FF7 Remake

How to Beat Hell House in the Colosseum | Boss Fight Guide (Normal & Hard Mode)

Hell House Battle

This is a guide to beating the Boss Hell House in the game Final Fantasy 7 Remake (FF7R). This article explains Hell House's attack patterns, weaknesses, and tips and strategies for defeating it on both Normal and Hard Mode.

Hell House Stats and Information

Basic Information

Hell House
Hell House Enemy Icon
Species Movement Type
Artificial Life Grounded Boss

Description

Don Corneo’s secret weapon, a monster in the form of a house. No one knows how it was built.

Assess (Tips)

When it shifts barriers, hit it with the opposing element, such as ice to fire or lightning to wind, to rapidly fill its stagger gauge. When God House Mode is active, attacks will be less effective at filling the gauge, but for a short time after this mode ends, it will be much easier to stagger.

Hell House Stats

Easy Normal Hard
HP 18770 34128 84888
Attack 125 328
Magic Attack 125 328
Defense 136 342※
Magic Defense 106 268

Hell House Weaknesses & Resistances

Weakness / Status Ailments Magic
Lesser Resistances -
Greater Resistances Physical
Immunities Silence, Slow, Proportional Damage
Absorbed Elements Magic

Stagger Rates

PhysicalIcon.pngMelee
PhysicalIcon.pngRanged
MagicIcon.pngMagic
FireIcon.pngFire
×0.5 ×0.5 ×1 ×2
IceIcon.pngIce
LightningIcon.pngLightning
WindIcon.pngWind
-
×2 ×2 ×2 -

Stagger Length

Phase 1 Phase 2 Phase 3 Phase 4
10 seconds 10 seconds 10 seconds 10 seconds

Weakness and Absorbed Elements change

Hell House can change its own element, reversing or changing its weaknesses and absorbed elements.

Keep an eye on its color to tell what element it is!

Changes form as it takes damage

Each time Hell House takes a set amount of damage, it will change its form and its attack pattern. Keep these phases in mind as you fight to end this house from hell!

Summary of phases

Remaining HP Method of Attack
100% Attacks with chairs and toys, changes elements with Barrier Shift
75% It will begin using God House Mode, making it almost invulnerable to damage
25% Will use Heavensward and Hellbound to attack from atop the walls

Rewards

Easy/Normal Hard
Gil 650 2250
AP 10 30
Exp 650 4500
Items Dropped Fuzzy Wuzzy (50%)
Rare Items Dropped Mr. Cuddlesworth (25%)
Steal Mr. Cuddlesworth (25%)

Learnable Enemy Skills

No Enemy Skills can be learned from Hell House.

List of Enemy Skills

How to Pressure Hell House

Phase Situation
Phase 1 For 2 seconds after dealing physical damage equal to 1% of its max HP.
Phase 2 For 4 seconds after dealing physical damage equal to 2% of its max HP.
For 3 seconds after destroying one of its arms.
The period of time after exploiting its weakness while it charges Double Rocket Charge, Chair Salvo Deluxe, Renewed Hospitality, or Housing Shock and goes into God Mode.
For 8 seconds after exploiting its weakness during Heavensward when it uses Hellbound.

Breakable Parts

Name HP Details
Arms 1% of Hell House's max HP ・Takes 2x damage from physical attacks
・Takes 0.1x damage from magic attacks

