Wo Long: Fallen Dynasty

List of Wizardry Spells

Wo Long Fallen Dynasty - List of Wizardry Spells

This is a guide about Wizardry Spells in Wo Long: Fallen Dynasty. Read on to see a full list of all the wizardry spells in Wo Long as well as their phase cost, required morale, and spirit costs!

List and Effects of Wizardry Spells

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Wood Fire Earth Metal Water

Wood Phase Spells

Spell Information
Lightning Bolt IconLightning Bolt Effect:
Calls down a bolt of lightning on a locked-on target or on a point at a certain distance in front of you
Required Virtue: 1
Required Morale: 3
Spirit Cost: 334
Previous Spell: None
Unstoppable Force IconUnstoppable Force Effect:
Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit
Required Virtue: 2
Required Morale: 7
Spirit Cost: 724
Previous Spell: None
Spirit Fervor IconSpirit Fervor Effect:
Grants you and your allies a positive effect that increases Spirit gain when attacking
Required Virtue: 6
Required Morale: 3
Spirit Cost: 779
Previous Spell: Unstoppable Force
Absorb Vitality IconAbsorb Vitality Effect:
You and your nearby allies can restore HP upon dealing damage to enemies
Required Virtue: 3
Required Morale: 0
Spirit Cost: 677
Previous Spell: Lightning Bolt
Lightning Weapon IconLightning Weapon Effect:
For a certain period of time, enchants your current melee weapon with Lightning
Required Virtue: 12
Required Morale: 7
Spirit Cost: 631
Previous Spell: Absorb Vitality
Barbed Conductor IconBarbed Conductor Effect:
Grows branches on the ground at your feet. Activating again while the branches remain will call down a bolt of lightning on them
Required Virtue: 8
Required Morale: 0
Spirit Cost: 389
Previous Spell: Lightning Bolt
Lightning Rush IconLightning Rush Effect:
Hurls a lightning bolt that rushes forward
Required Virtue: 15
Required Morale: 7
Spirit Cost: 529
Previous Spell: Absorb Vitality
Guard Formation IconGuard Formation Effect:
Creates an area that reduces the damage allies inside it take from enemies
Required Virtue: 10
Required Morale: 3
Spirit Cost: 631
Previous Spell: Spirit Fervor
Inner Breath IconInner Breath Effect:
Increases the accumulation of the Divine Beast Gauge for a certain period of time
Required Virtue: 4
Required Morale: 0
Spirit Cost: 677
Previous Spell: Unstoppable Force
Focus Zone IconFocus Zone Effect:
Generates an area in which allies inside it deal additional damage to enemies
Required Virtue: 20
Required Morale: 7
Spirit Cost: 826
Previous Spell: Inner Breath
Cleanse IconCleanse Effect:
Resets all current negative effect accumulation to zero for you and your nearby allies, while granting a positive effect that reduces the amount of negative effect accumulation for all Phases except for Metal
Required Virtue: 20
Required Morale: 0
Spirit Cost: 334
Previous Spell: Inner Breath
Perfect Restoral IconPerfect Restoral Effect:
Grants you and your nearby allies a positive effect that completely negates an enemy attack once
Required Virtue: 30
Required Morale: 15
Spirit Cost: 974
Previous Spell: Focus Zone / Cleanse
HeavenHeaven's Rage Effect:
Calls down many bolts of lightning to strike in front of you
Required Virtue: 25
Required Morale: 7
Spirit Cost: 677
Previous Spell: Guard Formation / Lightning Rush
Barbed Nightmare IconBarbed Nightmare Effect:
Summons thorns from the ground to attack enemies. Deals damage to enemies and restores the HP of you and nearby allies for a portion of the damage dealt
Required Virtue: 40
Required Morale: 12
Spirit Cost: 974
Previous Spell: Barbed Conductor / Lightning Weapon

