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never thought i would be playing a silent hill souls-like
I'd say it's not the boss fight itself (the attacks are telegraphed ok, it's rhythmic and readable) but rather the combat designer's inexperience in implementing the moveset. Some moves get input buffered, some don't. The downtime is not properly indicated, hence half the time Hinako just stands there like a chump with an invisible irregular cooldown when you want her to run or dodge or whatever; she's clumsy and unresponsive. Sure, survival horror can be slow, but it has to be consistent
This boss fight is going to make me a danger to myself and others