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Silent Hill f

Main Hall Walkthrough and Guide

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Silent HIll f Main Hall Walkthrough

This is a full Main Hall walkthrough for Silent Hill f. See how to enter the Ritual Chambers, Where to Chase Fox Mask, how to defeat the Rinko-like Entity, exploring New Game+ content and more here!

◀︎ Previous Area Next Area ▶︎
Mountain Path Shimizu Residence

Main Hall Walkthrough

  1. Reach the First Ritual Chamber
  2. Reach the Second Ritual Chamber
  3. Reach the Final Ritual Chamber
  4. Chase After Fox Mask
  5. Defeat the Rinko-Like Entity

1. Reach the First Ritual Chamber Location and Defeat the Monsters


Route from 1st floor, use the left main staircases to the right.

Clear the 2nd floor by heading to the left and unlocking the ritual gate.

Hinako wakes up back into the Dark Shrine, and is asked by the Fox Mask to do three trials. The first of which requires Hinako to go through the first floor of the Shrine. Do not try to pry the doors open for now and head to the right of the labyrinth to reach the main staircase to the left.

From the second floor, you will be forced to fight against Blade Leg Monsters that you'll need to take out. This will allow you to enter a locked door further left. From here, a cutscene plays and you will be given the Fox Arm. Circle back to the first floor to complete your objective.

Fox Arm Permanently Kills Enemies and Opens Heavy Doors

Fox Arm
The Fox Arm is your new implement against foes and obstacles in the Dark Shrine. Being stronger and more functional than the other melees in the game, its primary use is to permanently take down reanimating enemies that respawn by using your Focus Attack button when they are downed.

You can now also open heavy metal doors on the first floor that have been previously locked using the arm. Make sure to run back there to open them!

How to Get Fox Arm

2. Reach the Second Ritual Chamber Location and Defeat the Monsters

Second Ritual
Going back to the first floor, you will be tasked to go through the second ritual. Using your Fox Arm to open metal doors, you can unlock a passageway to the right of the main staircase earlier that leads to a path down to the second ritual area.

To the left of the Hokora Shrine is a gauntlet room where you have to defeat two Birthing Monsters to proceed. Once done with the fight, open the door to the right to start a cutscene and gain a new ability, the Bestial Form. You can head to the 2nd floor for exploration and return to the 1st floor afterwards.

Bestial Form Unleashes Awakened Form and Opens Sealed Doors

Kudzu Seal
Bestial Form basically allows Hinako to enter an Awakened burst mode when enough Soul Siphons have filled her charge meter. Use your Special Action key to trigger and revert the burst state. Hinako will permanently kill enemies while the burst is up, gain follow-up combos and deal more damage.

Aside from this, Kudzu-Sealed doors can now be accessed when approached, unlocking more secrets and collectibles! Make sure to use your map and find these specific doors!

Kudzu Explained

3. Reach the Final Ritual Chamber Location and Defeat the Monsters

Final Ritual
Head to the main staircase where you initially went for the first ritual, but this time hit the right stairs and open the kudzu-sealed door. From beyond the Hokora Shrine is a room to the right, featuring another enemy gauntlet with a Drum Monster and some Blade Legs you will have to kill to proceed.

Once eliminated, head to the end of the room with a grand door up front, a cutscene will play and Hinako will be given the Mask of the Fox Clan, the final utility unlocked for this chapter.

Mask of the Fox Clan Opens Up Areas With Bloodied Seals

Mask of the Fox Clan

The Mask of the Fox Clan allows Hinako to use her Focus ability and unlock secret paths, specifically ones that are blocked by a bloodied seal in the Dark Shrine. Use this to open new paths or secrets left in the Main Hall.

4. Chase After Fox Mask

Follow Fox Mask

After completing your exploration or receiving the mask, follow the blue light of the Fox Mask and descend to the 1st floor. You can use your new ability to melt through one of the bloodied sigil walls that block the way.

