This is a guide to beating the Boss Nero the Sable in the game Final Fantasy 7 Remake (FF7R) from the INTERmission DLC in the Intergrade PS5 version. This article explains Nero's attack patterns, weaknesses, and tips and strategies for defeating them on Normal and Hard.
List of Contents
Nero | ||
---|---|---|
Species | Movement | Type |
Unreadable | Flying | Boss |
A member of an elite unit within Deepground known as the Tsviets. Also referred to as Nero the Sable. He is capable of manipulating darkness--a power born of corrupted energy--and uses it to consume anything that stands in his way.
Unable to read.
Easy | Normal | Hard | |
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HP | Currently Unknown | 71520 | Currently Unknown |
Weakness / Status Ailments | - | |
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Lesser Resistances | - | |
Greater Resistances | - | |
Immunities | Poison, Silence, Sleep, Slow, Stop, Berserk, Fixed Damage, Proportional Damage | |
Absorbed Elements | - |
Easy/Normal | Hard | |
---|---|---|
Gil | 1500 | |
AP | 10 | |
Exp | 4500 | |
Items Dropped | - | |
Rare Items Dropped | - | |
Steal | - |
Yuffie | Sonon |
You can only use Yuffie and Sonon for this fight.
Yuffie | Weapon: 4-Point Shuriken Armor: Chthonian Armlet Accessory: Ribbon |
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Sonon | Weapon: Marshalist's Staff Armor: Firebird Armlet Accessory: Kindred Cord |
Nero's darkness can drain your a lot of your health. The more health you have, the longer you will survive. But you also want to balance it with offense. If the fight goes on too long, it won't matter how much health you have. You will also want to be offensive and deal as much damage as you can to deal with Nero.
Weapon (4 Slots) | ||
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Armor (4 Slots) | ||
Summon | ||
Weapon (3 Slots) | |
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Armor (3 Slots) | |
★ Strategy Checklist ★ (Click to jump) |
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Nero does not have any elements it is weak to, nor a weak spot at first. The best way to deal with him is to keep going on the offensive and keep attacking. If you keep your attack you will eventually put in him the pressured state!
Nero's power over darkness can prove to be a challenge in this fight. During phase 1 you won't have to worry about it at all, but once he goes into his next phase, the darkness is going to be troubling. Getting hit by his dark attacks even if you do block them, will cover you in darkness, dealing damage over time. If you find yourself getting hit by the darkness a lot, consider using Regen to counter the darkness.
When Nero’s health is low enough he will go into his last phase where he extends his wings. He will gain new attacks and gain more range on his other attacks. But the upside is that his wings also become his weak point! Crippling it will give you a guaranteed stagger, allowing you to finish him off.
Summoning Ramuh can be a big help. Even if Nero does not have a lightning weakness, having a summon will give you an advantage anyway. If you do not have Ramuh, you can check out our guide on how to get the Ramuh Materia!
How to Get Ramuh Materia
Attack Name | Guardable | Damage | Status Effect | |
---|---|---|---|---|
Sweeping Darkness | ◯ | Medium | - | |
Binding Talon | ☓ | Medium | - | |
Pinion Pistols | ◯ | Small | - | |
Disembowl | ◯ | Medium | - | |
Umbra Shells | ◯ | Small | - | |
Chthonic Surge | ◯ | Medium | - | |
Dark Torrent | ◯ | Medium | - | |
Eldritch Celerity | ◯ | Medium | - | |
Chaotic Pulsars | ◯ | Large | - | |
Soul Erosion | ☓ | Large | - | |
Dark Ferocity | ◯ | Medium | - | |
Salvo | ◯ | Medium | - | |
Winged Fury | ◯ | Medium | - | |
Tenebrous Talons | ◯ | Medium | - | |
Spatial Rift | Teleports from one spot to another. | |||
Dark Matter | Covers the battlefield with darkness. |
Nero has his hands tied so he has his power of darkness held back.
Nero has limited dark powers during phase 1 so his Sweeping Darkness is just him striking with his wings. An easy move to block.
Nero grabs the character to deal damage. It is unblockable so you will want to jump out of the way. If you do end up getting grabbed as Yuffie and Sonon has some ATB, command Sonon to use an offensive ability to help bust you out of there!
Nero fires his dual pistols. Does minor damage and does not put you in hit-stun. A fairly weak attack.
Dives in to deal damage. If you have some distance this attack is pretty easy to see coming and avoid. But if you are in fighting Nero in the air, this is an attack you need to watch out for and use Brumal Form to avoid it.
Nero imbues his attacks with darkness during phase 2. This will cause Yuffie and Sonon to be covered in it have their health drained over time even if they block the attack.