Hell House Boss Fight Guide

Hell House Abilities and Attack Patterns

Name Element Blockable? Knockdown? Status
physical.pngHouse Call
- No Yes -
Jumps from one spot to another.
physical.pngChair Salvo
- Yes No -
Fires homing chair missiles at a target. Upgrades to Chair Salvo Deluxe in God House Mode.
physical.pngFire Crackers
- No No -
Drops stuffed animal fire crackers on the ground that explode after 30 seconds or if approached.
physical.pngRam
Phase 1.jpg
- Yes Yes -
Does a small charge.
Barrier Shift
Phase 1.jpg
- - - -
Changes its elemental weakness.
magical.pngJetstream
Phase 2.jpg Phase 3.jpg
fire.png Yes Yes -
Rockets shoot out flames as Hell House spins half a circle on the spot.
physical.pngRocket Charge
Phase 2.jpg Phase 3.jpg
- No Yes -
Boosts into a target after shooting flames from behind itself for 6 seconds. Upgrades to Double Rocket Charge in God House Mode.
physical.pngDouble Rocket Charge
Phase 2.jpg Phase 3.jpg
- No Yes -
Engulfs itself in flames and boosts into a target after 6 seconds. Can boost again at another target.
magical.pngChair Salvo Deluxe
Phase 2.jpg Phase 3.jpg
ice.png Yes No
slow.png (40 sec)
Freezes itself and fires homing chair missiles at a target.
physical.pngHousing Rush
Phase 2.jpg Phase 3.jpg
- Yes Yes -
Charges at a target while flailing its arms. Will come to a stop and attack with the arms on its roof if contact is made. Upgrades to Housing Shock while in God House Mode.
physical.pngHousing Shock
Phase 2.jpg Phase 3.jpg
lightning.png No Yes -
Channels electricity through its body and charges at a target while flailing its arms. Will come to a stop and attack with the arms on its roof if contact is made.
physical.pngHospitality
Phase 1.jpg Phase 2.jpg
- No Yes -
Inhales a target through its door and binds them for 5 seconds. If damage equal to 1% of its HP is dealt or it is hit with an ability or Limit Break, it will release the target sooner. Upgrades to Renewed Hospitality in God House Mode.
physical.pngRenewed Hospitality
Phase 2.jpg Phase 3.jpg
- No Yes -
Sends wind blowing throughout its body and inhales a target through its door and binds them for 5 seconds. Freeing an ally from this ability is the same as Hospitality.
God House Mode
Phase 2.jpg Phase 3.jpg
- - - -
Shields itself from most to all damage, leaving only its front arms vulnerable.
God House Mode Primer
Phase 2.jpg Phase 3.jpg
- - - -
Prepares to enter God House Mode.
physical.pngHeavensward
Phase 3.jpg
- No Yes -
Takes off into the sky above the arena, counting down from 3 to 1 while using Chair Salvo and Fire Crackers. When the countdown finishes, will execute Hellbound and crash down onto a target. Can be knocked out of the sky if hit by its elemental weakness right before Hellbound goes off.

*Status Effects and Ailments Guide

Best Characters for This Boss

Available Characters

Cloud IconCloud Aerith IconAerith

The Hell House is encountered in Chapter 9. During this chapter, Cloud and Aerith are available.

Best Equipment for Characters

Cloud Icon.jpegCloud Role: Attacker
Weapon: Iron Blade
Armor: Caliginous Bracelet
Accessory: Power Wristguards
Aerith Icon.jpegAerith Role: Mage
Weapon: Silver Staff
Armor: Caliginous Bracelet
Accessory: Bulletproof Vest

Best Materia for Cloud

Weapon (3 Slots)
Armor (3 Slots)
Summon

Cast Regen at the beginning of the battle and every time it expires. Use Focused Thrust to pressure Hell House and make this fight easier. Spam Bio (or higher) when it uses God House Mode since it is non-elemental. Fat Chocobo is your safest summon here as using other summons might just heal the Hell House if it shifts to a barrier that can absorb its element.

Best Materia for Aerith

Weapon (3 Slots)
Armor (3 Slots)
Summon

Aerith can deal more damage with the spells from Poison materia since she has exceptionally higher Magic stat than Cloud. Control Aerith when the Hell House flies to deal damage from afar.

