How to Complete Magic Elements Pt. 1 | What Materia Do you Get? | FF7 Remake

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This is a guide to the Battle Intel Report No. 2: Magic Elements Pt. 1 in Final Fantasy 7 Remake (FF7R). Find out tips and strategy on how to complete this battle intel report and obtain the Wind Materia.

How to Complete No. 2: Magic Elements Pt. 1

Magic Elements Pt. 1

Mission
No.2: Magic Elements Pt. 1
Request
Aiming to develop a new elemental materia based on an analysis of how fire, ice, and lightning magic affect their targets. Data collection required.
Condition
Hit enemies vulneranble to fire, ice, or lightning using the appropriate magic. (Number of attacks: 1 for each element)

What Materia Do you Get?

You can receive the Wind Materia for completing this mission.

Magic Elements Pt. 1 Guide

Use the 3 elements to exploit enemy weaknesses

Fire.jpg

To complete Magic Elements Pt. 1 , you will need to use Fire, Ice, and Lightning Materia to attack an enemy with each of these weaknesses. All you need to do is equip the right materia, find an enemy, then attack it with the spell that it is weak to. When an enemy weakness is exploited, it will say “WEAKNESS” above them. Do this for each element.

The following enemies are some of the ones that you can easily find and use to complete this intel report.

Best monsters for completing this report

Element (Materia Name) Enemy
Fire Security Officer
Elite Security Officer
Ice Gorger
Wererat
Guard Hound
Lightning Sweeper
Scorpion Sentinel

For the most part, Human Enemies are weak to Fire, Biological Enemies are weak to Ice, and Mechanical Enemies are weak to Lightning.

Learn weaknesses by assessing the enemy

Wererat.jpg

You can tell an enemy's weakness by using the Assess Materia to scan it. Several Battle Reports require you to scan a certain number of enemies, so scanning enemies and finding their weaknesses will help you clear both reports simultaneously.

How to Get the Assess Materia

Battle Intel Report Related Links

List of Battle Intel Reports
No.1 Monster Bio Pt. 1
No.2 Magic Elements Pt. 1
No.3 The Stagger Effect Pt. 1
No.4 The Stagger Effect Pt. 2
No.5 Combat Simulation: Shiva
No.6 Monster Bio Pt. 2
No.7 Magic Elements Pt. 2
No.8 The Manipulation Technique
No.9 Monster Variants Pt. 1
No.10 Combat Simulation: Fat Chocobo
No.11 Monster Bio Pt. 3
No.12 The Stagger Effect Pt. 3
No.13 Refocus Analysis
No.14 The Stagger Effect Pt. 4
No.15 Combat Simulation: Leviathan
No.16 Monster Bio Pt. 4
No.17 Weapon Abilities
No.18 MP Consumption
No.19 Monster Variants Pt.2

Battle Intel Reports

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