Same as phase 1 Sweeping Darkness but now imbued with darkness, increasing the range and adding the health drain effect.
During this phase, this attack becomes even deadlier. Instead of just holding you after grabbing, he also drains the life out of you with his darkness. It is best to avoid the grab.
Similar to Pinion Pistols but with bullets of darkness. This will hurt more than the Pinion Pistols with the extra darkness life drain.
Nero fires a surge of darkness from the ground in front of him. It has a wide area of effect when fired, so you might have to block if you don't think you have time to dodge.
Similar to Chthonic Surge, Nero fires a beam of darkness in front of him. This comes out pretty fast so it can be difficult to dodge.
Deals damage in a circle around him. This attack will knock you back. A quick attack that is hard to avoid. This attack can be tough to block or avoid if you are constantly attacking close-range.
Multiple pillars of tentacles made of darkness erupt from the ground. This move is difficult to dodge as there are multiple pillars, each one having a large area. Head to a safe space in between the pillars to avoid big damage.
After a short charge, Nero will deal a ton of unblockable damage to a target. When you see him activate this move, press the assault and attack to make him cancel the attack!
Nero covers the border of the battlefield with darkness. Stepping in it will deal damage and cover you in darkness.
Nero teleports from one spot to another. You lose targeting when he uses this move and usually follows up with another ability right after.
Nero attacks with a flurry of strikes if the first one connects. This can deal good damage even if you block it. Dodging the first attack is the best way to deal with this attack.
The strongest version of his gun attacks. It is advisable to dodge or at least block this attack, ignoring it is not an option.
Nero covers the entire battlefield with darkness. This will have the effect of Yuffie and Sonon constantly having their health whittle away. When this activates, use regen to help with the health drain. If you do not have regen, then it is best to go on the offensive and take him out before you get taken out.
Nero extends his wings, increasing the range of his attacks, new moves, and a weak spot.
Nero charges straight ahead of him. There is some startup to the attack, giving you time to dodge out of the way.
Nero strikes with his wing. It is a single attack that deals good damage so keep an eye out for it!
Materia | Reason |
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HP Up | Required ・Try and give 2 to each character ・Attach 4 to the Ninja Armlet to level them up ・Try to start leveling them up as early as possible |
Healing | Required ・Link to Magnify for best effects ・Still useful without Magnify |
Revival | Required ・Only give to Yuffie ・Sonon will revive Yuffie by sacrificing himself if she dies |
Chakra | Helpful ・A way to heal without using MP ・Heals more based on how much HP you've lost |
Prayer | Helpful ・Heal all party members without using MP ・Requires 2 ATB so it can prevent you from using other attacks |
MP Up | Helpful ・Gives you a boost to your MP ・Great for Hard Mode where you can't recover MP easily ・Equip 2 to each character if possible |
Steadfast Block | Helpful ・Fills the ATB Gauge when blocking attacks ・Sonon can also make use of it |
Synergy | Helpful ・Equip on Sonon ・Every time Yuffie uses a command Sonon will follow up with the weakest linked magic ・Does not require ATB or MP |
The atack that Nero uses on Hard Mode are the exact same as on Normal. This means you can slam him with attacks until he's Pressured and hit him hard with Synergized attacks until he staggers.
Compared to Normal, however, his attacks will of course do more damage and the damage over time from certain attacks will also increase. Keep an eye on your HP and finish him off.
As you'll have fought a few bosses and a gauntlet of enemies up to this point, depending on how you used your magic in previous fights your MP might be on the lower side with no way to recover it. Take advantage of Chakra or Prayer to heal and save MP for when you're in a pinch. Yuffie's Boomerang also has an increased MP regen rate that can be useful.
Intergrade and INTERmission Guide
Chapter 1 | Chapter 2 |
---|---|
Chapter 1: Wutai's Finest | Chapter 2: Covert Ops |
Chapter 1 | Levrikon Gigantipede Ramuh |
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Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Shinra Combat Simulator | vs. Shinra's Dark Secrets vs. Midgarian Monsters Weiss the Immaculate Pride and Joy Mk 0.5 (Top Secrets) |
Happy Turtle Flyers | Shinra Box Buster |
Fort Condor Guide | Condor Coin Farming |
Fort Condor Units | |
Fort Condor Boards |
your information on Soul Erosion is false, Nero will always cast Soul Erosion if any one of your characters' HP falls to critical, it is almost a guaranteed death unless you time it right or have Reprieve.
How to Beat Nero the Sable | Boss Guide (Normal & Hard)
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unless you time your heals right