: 350 | ||
Previous Spell: Thorny Ground / Elemental Plague | ||
Devouring Sweep | Effect: Emits a poisonous fog to sweep within a cone-shaped area of effect |
|
Required Virtue: 13 | ||
Required Morale: 3 | ||
Spirit Cost: 409 | ||
Previous Spell: Toxin Weapon | ||
Toxin Bubbles | Effect: Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause continuous damage to enemies touching it |
|
Required Virtue: 13 | ||
Required Morale: 7 | ||
Spirit Cost: 711 | ||
Previous Spell: Venomous Discharge | ||
Venom Snare | Effect: Releases a curse bolt to the front that will form a poison fog around the enemy it hits. The fog will cause damage over time to enemies touching it |
|
Required Virtue: 40 | ||
Required Morale: 12 | ||
Spirit Cost: 818 | ||
Previous Spell: Devouring Sweep / Toxin Bubbles |
Spell | Information | |
---|---|---|
Cloud Stance | Effect: For a certain period of time, reduces consumption of Spirit when deflecting |
|
Required Virtue: 2 | ||
Required Morale: 0 | ||
Spirit Cost: 506 | ||
Previous Spell: None | ||
Frost Lance | Effect: Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target you locked on to prior to casting the spell. |
|
Required Virtue: 1 | ||
Required Morale: 0 | ||
Spirit Cost: 253 | ||
Previous Spell: None | ||
Unseeable Form | Effect: For a certain period of time, turns your body invisible and undecetable by enemies. |
|
Required Virtue: 8 | ||
Required Morale: 12 | ||
Spirit Cost: 1022 | ||
Previous Spell: Frost Lance | ||
Frozen Spear Trap | Effect: Sets an icy trap by your feet. Enemies that step on the trap will be impaled by sharp icicles, and take damage |
|
Required Virtue: 3 | ||
Required Morale: 3 | ||
Spirit Cost: 711 | ||
Previous Spell: Cloud Stance | ||
Frozen Malice | Effect: Generates a large icicle to the front. The icicle will accelerate forward or toward the target you locked on to prior to casting the spell |
|
Required Virtue: 6 | ||
Required Morale: 3 | ||
Spirit Cost: 555 | ||
Previous Spell: Frost Lance | ||
Obscuring Frost | Effect: Generates fog in the area that affects enemies in proximity with reduced targeting ability for a certain period of time |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 457 | ||
Previous Spell: Unseeable Form | ||
Ice Weapon | Effect: For a certain period of time, enchants your current melee weapon with Ice |
|
Required Virtue: 12 | ||
Required Morale: 7 | ||
Spirit Cost: 662 | ||
Previous Spell: Unseeable Form | ||
Alacrity Haste | Effect: Increases movement speed for a certain period of time |
|
Required Virtue: 4 | ||
Required Morale: 7 | ||
Spirit Cost: 409 | ||
Previous Spell: Cloud Stance | ||
Unrelenting Frost | Effect: Hurls a blast of ice shards. Continue shooting by holding down the input for Wizardry Spells |
|
Required Virtue: 15 | ||
Required Morale: 3 | ||
Spirit Cost: 457 | ||
Previous Spell: Frozen Spear Trap | ||
Ominous Chill | Effect: Summons small icicles to continuously fall on the locked-on target or on a point at a certain distance to the front |
|
Required Virtue: 40 | ||
Required Morale: 15 | ||
Spirit Cost: 759 | ||
Previous Spell: Unrelenting Frost | ||
Frozen Arrow | Effect: Creates a frost that turns into icy pillars after certain period of time. The icy pillars will accelerate forward or toward the target that was locked on to when they were summoned |
|
Required Virtue: 10 | ||
Required Morale: 3 | ||
Spirit Cost: 409 | ||
Previous Spell: Frozen Spear Trap | ||
Aqua Blink | Effect: Allows you to instantly teleport a certain distance |
|
Required Virtue: 20 | ||
Required Morale: 7 | ||
Spirit Cost: 350 | ||
Previous Spell: Alacrity Haste | ||
Phantom Icicle | Effect: Releases curse bolts that create mysterious fog on contact with enemies or terrain. Enemies that touch the fog will have reduced targeting ability for a set period of time |
|
Required Virtue: 30 | ||
Required Morale: 12 | ||
Spirit Cost: 613 | ||
Previous Spell: Frozen Malice / Obscuring Frost | ||
Malignant Icefall | Effect: Summons a large icicle to fall on the locked-on target or on a point at a certain distance to the front |
|
Required Virtue: 25 | ||
Required Morale: 7 | ||
Spirit Cost: 409 | ||
Previous Spell: Frozen Arrow / Unrelenting Frost |
Combination |
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Wizardry spells consume your spirit gauge to activate. Note that the spirit cost for each spell differs. Also, if your spirit gauge has reached the minimum limit, spells cannot be used.
Divine beasts can reduce the spirit consumption of wizardry spells. Note that the spirit consumption for each divine beast is different.
New wizardry spells can be learned or replaced by clicking the Wizardry Spells button in the Battle Flag menu.
Wizardry spells are divided into five elemental phases: Wood, Fire, Earth, Metal, and Water. Each elemental phase has its strengths which are listed below.
Element | Strength | Divine Beast |
---|---|---|
Wood Virtue | Support and Recovery | Bixie Qinglong |
Fire Virtue | Attack | Xiezhi Zhuque |
Earth Virtue | Defense | Yinglong Qilin |
Metal Virtue | Sabotage | Tengshe Baihu |
Water Virtue | Covert actions and Long-distance Attacks | Baize Xuanwu |
Game8 Wo Long: Fallen Dynasty Wiki
Wo Long Game8 Wiki | |
---|---|
Missions | Tips and Tricks |
List of Bosses | List of Weapons |
List of Characters | List of Divine Beasts |
List of Spells | List of Items |
List of Armor | List of Builds |
List of Martial Arts |
List of Wizardry Spells
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