Hell House Attack Phases

Phase 1

Phase Summary
1 Uses mostly Chair Salvo and Fire Crackers to attack
2 Will change element with Barrier Shift

Phase 2

Phase Summary
1 Phase starts at 75% HP, where Hell House jumps on to a platform out of reach
2 Will start using God House Mode, Jetstream and House Call
3 The Arms still take physical damage during God House Mode

Phase 3

Phase Summary
1 Phase starts at 25% HP and opens with Heavensward
2 Heavensward is always followed by Hellbound
3 Chair Salvo and God House Mode appears in upgraded versions

Tips & Strategies for Beating Hell House

Strategy Checklist
(Click to jump)




Prepare Element Materia for all Elements

Prepare all Elements of Materia

Since Hell House will change its weaknesses on the go, you'll want to equip Fire, Lightning, Ice and Wind Materia on Cloud and Aerith beforehand.

Check the Windows to See Current Element

Check the Windows to see Element

Hell House will use Barrier Shift to change its element and consequently its weakness. The color of its windows will let you know what element Hell House currently is, and it will use attacks based on what it element it is as well.

Using Aerith with her high Magic Attack stats, we managed to deal 1000 damage when hitting its weaknesses, so we recommend equipping her with as many different Magic materia as possible.

Hell House's Attacks for each Window Color

Window Color (Element)
Element Attack
Weakness
Red (Fire)
Double Rocket Charge
Ice
(Blizzard magic)
White (Ice)
Chair Salvo Deluxe
Fire
(Fire magic)
Green (Wind)
Renewed Hospitality
Lightning
(Thunder magic)
Blue (Lightning)
Housing Shock
Wind
(Aero magic)

Make Full Use of the Wide Area

Chair missiles - Lots and lots of chair missiles

Most of Hell House's attacks have many projectiles and cover a wide area, but you can avoid them if you run in larger circles, fully using the Colosseum space available.

Attack the Arms in God House Mode

Hell House in God Mode
While in God House Mode, as the name would suggest, Hell House will set up a barrier and make itself nearly invulnerable to physical attacks.

However, you can still attack its Arms and should definitely do so. You can keep using magic on Hell House itself to deal damage and try to Stagger it.

Look out for Heavensward at the End

Heavensward
From Phase 3, Hell House will use Heavensward (No, it won't throw the expansion at you) to jump onto the walls and attack from above.

Heavensward is mainly a combination of Fire Crackers and Chair Salvos raining down on you and can be avoided without much trouble, but it ends with a move called Hellbound.

Hellbound is quite hard to avoid and deals a lot of damage, so try to stay as far away from Hell House as possible before it counts down from 3.

Hell House: Hard Mode Guide

Best Characters and Equipment

Cloud Icon.jpegCloud Weapon: Buster Sword
Armor: Force Bracelet
Accessory: Champion Belt
Aerith Icon.jpegAerith Weapon: Mythril Rod
Armor: Chain Bangle
Accessory: Circlet

Balanced Cloud

You will need to have some Physical damage to handle the Tonberries with a single Triple Slash while still having enough Magic damage to deal with the Hell House. This is where the Buster Sword comes in handy.

Aerith as the Offensive Mage

Having Aerith lean more into offensive magic can shorten the Hell House fight. Mythril Rod is a good choice as it has the highest Magic damage stat.

Best Materia to Use

The number of slots in your Weapon may vary depending on your Weapon Level.

Cloud

Weapon (6 Slots)
Armor (4 Slots)
Summon

Aerith

Weapon (6 Slots)
Armor (4 Slots)
Summon
How to Beat Hell House on Hard





The basic flow is the same as Normal Mode

Check the Windows to see Element
The essential strategy for this battle is the same as on Normal Mode. Check the color of the windows, and use the opposite element for the indicated color to hit its weakness. On Hard Mode, you'll want to take even more care than usual to attack it with the correct element. Be sure to make both party members hold Fire, Ice, Lightning, and Wind Materia for the battle.

Defeat Tonberrys as soon as they appear

As soon as the battle begins, the Hell House will release three Tonberrys onto the field. Tonberrys have several Abilities which will allow them to inflict Instant Death on your party members, but they will come into battle already in a Pressured state. Take them out with moves like Triple Slash and Aerith's Sorcerous Storm which can attack multiple foes at once to ensure that none of them will become fully active.

