★ Endings: Normal | Bad | Good | True | UFO
★ Best: Difficulty | Settings | Weapons
┗ Omamori Tier List | Builds
★ Puzzles: My Room | Locker Code | Mural
★ Missables: Door & Box | Ema | Inventory Size
★ Beginner's Guide | Fox Mask | Lore Explained

Silent Hill f is available in Story, Hard, and Lost in the Fog difficulties. Learn the differences between each difficulty, the best difficulty settings, and if difficulty can be changed here!
| Best Guides | |||||
|---|---|---|---|---|---|
| Weapons | Omamori | Builds | |||
| Upgrades | Difficulty | Settings | |||
List of Contents
| Action | Puzzle | |
|---|---|---|
| Story |
• Restoring Health and Sanity at the Hokora is free • Weaker Enemies • More Resources • Max Sanity does not decrease when grabbed |
• Puzzles are easier with obvious hints |
| Hard |
• Restoring Health and Sanity at the Hokora costs Faith • Harder Combat • For Action Players |
• Hints are subtle and require observation • Classic Silent Hill Puzzle Experience |
| Lost in the Fog |
• Stronger enemies • Less resources |
• Hints rely mostly on Journal entries |
Silent Hill f features the Story, Hard, and Lost in the Fog difficulties for both in-game Action and Puzzles. Story Mode emulates the classic Silent Hill experience, focusing on the game's atmosphere and horror aspect. Higher difficulties feature harder fights, best for players who prefer a more action-oriented experience.
Adjusting Puzzle difficulty affects the hints available for puzzles. The Story difficulty feature obvious hints, while hints in higher difficulties require more observation to find.
While all difficulty levels have their own settings for Action and Puzzle, Lost in the Fog difficulty is only available for Puzzle and not for Action. The Lost in the Fog setting for Action only becomes available in NG+, offerinng a more challenging iteration of the game!
| Lost in the Fog Difficulty NG+ | |
|---|---|
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After completing the first playthrough of the game, load a new clear save file for New Game Plus. You can now select the Lost in the Fog difficulty setting for Action.

The Story Mode difficulty for action features the classic Silent Hill experience. The difficulty focuses on the atmosphere and horror aspect reminiscent of old Silent Hill titles, pivoting less on the action and combat. Puzzles will have hints that are easy to determine as well, allowing players to focus on the game's world building and narrative.

Hard Mode in Action leans towards the combat aspect of the game, featuring harder fights and encounters. As the game focuses on melee combat, Hard Mode creates a more thrilling experience for action fans mixed with the horror and puzzles of the Silent Hill franchise.
For Puzzles, the Hard Mode difficulty is home for fans of the traditional Silent Hill puzzles. Hints are more subtle than in Story Mode, requiring more observation and critical thinking to solve.

Lost in the Fog is the third and highest difficulty available in the game. This difficulty is only available for Puzzle, which means the highest difficulty that players can set for Action is Hard.
Puzzles at this difficulty rely mostly on the journal hints with little to no visual support
Difficulty cannot be changed in Silent Hill f. The difficulty chosen before starting the game is permanent until the game is completed.

| Silent Hill f Categories | |
|---|---|
Chapters |
Puzzles |
Endings |
Bosses |
Enemies |
Omamori |
Weapons |
Items |
Tips and Tricks |
Characters |
Costumes |
Interactive Map |
News |
- |
This is nonsense. One of the selling point is exactly that you CAN change difficulty mid game. Stupid article.
Difficulty Differences and Best Settings



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