This is a guide to beating the Boss Rust Drake in the game Final Fantasy 7 Remake (FF7R). This article explains Rust Drake's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
Spell-weaving airborne lizards found in the Sector 5 slums. Inquisitive by nature, they cannot resist collecting shiny object such as jewelry.
While enveloped in darkness, they absorb all spells. However, inflicting a certain amount of damaging while they cast Gravity will dispel the darkness and make them susceptible to staggering for a short while.
|Weakness / Status Ailments||Ice, Wind|
|Stagger Length||10 seconds|
|Rare Items Dropped||-|
No Enemy Skills can be learned from Rust Drake.
|Charges along the ground towards a target.|
|Flies into the air and glides into a target.|
|Dives at a target and grabs them then hurls them at the ground.|
|Soars into the sky before charging at the ground breathing fire.|
|Summons an orb of gravity that persists for 45 seconds. The orb sucks in party members and deals damage equal to 10% of their remaining HP if they come into contact with it.|
|Spits out 3 floating orbs of gravity towards a target.|
|After 10 seconds of casting, summons a large orb of gravity near a target and causes it to explode.|
A Rust Drake is encountered during the Chocobo Search Odd Job in Chapter 14. In this chapter, Cloud, Barret, and Tifa will be available for battle.
The Rust Drake will be in the air for most parts of the battle so make Barret as your main attacker and equip him with Elemental + Ice / Wind materias to increase his damage output.
|Phase Point Summary|
|1||Rust Drake will fly above your party most of the time while frequently using Gravity and Black Hole. In some cases, it will prepare for a few seconds before breathing fire across the field.|
|★ Strategy Checklist ★
(Click to jump)
The Rust Drake will envelop itself with darkness most of the time. While this is active, avoid using attack spells against it as they will only be absorbed and heal the Rust Drake.
While flying, there will be a lot of times that it will stop and start preparing for an attack. Get out of its way when the Rust Drake stops flying before it breathes fire across the ground in front of it or launches black orbs.
The Rust Drake will also cast Black Hole very frequently which stays for quite a long time. This can be very annoying since it can mess up with your positioning and deal continuous damage once you are close to it, which may be difficult to notice if you are more focused on dealing damage to the Rust Drake.
Conserve your ATB bars as much as possible before it starts charging for Gravity. The Rust Drake will be stationary while casting this attack and the only way to interrupt it is by dealing significant damage such as using Maximum Fury and Overcharge. Avoid using attack spells against it while it is casting Gravity since they will only be absorbed by the darkness.
It might be difficult to deal enough damage while it is casting Gravity so be sure to have one of your members equipped with Magnify + Healing materias for fast recovery. You can also cast Regen to keep your party members healed throughout the battle.
|All Major Story Bosses|
|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
|Chapter 14||Abzu (2nd Fight)|
|Chapter 15||The Valkyrie|
|Chapter 16||Specimen H0512|
|Chapter 17||Jenova Dreamweaver
|Chapter 18||Motor Ball
|All VR Mission Bosses|
|Chapter 9||Fat Chocobo|
|Superboss||Pride and Joy Prototype|
|All Story Sub-Bosses|
|Chapter 2||The Huntsman|
|Chapter 3||The Hoodlums|
|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
|Chapter 17||M.O.T.H. Unit
|All Monster Variants & Optional Sub-Bosses|
|Chapter 8||Hedgehog Pie King
Mark II Monodrive
|Chapter 14||Rust Drake
|Intergrade and INTERmission Bosses|
|Chapter 2||Scarlet & The Crimson Mare
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