Mario + Rabbids Sparks of Hope

Hero Sight Cooldown Skill Guide: Effects and Upgrade Cost

Hero Sight Cooldown is a Technique Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Hero Sight Cooldown Overview

Hero Sight Cooldown Effect

Hero Sight Cooldown
Mario Rabbids Hero Sight Cooldown Type Technique
Effect Mario's Hero Sight takes less turns to recharge.

Characters with Hero Sight Cooldown

List of Heroes

MarioMario

Hero Sight Cooldown Levels and Upgrade Cost

Level Effects and Skill Prism Cost

Lv Effect Prisms
1 -1 Turn 2
2 -1 Turn 2

Level Progression

Base
3 Turns
Lv 1
2 Turns
Lv 2
1 Turn

Hero Sight Cooldown Prerequisite Skills

There are no prerequisite skills that need to be obtained before unlocking this skill.

How to Use Hero Sight Cooldown

Decreases the Cooldown of His Signature Ability

All Signature Abilities require a few turns to cooldown before you are able to use them again. This skill can decrease the number of turns needed for this Hero's Special Ability to cooldown, allowing you to use it more often.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Technique Skills

Mega HealMega Heal Heal RangeHeal Range Heal CooldownHeal Cooldown Emergency HealEmergency Heal
Hero Sight DamageHero Sight Damage Hero Sight CooldownHero Sight Cooldown Additional Hero Sight ChargeAdditional Hero Sight Charge Sight AgainSight Again
Stormblade DamageStormblade Damage Stormblade RangeStormblade Range Additional Stormblade ChargeAdditional Stormblade Charge Mountain StanceMountain Stance
Steely Stare DamageSteely Stare Damage Steely Stare CooldownSteely Stare Cooldown Ghost BulletGhost Bullet Additional Steely Stare ChargeAdditional Steely Stare Charge
Team Barrier RangeTeam Barrier Range Team Barrier CooldownTeam Barrier Cooldown Team Barrier ChargeTeam Barrier Charge Team Barrier DischargeTeam Barrier Discharge
Counter Blow RangeCounter Blow Range Counter Blow CooldownCounter Blow Cooldown Additional Counter Blow ChargeAdditional Counter Blow Charge Pay BackPay Back
Exhaust CooldownExhaust Cooldown Exhaust RangeExhaust Range Weaken Effect +Weaken Effect + VulnerableVulnerable
Ennui CooldownEnnui Cooldown Ennui RangeEnnui Range Ennui DurationEnnui Duration Wakeup SlapWakeup Slap
Rabbid Mechakoopas CooldownRabbid Mechakoopas Cooldown Rabbid Mechakoopas DamageRabbid Mechakoopas Damage Fire Rabbid MechakoopasFire Rabbid Mechakoopas Rabbid Mechakoopas NumberRabbid Mechakoopas Number

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