Mario + Rabbids Sparks of Hope

Extra Dash Skill Guide: Effects and Upgrade Cost

Extra Dash is a Movement Skill in Mario + Rabbids Sparks of Hope (Mario Rabbids 2). Read on to see its effects, levels, upgrade costs, and pre-requisite skills, as well as the hero characters that can use it and how to it used.

Extra Dash Overview

Extra Dash Effect

Extra Dash
Mario Rabbids Extra Dash Type Movement
Effect Increases the number of dashes the Hero can perform during a turn.

Characters with Extra Dash

List of Heroes

EdgeEdge Rabbid LuigiRabbid Luigi Rabbid PeachRabbid Peach Rabbid MarioRabbid Mario
PeachPeach

Extra Dash Levels and Upgrade Cost

Rabbid Peach

Lv Effect Prisms
1 +1 Dash 3
2 +1 Dash 4

Level Progression

Base
1 Dash
Lv 1
2 Dashes
Lv 2
3 Dashes

Edge

Lv Effect Prisms
1 +1 Dash 3
2 +1 Dash 3
3 +1 Dash 4

Level Progression

Base
1 Dash
Lv 1
2 Dashes
Lv 2
3 Dashes
Lv 3
4 Dashes

Peach

Lv Effect Prisms
1 +1 Dash 3

Level Progression

Base
1 Dash
Lv 1
2 Dashes

Rabbid Mario

Lv Effect Prisms
1 +1 Dash 3

Level Progression

Base
1 Dash
Lv 1
2 Dashes

Rabbid Luigi

Lv Effect Prisms
1 +1 Dash 4

Level Progression

Base
1 Dash
Lv 1
2 Dashes

Extra Dash Prerequisite Skills

Character Skill Effect
Rabbid LuigiRabbid Luigi Exhaust Dash Exhaust Dash Rabbid Luigi's Dash applies Weaken Effect to the target.

How to Use Extra Dash

Increases a Hero's Number of Dashes

Each Hero is only allows to use a dash once per turn, but this skill increases that number to up to 4, depending on the Hero. It is best used on Heroes that already have other dash-related skills as it allows them to make more use of them.

Mario + Rabbids Sparks of Hope Related Guides

Mario   Rabbids Sparks of Hope - Skills
List of Skills

All Skill Categories
Health Movement Weapon
Technique Spark

List of All Movement Skills

Glide BoostGlide Boost Extra DashExtra Dash Movement RangeMovement Range Healing JumpHealing Jump
Healing Jump HPHealing Jump HP StompStomp Stomp and GlideStomp and Glide Extra StompExtra Stomp
Dash Increments MovementDash Increments Movement Critical DashCritical Dash Extra Team JumpExtra Team Jump Landing RangeLanding Range
Team Jump Extra DashTeam Jump Extra Dash Barrier Jump AssistBarrier Jump Assist Area DashArea Dash Area Dash Range IncreaseArea Dash Range Increase
Exhaust DashExhaust Dash Dash DamageDash Damage Ennui DashEnnui Dash Damage LandingDamage Landing
Damage Landing Boost IDamage Landing Boost I Damage Landing Boost IIDamage Landing Boost II

Author

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