List of Wood Phase Spells

Fire Phase Spells

Spell Information
Fire Bolt IconFire Bolt Effect:
Hurls a mote of fire in front of you
Required Virtue: 2
Required Morale: 0
Spirit Cost: 253
Previous Spell: None
Blasting Flare IconBlasting Flare Effect:
Emits an eruption of flames to the front
Required Virtue: 1
Required Morale: 3
Spirit Cost: 409
Previous Spell: None
Fireblast IconFireblast Effect:
Discharges a ball of fire that flies on a gravitational arc, and explodes upon hitting an enemy or terrain
Required Virtue: 4
Required Morale: 0
Spirit Cost: 457
Previous Spell: Fire Bolt
Amplify Damage IconAmplify Damage Effect:
For a certain period of time, increases both the damage you deal to enemies and receive from them
Required Virtue: 8
Required Morale: 3
Spirit Cost: 759
Previous Spell: Blasting Flare
Burning Flamewave IconBurning Flamewave Effect:
Summons continuous eddies of flame in front of you. This deals damage over time to any enemies that come in contact with it
Required Virtue: 10
Required Morale: 3
Spirit Cost: 662
Previous Spell: Amplify Damage
Flame Weapon IconFlame Weapon Effect:
For a certain period of time, enchants your current melee weapon with Flame
Required Virtue: 12
Required Morale: 7
Spirit Cost: 662
Previous Spell: Amplify Damage
Surging Blaze IconSurging Blaze Effect:
Hurls multiple fireballs in a cone-shaped area of effect
Required Virtue: 3
Required Morale: 7
Spirit Cost: 409
Previous Spell: Blasting Flare / Fire Bolt
Scorch Comet IconScorch Comet Effect:
Discharges a large ball of fire to the front
Required Virtue: 6
Required Morale: 7
Spirit Cost: 818
Previous Spell: Fireblast
Bursting Fireball IconBursting Fireball Effect:
Hurls a large fireball that will split into multiple small fireballs and explode after a certain period of time or upon hitting an enemy or terrain
Required Virtue: 15
Required Morale: 12
Spirit Cost: 915
Previous Spell: Scorch Comet
Scorch Stream IconScorch Stream Effect:
Emits a stream of fire to the front. Continue firing by holding down the input for Wizardry Spells
Required Virtue: 20
Required Morale: 7
Spirit Cost: 613
Previous Spell: Surging Blaze
Scorch Sweep IconScorch Sweep Effect:
Emits a stream of fire to sweep within a cone-shaped area of effect
Required Virtue: 20
Required Morale: 7
Spirit Cost: 506
Previous Spell: Surging Blaze
Overpower Burst IconOverpower Burst Effect:
Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used
Required Virtue: 30
Required Morale: 0
Spirit Cost: 866
Previous Spell: Flame Weapon
Engulfing Inferno IconEngulfing Inferno Effect:
Summons and attacks with multiple pillars of flame
Required Virtue: 25
Required Morale: 7
Spirit Cost: 409
Previous Spell: Burning Flamewave
Scorch Spinner IconScorch Spinner Effect:
Shoots a stream of fire from both hands, engulfing nearby enemies in flames
Required Virtue: 40
Required Morale: 15
Spirit Cost: 759
Previous Spell: Scorch Stream / Scorch Sweep

