FF7 Remake

How to Beat Nero the Sable | Boss Guide (Normal & Hard)

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How to Beat Nero the Sable
This is a guide to beating the Boss Nero the Sable in the game Final Fantasy 7 Remake (FF7R) from the INTERmission DLC in the Intergrade PS5 version. This article explains Nero's attack patterns, weaknesses, and tips and strategies for defeating them on Normal and Hard.

Nero Basic Information

Nero
Nero Enemy Icon
Species Movement Type
Unreadable Flying Boss

Description

A member of an elite unit within Deepground known as the Tsviets. Also referred to as Nero the Sable. He is capable of manipulating darkness--a power born of corrupted energy--and uses it to consume anything that stands in his way.

Assess (Tips)

Unable to read.

Nero Stats

Easy Normal Hard
HP Currently Unknown 71520 Currently Unknown

Nero Weaknesses & Resistances

Weakness / Status Ailments -
Lesser Resistances -
Greater Resistances -
Immunities Poison, Silence, Sleep, Slow, Stop, Berserk, Fixed Damage, Proportional Damage
Absorbed Elements -

Rewards

Easy/Normal Hard
Gil 1500
AP 10
Exp 4500
Items Dropped -
Rare Items Dropped -
Steal -

Best Characters, Equipment, Materia for This Boss

Available Characters

Yuffie IconYuffie Sonon IconSonon

You can only use Yuffie and Sonon for this fight.

Recommended Characters

Yuffie IconYuffie Weapon: 4-Point Shuriken
Armor: Chthonian Armlet
Accessory: Ribbon
Sonon IconSonon Weapon: Marshalist's Staff
Armor: Firebird Armlet
Accessory: Kindred Cord

Balance Survivability and Offense

Nero's darkness can drain your a lot of your health. The more health you have, the longer you will survive. But you also want to balance it with offense. If the fight goes on too long, it won't matter how much health you have. You will also want to be offensive and deal as much damage as you can to deal with Nero.

Best Materia for Yuffie

Weapon (4 Slots)
Armor (4 Slots)
Summon

Best Materia for Sonon

Weapon (3 Slots)
Armor (3 Slots)

Tips & Strategies for Beating Nero

Strategy Checklist
(Click to jump)



Press the Attack to Pressure Nero

Pressure Nero.jpg
Nero does not have any elements it is weak to, nor a weak spot at first. The best way to deal with him is to keep going on the offensive and keep attacking. If you keep your attack you will eventually put in him the pressured state!

Stay Away from the Darkness or Use Regen

Dark Torrent.jpg
Nero's power over darkness can prove to be a challenge in this fight. During phase 1 you won't have to worry about it at all, but once he goes into his next phase, the darkness is going to be troubling. Getting hit by his dark attacks even if you do block them, will cover you in darkness, dealing damage over time. If you find yourself getting hit by the darkness a lot, consider using Regen to counter the darkness.

Aim for the Wings in the Last Phase

Aim for the Wings Nero.jpg
When Nero’s health is low enough he will go into his last phase where he extends his wings. He will gain new attacks and gain more range on his other attacks. But the upside is that his wings also become his weak point! Crippling it will give you a guaranteed stagger, allowing you to finish him off.

Summon Ramuh

Summon Ramuh (1).jpg
Summoning Ramuh can be a big help. Even if Nero does not have a lightning weakness, having a summon will give you an advantage anyway. If you do not have Ramuh, you can check out our guide on how to get the Ramuh Materia!
How to Get Ramuh Materia

Nero Attack Phases

All Attacks and Effects

Attack Name Guardable Damage Status Effect
Sweeping Darkness Medium -
Binding Talon Medium -
Pinion Pistols Small -
Disembowl Medium -
Umbra Shells Small -
Chthonic Surge Medium -
Dark Torrent Medium -
Eldritch Celerity Medium -
Chaotic Pulsars Large -
Soul Erosion Large -
Dark Ferocity Medium -
Salvo Medium -
Winged Fury Medium -
Tenebrous Talons Medium -
Spatial Rift Teleports from one spot to another.
Dark Matter Covers the battlefield with darkness.

Phase 1

Phase 1.jpg
Nero has his hands tied so he has his power of darkness held back.

Sweeping Darkness

Sweeping Darkness Phase 1 (1).jpg
Nero has limited dark powers during phase 1 so his Sweeping Darkness is just him striking with his wings. An easy move to block.

Binding Talons

Binding Talons.jpg
Nero grabs the character to deal damage. It is unblockable so you will want to jump out of the way. If you do end up getting grabbed as Yuffie and Sonon has some ATB, command Sonon to use an offensive ability to help bust you out of there!

Pinion Pistols

Pinion Pistols.jpg
Nero fires his dual pistols. Does minor damage and does not put you in hit-stun. A fairly weak attack.

Disembowl

Dives in to deal damage. If you have some distance this attack is pretty easy to see coming and avoid. But if you are in fighting Nero in the air, this is an attack you need to watch out for and use Brumal Form to avoid it.

Phase 2

Phase 2.jpg
Nero imbues his attacks with darkness during phase 2. This will cause Yuffie and Sonon to be covered in it have their health drained over time even if they block the attack.

Sweeping Darkness

Sweeping Darkness.jpg
Same as phase 1 Sweeping Darkness but now imbued with darkness, increasing the range and adding the health drain effect.

Binding Talons

During this phase, this attack becomes even deadlier. Instead of just holding you after grabbing, he also drains the life out of you with his darkness. It is best to avoid the grab.