Avoid its charge attacks by guarding and dodging to the side

When its flaps it arms and then charges after you, you'll need to guard first, then roll to the side to avoid it. If you try to avoid it by running to the side normally, the Hell House will simply chase you down until it catches up and hits you. Instead, block while waiting for it to charge, then roll out of the way.

Hit it with its weakness before Hellbound hits

During Hell House's ultimate attack Hellbound, after it has completed the countdown, the Ability name will appear over its head, and it will suddenly use Barrier Shift to change its element. If you hit it with the matching element right after it switches, you'll be able to to cancel the attack and give yourself an opening to strike hard.

Use the Poison and Time Materia

PoisonMateria.png
Hell House's recurring damage from Poison on Hard Mode reaches as high as 127, allowing Poison to significantly wear down its HP even when it's in God House Mode. Poison's damage isn't related to the user's Magic stat, so it's safe to place this one on Cloud and save the big-hitter Magic for Aerith.

Time Materia will also prove useful here. Haste is effective for casting on Aerith, so use this to grant her more ATB charges to cast offensive Magic and use Abilities like Arcane Ward, which duplicates each offensive spell. Hell House is also vulnerable to Stop, despite its immunity to Slow.

Ignore the Cutter and Sweeper appearing at the end

At the very end of the fight, the Hell House will summon a Cutter and Sweeper. At this point, Hell House's HP is close to the end of its rope, and you can win this fight just by knocking it out. If you really need to get rid of them, you can use Lightning Magic to swiftly take them out.

Boss Fight Related Articles

List of Boss Battles

Major Story Bosses

All Major Story Bosses
Chapter 1 Scorpion Sentinel
Chapter 4 Roche
Chapter 5 Crab Warden
Chapter 7 Airbuster
Chapter 8 Reno
Rude
Chapter 9 Hell House
Chapter 10 Abzu
Chapter 11 Ghoul
Eligor
Chapter 13 Failed Experiment
Chapter 14 Abzu (2nd Fight)
Chapter 15 The Valkyrie
Chapter 16 Specimen H0512
Chapter 17 Jenova Dreamweaver
Rufus
The Arsenal
Chapter 18 Motor Ball
Whisper Harbinger
Sephiroth

VR Mission Bosses

All VR Mission Bosses
Chapter 8 Shiva
Chapter 9 Fat Chocobo
Chapter 13 Leviathan
Secret Boss Bahamut
Superboss Pride and Joy Prototype

Story Sub-Bosses

All Story Sub-Bosses
Chapter 2 The Huntsman
Chapter 3 The Hoodlums
Chapter 4 Enigmatic Spectre
Chapter 12 Enigmatic Spectre
Chapter 17 M.O.T.H. Unit
Brain Pod
Swordipede

Monster Variants & Optional Sub-Bosses

All Monster Variants & Optional Sub-Bosses
Chapter 3 Doomrat
Cerulean Drake
Wrath Hound
Chapter 8 Hedgehog Pie King
Mark II Monodrive
Venomantis
Chromogger
Chapter 14 Rust Drake
Tonberry
Trypapolis
Type-0 Behemoth
Chapter 17 Malboro

Intergrade and INTERmission Bosses

Intergrade and INTERmission Bosses
Chapter 1 Levrikon
Gigantipede
Chapter 2 Scarlet & The Crimson Mare
Projector
Nero the Sable
Optional Ramuh
Weiss the Immaculate
Pride and Joy Mk. 0.5 (Top Secrets)

Comment

7 Anonymousover 2 years

In the first (non hard difficulty), it says to ensure to put poison on Aerith for her magic damage. Then in hard description, it says that poison spells are not affected by added magic damage so that materia should be on cloud. so, which is it?

6 Anonymousover 3 years

He doesn’t repeat. So, one of the three he isn’t using. Not very useful.

Author

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