List of Fire Phase Spells

Earth Phase Spells

Spell Information
Illusionary Shell IconIllusionary Shell Effect:
For a certain period of time, create an invisible shield around you that absorbs a certain amount of damage
Required Virtue: 40
Required Morale: 15
Spirit Cost: 976
Previous Spell: Stone Weapon / Rock Toughness
Rock Spike IconRock Spike Effect:
Summons rock pillars in front of you. They will explode and knock the enemies away upon contact
Required Virtue: 1
Required Morale: 0
Spirit Cost: 343
Previous Spell: None
Enhanced Defense IconEnhanced Defense Effect:
For a certain period of time, you receive less damage from enemies and will not flinch except from some powerful attacks
Required Virtue: 2
Required Morale: 3
Spirit Cost: 601
Previous Spell: None
Mighty Shockwave IconMighty Shockwave Effect:
Unleashes a shockwave around you that will blow away nearby enemies
Required Virtue: 3
Required Morale: 7
Spirit Cost: 496
Previous Spell: Rock Spike
Deathly Bog IconDeathly Bog Effect:
Creates a bog in the nearby area. This bog will cause damage over time to enemies touching it, as well as decrease their movement speed
Required Virtue: 15
Required Morale: 7
Spirit Cost: 601
Previous Spell: Mighty Shockwave
Sandsink IconSandsink Effect:
Generates a whirlpool of sand that draws enemies into its center
Required Virtue: 15
Required Morale: 3
Spirit Cost: 343
Previous Spell: Mighty Shockwave
Imposing Slab IconImposing Slab Effect:
Generates rock pillars in front of you that linger temporarily and explode when enemies touch them
Required Virtue: 8
Required Morale: 7
Spirit Cost: 696
Previous Spell: Rock Spike
Quakebound IconQuakebound Effect:
For a certain period of time, grants an ability to increase enemies' Stone ailment accumulation by deflecting
Required Virtue: 4
Required Morale: 0
Spirit Cost: 448
Previous Spell: Enhanced Defense
Force Blow IconForce Blow Effect:
Unleashes an attack using the power of Earth Phase
Required Virtue: 10
Required Morale: 0
Spirit Cost: 295
Previous Spell: Quakebound
Stone Weapon IconStone Weapon Effect:
For a certain period of time, enchants your current melee weapon with Stone
Required Virtue: 12
Required Morale: 7
Spirit Cost: 649
Previous Spell: Enhanced Defense
Rock Toughness IconRock Toughness Effect:
Reduces Spirit damage received from enemy attacks, and grants a single-use effect that prevents your Morale Rank from decreasing when you are dealt a Critical Blow by an enemy
Required Virtue: 6
Required Morale: 7
Spirit Cost: 801
Previous Spell: Enhanced Defense
LionLion's Roar Effect:
Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreases damage taken from enemy attacks for a certain period of time
Required Virtue: 20
Required Morale: 7
Spirit Cost: 496
Previous Spell: Force Blow
Fiend Vanquisher IconFiend Vanquisher Effect:
Allows you to charge forward using the power of Earth Phase. You will not falter while charging unless an enemy's attack is sufficiently powerful. Move farther by holding down the input for Wizardry Spells
Required Virtue: 30
Required Morale: 12
Spirit Cost: 496
Previous Spell: Lion's Roar / Imposing Slab
Boulder Knuckles IconBoulder Knuckles Effect:
Imbues you with the power of Earth Phase and allows you to perform a frontal jab. This attack deals more damage in inverse proportion to your current HP percentage
Required Virtue: 25
Required Morale: 7
Spirit Cost: 601
Previous Spell: Deathly Bog / Sandsink

