This is a guide to beating the Boss Tonberry in the game Final Fantasy 7 Remake (FF7R). This article explains Tonberry's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
Enigmatic creatures purchased on the black market by Don Corneo. These green, robed fiends will slowly approach with no expression on their faces, but a lantern and a chef's knife in hand.
If they fail at performing an action, they are briefly susceptible to being staggered.
|Weakness / Status Ailments||-|
|Immunities||Poison, Silence, Berserk|
|Stagger Length||10 seconds|
|Items Dropped||Elixir (100%)|
|Rare Items Dropped||-|
No Enemy Skills can be learned from Tonberry.
|Runs towards a target and stabs them with its knife.|
|Its eyes begin to glow and it stabs a target with its knife.|
|Releases its hatred from the lantern in its right hand, preventing its target from moving for 6 seconds.|
Doom and Gloom
|Summons three spirits that go after a target.|
|Releases a light from its lantern that causes Stop on all nearby allies.|
Most players will encounter Tonberry in the Malicious Goons Side Quest in Chapter 14, though it is also encountered in the Monsters of Legend challenge in the Shinra Combat Simulator, as well as when fighting Hell House on Hard Mode.
In the Malicious Goons battle, Cloud, Barret and Tifa will be available to use.
Tonberry can inflict Instant Death both close up and at a distance, so it's best to hit him with melee attacks and keep him Pressured. Tifa is a great choice for this, as she can achieve a high DPS and also quickly dodge out of the way of Chef's Knife.
|Phase Point Summary|
|1||Tonberry will walk slowly towards nearby characters. He will use Chef's Knife and Scourge most frequently, while also uses Doom and Gloom and Bone-Deep Grudge somewhat more rarely.|
|★ Strategy Checklist ★
(Click to jump)
By combining the Warding Materia with the Subversion Materia, you can give your characters immunity to Instant Death. As Tonberry will use its Abilities Chef's Knife and Doom and Gloom to knock out your characters as soon as you've revived them, it's highly suggested to equip this combination to as many characters as possible before the fight to render its attacks less effective.
If your Warding Materia is Level 1 or 2, this will only prevent Instant Death some of the time; in order to fully prevent the effects of the Tonberry's attacks, you'll need to have Warding Materia Level 3, so be sure to start leveling up your Warding Materia as soon as you get them to be ready for battles with Tonberrys.
The Accessory Revival Earrings will automatically revive a character who has been knocked out. This will prevent the need for another character to cast Raise, which will cost valuable ATB in a battle where characters are constantly being knocked out. Even if your last character is defeated by the Tonberry, Revival Earrings will give one last chance to come back and win the battle.
As Revival Earrings will only work once per character, it's still key to have Revival Materia on each of your characters for this battle, even if you equip Revival Earrings to all of your characters. Better safe than sorry!
When a Tonberry is in a Pressured state, it won't be able to move or execute attacks. Although this won't last forever, continue pounding the Tonberry with melee attacks to keep it Pressured and prevent it from using its Instant Death Abilities.
The Tonberry's most frequently used attack is Chef's Knife, in which it runs at one of your characters and stabs them to inflict Instant Death. This attack can be dodged, but by the time you see the Ability name, it may already be too late. Be on your toes and ready to dodge as soon as the Tonberry turns to face your controlled character.
If you are able to dodge Chef's Knife, Tonberry will become more susceptible to Staggering, so go all in and aim for a Stagger as soon as possible.
Tonberry does not have a resistance to Slow, making it possible to inflict it with Slow and limit its speed in using its signature Abilities. Consider casting Slow from the start of the fight and keeping it on Tonberry throughout to give your characters a chance to inflict Pressure without being overwhelmed by Instant Death attacks.
|All Major Story Bosses|
|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
|Chapter 14||Abzu (2nd Fight)|
|Chapter 15||The Valkyrie|
|Chapter 16||Specimen H0512|
|Chapter 17||Jenova Dreamweaver
|Chapter 18||Motor Ball
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|Chapter 9||Fat Chocobo|
|Superboss||Pride and Joy Prototype|
|All Story Sub-Bosses|
|Chapter 2||The Huntsman|
|Chapter 3||The Hoodlums|
|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
|Chapter 17||M.O.T.H. Unit
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|Chapter 8||Hedgehog Pie King
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|Chapter 14||Rust Drake
|Intergrade and INTERmission Bosses|
|Chapter 2||Scarlet & The Crimson Mare
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