Umbral Shells

Umbrall Shell.jpg
Similar to Pinion Pistols but with bullets of darkness. This will hurt more than the Pinion Pistols with the extra darkness life drain.

Chthonic Surge

Chthonic Surge.jpg
Nero fires a surge of darkness from the ground in front of him. It has a wide area of effect when fired, so you might have to block if you don't think you have time to dodge.

Dark Torrent

Dark Torrent
Similar to Chthonic Surge, Nero fires a beam of darkness in front of him. This comes out pretty fast so it can be difficult to dodge.

Eldritch Celerity

Eldritch Celerity.jpg
Deals damage in a circle around him. This attack will knock you back. A quick attack that is hard to avoid. This attack can be tough to block or avoid if you are constantly attacking close-range.

Chaotic Pulsars

Chaotic Puslars.jpg
Multiple pillars of tentacles made of darkness erupt from the ground. This move is difficult to dodge as there are multiple pillars, each one having a large area. Head to a safe space in between the pillars to avoid big damage.

Soul Erosion

Soul Erosion.jpg
After a short charge, Nero will deal a ton of unblockable damage to a target. When you see him activate this move, press the assault and attack to make him cancel the attack!

Phase 3

Phase 3.jpg
Nero covers the border of the battlefield with darkness. Stepping in it will deal damage and cover you in darkness.

Spatial Shift

Spatial Shift.jpg
Nero teleports from one spot to another. You lose targeting when he uses this move and usually follows up with another ability right after.

Dark Ferocity

Dark Ferocity.jpg
Nero attacks with a flurry of strikes if the first one connects. This can deal good damage even if you block it. Dodging the first attack is the best way to deal with this attack.

Salvo

Salvo.jpg
The strongest version of his gun attacks. It is advisable to dodge or at least block this attack, ignoring it is not an option.

Dark Matter

Dark Matter.jpg
Nero covers the entire battlefield with darkness. This will have the effect of Yuffie and Sonon constantly having their health whittle away. When this activates, use regen to help with the health drain. If you do not have regen, then it is best to go on the offensive and take him out before you get taken out.

Phase 4

Phase 4.jpg
Nero extends his wings, increasing the range of his attacks, new moves, and a weak spot.

Winged Fury

Winged Fury (1).jpg
Nero charges straight ahead of him. There is some startup to the attack, giving you time to dodge out of the way.

Tenebrous Talons

Tenebrous Talons.jpg
Nero strikes with his wing. It is a single attack that deals good damage so keep an eye out for it!

Nero the Sable: Hard Mode Guide

Nero the Sable Hard Mode Video Guide

Recommended Materia

Materia Reason
Independent Materias.pngHP Up
Required

・Try and give 2 to each character
・Attach 4 to the Ninja Armlet to level them up
・Try to start leveling them up as early as possible
Magic Materia.pngHealing
Required

・Link to Magnify for best effects
・Still useful without Magnify
Magic MateriaRevival
Required

Only give to Yuffie
・Sonon will revive Yuffie by sacrificing himself if she dies
Command Materia.pngChakra
Helpful

・A way to heal without using MP
・Heals more based on how much HP you've lost
Command MateriaPrayer
Helpful

・Heal all party members without using MP
・Requires 2 ATB so it can prevent you from using other attacks
Independent MateriaMP Up
Helpful

・Gives you a boost to your MP
・Great for Hard Mode where you can't recover MP easily
・Equip 2 to each character if possible
Independent MateriaSteadfast Block
Helpful

・Fills the ATB Gauge when blocking attacks
・Sonon can also make use of it
Support Materias.pngSynergy
Helpful

・Equip on Sonon
・Every time Yuffie uses a command Sonon will follow up with the weakest linked magic
・Does not require ATB or MP

Not Much Different from Normal

The atack that Nero uses on Hard Mode are the exact same as on Normal. This means you can slam him with attacks until he's Pressured and hit him hard with Synergized attacks until he staggers.

Compared to Normal, however, his attacks will of course do more damage and the damage over time from certain attacks will also increase. Keep an eye on your HP and finish him off.

Your Remaining MP is the Biggest Challenge

As you'll have fought a few bosses and a gauntlet of enemies up to this point, depending on how you used your magic in previous fights your MP might be on the lower side with no way to recover it. Take advantage of Chakra or Prayer to heal and save MP for when you're in a pinch. Yuffie's Boomerang also has an increased MP regen rate that can be useful.

FF7 Remake Intergrade Related Links

Intergrade and INTERmission Guide

Intergrade Story Walkthrough

Chapter 1 Chapter 2
Chapter 1 Wutais Finest.jpgChapter 1: Wutai's Finest Chapter 2 Covert Ops.jpgChapter 2: Covert Ops

Intergrade Boss Fights

Chapter 1 Levrikon
Gigantipede
Ramuh
Chapter 2 Scarlet & The Crimson Mare
Projector
Nero the Sable
Shinra Combat Simulator vs. Shinra's Dark Secrets
vs. Midgarian Monsters
Weiss the Immaculate
Pride and Joy Mk 0.5 (Top Secrets)

Intergrade Side Content

Happy Turtle Flyer Locations.jpgHappy Turtle Flyers Shinra Box Buster Start.jpgShinra Box Buster

Fort Condor Minigame

Fort Condor (1).pngFort Condor Guide Condor Coin Farming
Fort Condor Units
Fort Condor Boards

Intergrade Guides

Comment

2 Anonymousalmost 3 years

unless you time your heals right

1 Anonymousalmost 3 years

your information on Soul Erosion is false, Nero will always cast Soul Erosion if any one of your characters' HP falls to critical, it is almost a guaranteed death unless you time it right or have Reprieve.

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