List of Earth Phase Spells

Metal Phase Spells

Spell Information
Poison Bubbles IconPoison Bubbles Effect:
Releases bubbles of poison that will burst and generate a posion bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it
Required Virtue: 1
Required Morale: 0
Spirit Cost: 305
Previous Spell: None
Poison Corrosion IconPoison Corrosion Effect:
Emites a poison fog. The fog will cause damage over time to enemies touching it
Required Virtue: 3
Required Morale: 0
Spirit Cost: 409
Previous Spell: Poison Bubbles
Venomous Discharge IconVenomous Discharge Effect:
Releases bubbles of poison that burst and generate poison bogs. These bogs will cause damage over time to enemies touching them
Required Virtue: 5
Required Morale: 3
Spirit Cost: 759
Previous Spell: Poison Bubbles
Thorny Ground IconThorny Ground Effect:
Summons thorns from the ground. Enemies that step on the thorns will have reduced movement speed for a set period of time
Required Virtue: 20
Required Morale: 12
Spirit Cost: 409
Previous Spell: Poison Corrosion
Toxin Weapon IconToxin Weapon Effect:
For a certain period of time, enchants your current melee weapon with Toxin
Required Virtue: 12
Required Morale: 7
Spirit Cost: 662
Previous Spell: Poison Corrosion
Repression Crush IconRepression Crush Effect:
Releases a curse bolt to the front. Enemies hit will recover from Spirit Disruption more slowly for a certain period of time
Required Virtue: 2
Required Morale: 0
Spirit Cost: 350
Previous Spell: None
Calamity Bolts IconCalamity Bolts Effect:
Releases curse bolts to the front. Enemies hit will deal less damage for a certain period of time
Required Virtue: 4
Required Morale: 3
Spirit Cost: 555
Previous Spell: Repression Crush
Life Wither IconLife Wither Effect:
Releases a curse bolt to the front. Enemies hit will receive some damage for a certain period of time
Required Virtue: 7
Required Morale: 15
Spirit Cost: 613
Previous Spell: Repression Crush
Elemental Plague IconElemental Plague Effect:
Increases the accumulation of all status effects dealt to enemies for a certain period of time
Required Virtue: 9
Required Morale: 3
Spirit Cost: 301
Previous Spell: Calamity Bolts
Molten Calamity Thorn IconMolten Calamity Thorn Effect:
Releases a Metal Phase attack that deals damage to enemies it touches. If those enemies are inflicted with any ailments, they will be fully cured, and they will take additional damage corresponding to the number of ailments cured
Required Virtue: 30
Required Morale: 3
Spirit Cost: 818
Previous Spell: Calamity Bolts / Life Wither
Thorn Shot IconThorn Shot Effect:
Releases curse bolts that create thorns on contact with enemies or terrain. Enemies that step on the thorns will be slowed for a certain period of time
Required Virtue: 25
Required Morale: 0
Spirit Cost: 350
Previous Spell: Thorny Ground / Elemental Plague
Devouring Sweep IconDevouring Sweep Effect:
Emits a poisonous fog to sweep within a cone-shaped area of effect
Required Virtue: 13
Required Morale: 3
Spirit Cost: 409
Previous Spell: Toxin Weapon
Toxin Bubbles IconToxin Bubbles Effect:
Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause continuous damage to enemies touching it
Required Virtue: 13
Required Morale: 7
Spirit Cost: 711
Previous Spell: Venomous Discharge
Venom Snare IconVenom Snare Effect:
Releases a curse bolt to the front that will form a poison fog around the enemy it hits. The fog will cause damage over time to enemies touching it
Required Virtue: 40
Required Morale: 12
Spirit Cost: 818
Previous Spell: Devouring Sweep / Toxin Bubbles