Upon reaching downstairs, we advise saving to the nearest Hokora Shrine then go through the suspiciously blocked sigil wall between the two fox statues seen earlier in the center room. You will trigger a lengthy cutscene afterwards, eventually leading to a boss fight.

Obtain the Agura no Hotei-Sama on the 2nd Floor in New Game+

Overworld Map Location

On a New Game+ run, you can go to the 2nd floor and melt the bloody wall sigil on the right-side wall of the room, unveiling a secret path leading to a huge shrine that you can enter.

Go to the table and find the Agura no Hotei-Sama, a crucial item necessary for getting the Fox's Wedding ending.

Agura no Hotei-sama Location

5. Defeat the Rinko-Like Entity

The Rinko-like Entity will be the official second boss fight of the game, featuring phases and harder attacks, similar to the Sakuko-like Entity fought earlier. Unlike Sakuko, Rinko has more aggressive Area-of-Effect attacks on both her phases and will become more aggressive after dealing enough damage to her.

Use your newly-formed abilities such as your Awakened form to tank some hits and deal massive damage to her in return. Be careful when you don't have it charged, however, as Rinko can throw many attacks up close.

After the fight, Hinako faints once again only to wake up back at Shu's House, still alone. She then meets with a strange entity and is forced to go back to her residence.

Main Hall Bosses and Enemies

The Main Boss for this area is the Rinko-Like Entity, featuring strong fire area-of-effect attacks and highly-damaging melee strikes. You can however deal with this boss better with your Fox Arm and when Awakened, allows you to dish damage back at Rinko while the effect is active.

Rinko-Like Entity Boss Fight Guide

All Enemies in Main Hall

Birthing MonsterBirthing Monster Blade Legs MonsterBlade Legs Monster Drum MonsterDrum Monster
Oi-omoiOi-omoi Shackled MonsterShackled Monster

These are all of the enemies you can encounter through the dark corners of Main Hall. Unlike other sections, you will be forced to deal with several of these enemies, so upgrade your characters stats and equip your Omamoris to make the fight easier.

Main Hall Collectibles/Missables

Agura no Hotei-sama Location

Item Overworld Map
Silent Hill f Agura no Hotei-samaAgura no Hotei-sama

The Agura no Hotei-sama can be found in the New Game+ exclusive area, Hermitage of the Crimson Water.

Agura no Hotei-sama Location

All Hidden Omamori Locations

Omamori Overworld Map
Silent Hill f CrowCrow
Can be obtained in a room south of the northwestern stairs in the Dark Shrine Main Hall. You will need the Fox Arm to open the door.

All Omamori Locations

All Inventory Upgrade Locations

Item Overworld Map
Silent Hill f Dirty Drawstring BagDirty Drawstring Bag

The Dirty Drawstring Bag can be found in a nearby area just right after the second ritual cutscene where you obtain the Bestial Form.

All Inventory Size Upgrade Locations

All Inari-sama Door and Box Locations

NG+ Main Hall Inari-sama Door
Location Head up through the southwest door and turn left. Head down the stairs to the room with broken floors. Defeat the enemies there, then use your Fox Mask on the corner wall to reveal the walkway.

All Inari-sama Door and Box Locations

All Ema Locations

Run Overworld Map
1st Run
Found inside a hidden room, requires to obtain Mask of the Fox Clan after the 3rd Ritual in Main Hall.
NG+ Only
It is located after opening an Inari Door in the 2F Main Hall. It can be unlocked after the ritual and Ema is placed on the shelf.

All Ema Locations

Silent Hill f Related Guides

Silent Hill F Chapters

All Chapter Guides and Walkthrough

All Story Chapters

Silent Hill f Story Walkthrough Chapters
1 Ebisugaoka
2 Shrine Path
3 Fields (Fog Town)
4 Corridors
5 Alleyways (Fog Town)
6 Middle School
7 Worship Hall
8 Mountain Path
9 Main Hall
10 Shimizu Residence
11 Treasure Hall
12 Corrupted Fog Town
13 Dark Shrine Final Path

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