List of Metal Phase Spells

Water Phase Spells

Spell Information
Cloud Stance IconCloud Stance Effect:
For a certain period of time, reduces consumption of Spirit when deflecting
Required Virtue: 2
Required Morale: 0
Spirit Cost: 506
Previous Spell: None
Frost Lance IconFrost Lance Effect:
Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target you locked on to prior to casting the spell.
Required Virtue: 1
Required Morale: 0
Spirit Cost: 253
Previous Spell: None
Unseeable Form IconUnseeable Form Effect:
For a certain period of time, turns your body invisible and undecetable by enemies.
Required Virtue: 8
Required Morale: 12
Spirit Cost: 1022
Previous Spell: Frost Lance
Frozen Spear Trap IconFrozen Spear Trap Effect:
Sets an icy trap by your feet. Enemies that step on the trap will be impaled by sharp icicles, and take damage
Required Virtue: 3
Required Morale: 3
Spirit Cost: 711
Previous Spell: Cloud Stance
Frozen Malice IconFrozen Malice Effect:
Generates a large icicle to the front. The icicle will accelerate forward or toward the target you locked on to prior to casting the spell
Required Virtue: 6
Required Morale: 3
Spirit Cost: 555
Previous Spell: Frost Lance
Obscuring Frost IconObscuring Frost Effect:
Generates fog in the area that affects enemies in proximity with reduced targeting ability for a certain period of time
Required Virtue: 20
Required Morale: 7
Spirit Cost: 457
Previous Spell: Unseeable Form
Ice Weapon IconIce Weapon Effect:
For a certain period of time, enchants your current melee weapon with Ice
Required Virtue: 12
Required Morale: 7
Spirit Cost: 662
Previous Spell: Unseeable Form
Alacrity Haste IconAlacrity Haste Effect:
Increases movement speed for a certain period of time
Required Virtue: 4
Required Morale: 7
Spirit Cost: 409
Previous Spell: Cloud Stance
Unrelenting Frost IconUnrelenting Frost Effect:
Hurls a blast of ice shards. Continue shooting by holding down the input for Wizardry Spells
Required Virtue: 15
Required Morale: 3
Spirit Cost: 457
Previous Spell: Frozen Spear Trap
Ominous Chill IconOminous Chill Effect:
Summons small icicles to continuously fall on the locked-on target or on a point at a certain distance to the front
Required Virtue: 40
Required Morale: 15
Spirit Cost: 759
Previous Spell: Unrelenting Frost
Frozen Arrow IconFrozen Arrow Effect:
Creates a frost that turns into icy pillars after certain period of time. The icy pillars will accelerate forward or toward the target that was locked on to when they were summoned
Required Virtue: 10
Required Morale: 3
Spirit Cost: 409
Previous Spell: Frozen Spear Trap
Aqua Blink IconAqua Blink Effect:
Allows you to instantly teleport a certain distance
Required Virtue: 20
Required Morale: 7
Spirit Cost: 350
Previous Spell: Alacrity Haste
Phantom Icicle IconPhantom Icicle Effect:
Releases curse bolts that create mysterious fog on contact with enemies or terrain. Enemies that touch the fog will have reduced targeting ability for a set period of time
Required Virtue: 30
Required Morale: 12
Spirit Cost: 613
Previous Spell: Frozen Malice / Obscuring Frost
Malignant Icefall IconMalignant Icefall Effect:
Summons a large icicle to fall on the locked-on target or on a point at a certain distance to the front
Required Virtue: 25
Required Morale: 7
Spirit Cost: 409
Previous Spell: Frozen Arrow / Unrelenting Frost

List of Water Phase Spells

How to Use Wizardry Spells

Using Spells Consumes Your Spirit

Combination
R2 Button + Circle Button / X Button / Square Button / Triangle Button

Wizardry spells consume your spirit gauge to activate. Note that the spirit cost for each spell differs. Also, if your spirit gauge has reached the minimum limit, spells cannot be used.

Divine Beasts Reduce Spirit Consumption

Battle Flag

Divine beasts can reduce the spirit consumption of wizardry spells. Note that the spirit consumption for each divine beast is different.

Use the Battle Flag to Learn or Replace Wizardry Spells

Battle Flag

New wizardry spells can be learned or replaced by clicking the Wizardry Spells button in the Battle Flag menu.

Wizardry Spells Are Divided by Five Elements

Battle Flag

Wizardry spells are divided into five elemental phases: Wood, Fire, Earth, Metal, and Water. Each elemental phase has its strengths which are listed below.

Element Strength Divine Beast
Wood Virtue ImageWood Virtue Support and Recovery Bixie
Qinglong
Fire Virtue ImageFire Virtue Attack Xiezhi
Zhuque
Earth Virtue ImageEarth Virtue Defense Yinglong
Qilin
Metal Virtue ImageMetal Virtue Sabotage Tengshe
Baihu
Water Virtue ImageWater Virtue Covert actions and Long-distance Attacks Baize
Xuanwu

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