FF7 Remake

How to Beat M.O.T.H. Unit | Boss Fight Guide


This is a guide to beating the Boss M.O.T.H. Unit in the game Final Fantasy 7 Remake (FF7R). This article explains M.O.T.H. Unit's attack patterns, weaknesses, and tips and strategies for defeating them.

M.O.T.H. Unit Stats and Information

Basic Information

M.O.T.H. Unit
M.O.T.H. Unit Enemy Icon
Species Movement Type
Mechanical Grounded Normal


A self-piloting antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. This consummate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.

Assess (Tips)

Once it charges up enough electricity, it unleashes a highly potent special attack. For a short time after this attack, the unit is susceptible to staggering. In fact, this is the only time its stagger gauge can be filled.

M.O.T.H. Unit Stats

Easy Normal Hard
HP 6732 12240 17685
Attack 174 283
Magic Attack 248 418
Defense 183 268
Magic Defense 183 268

M.O.T.H. Unit Weaknesses & Resistances

Weakness / Status Ailments Lightning, Wind
Lesser Resistances -
Greater Resistances -
Immunities Poison, Sleep
Absorbed Elements -

Stagger Rates

×1 ×1 ×1 ×1
×1 ×1 ×1 -

Stagger Length

Stagger Length 10 seconds


Easy/Normal Hard
Gil 500 1312
AP 6 18
Exp 750 3960
Items Dropped -
Rare Items Dropped -
Steal Iron Maiden (5%)

Learnable Enemy Skills

No Enemy Skills can be learned from M.O.T.H. Unit.

List of Enemy Skills

M.O.T.H. Unit Boss Fight Guide

M.O.T.H. Unit Abilities and Attack Patterns

Name Element Blockable? Knockdown? Status
physical.pngDouble Claw
- Yes Yes -
Slices at a target with its claws while charging towards them.
physical.pngSpeed Rush
- Yes No -
Moves in a figure eight while spinning its saw.
- Yes Yes -
Charges at a target at high speed.
- Yes No -
Spins its saw while acting.
- Yes No -
Shoots 8 smaller saw blades towards a target that move around the arena.
lightning.png Yes No -
Charges an electric shock that knocks the target down.
magical.pngHIgh Voltage
lightning.png Yes Yes -
Shoots a small charge of electric energy.
magical.pngUltra High Voltage
lightning.png Yes Yes -
Charges up electrical energy and fires it off at a target. Often follows up with High Voltage and Shock.

*Status Effects and Ailments Guide

Best Characters for this Boss

Available Characters

Cloud IconCloud Barret IconBarret

You will fight M.O.T.H Units in Chapter 17 while controlling Cloud and Barret so they are the only available characters in this fight.

Recommended Characters

M.O.T.H Unit's rotating blades will be active at the beginning, which makes it difficult for Cloud to get close as the rotating blades can whittle down his HP quickly. During this time, have Barret do most of the attacking. Equip his weapon with Elemental + Lightning / Wind materias to make him deal more damage.

After it charges itself with electricity, it will withdraw its rotating blades. Cloud can now get close safely once this happens and deliver his melee attacks. You can also use his Punisher Mode's auto-counter against M.O.T.H Unit's close-ranged attacks and Drillstrike.

M.O.T.H. Unit Attack Phases

Phase Point Summary
1 M.O.T.H Unit's rotating blades will be active at the beginning. It will attack using its arms and rotating blades by getting close to its target. Most of the time, it will send out smaller rotating blades flying across the room.
2 After the M.O.T.H Unit charges electricity once, it will withdraw its rotating blades, but will still send out smaller rotating blades occassionally. M.O.T.H Unit will start attacking with High Voltage after charging with electricity once.
3 M.O.T.H Unit will continue using the same attack pattern as before, except its High Voltage becomes Ultrahigh Voltage. After it uses Ultrahigh Voltage, it will become vulnerable for a few seconds before starting over from its initial state.

Tips & Strategies for Beating M.O.T.H. Unit

Strategy Checklist
(Click to jump)

Stay Away from the Rotating Blades

M.O.T.H. Unit's Initial State

Rotating blades.jpg

At the beginning, M.O.T.H. Unit's rotating blades are active so getting close to it or attacking it with melee attacks is dangerous as the blades can whittle down your party members' HP quickly. Use Barret during this phase to deal damage from afar safely.

If you really like using Cloud, use long-ranged attacks like Blade Burst and lightning / wind spells or use the Punisher Mode's auto-counter against its melee attacks and Drillstrike.

You can also resort to using Barrier to increase your defense against most of M.O.T.H. Unit's attacks.

After First Charge

Withdrawn blades.jpg

After a while, M.O.T.H. Unit will charge itself with electricity and withdraw its rotating blades. This will be an opening for Cloud's melee attacks so make the most out of this opportunity.

Block the Flying Blades

Flying blades.jpg

M.O.T.H. Unit will occassionally send out flying blades from its torso. These blades will bounce across the room, making it very difficult to dodge, so your safest option is to have your guard up as soon as M.O.T.H. Unit opens up its torso for these blades.

Watch Out for Its Voltage Attacks

High Voltage.jpg

The first time M.O.T.H. Unit charges electricity gives it access to High Voltage, which deals heavy lightning-based damage to a single target. Its second charge gives it access to Ultrahigh Voltage, an improved version of High Voltage, which deals even more damage.

Do not try to dodge these attacks as they are extremely fast. Your only way out of these attacks is by blocking and hoping that your HP and magic defense are enough to keep you from losing consciousness.

...or just simply link Elemental + Lightning materias on your armor. Problem solved.

Vulnerable After Using Ultrahigh Voltage


As the assessment suggests, M.O.T.H. Unit will become vulnerable for staggering after it uses Ultrahigh Voltage. Use this opportunity to make it regret its existence by bombarding it with your most devastating attacks, preferably lightning and wind attacks.

After this short period, M.O.T.H. Unit will regain mobility and start over from its initial state.

Boss Battle Related Articles

List of Boss Battles

Major Story Bosses

All Major Story Bosses
Chapter 1 Scorpion Sentinel
Chapter 4 Roche
Chapter 5 Crab Warden
Chapter 7 Airbuster
Chapter 8 Reno
Chapter 9 Hell House
Chapter 10 Abzu
Chapter 11 Ghoul
Chapter 13 Failed Experiment
Chapter 14 Abzu (2nd Fight)
Chapter 15 The Valkyrie
Chapter 16 Specimen H0512
Chapter 17 Jenova Dreamweaver
The Arsenal
Chapter 18 Motor Ball
Whisper Harbinger

VR Mission Bosses

All VR Mission Bosses
Chapter 8 Shiva
Chapter 9 Fat Chocobo
Chapter 13 Leviathan
Secret Boss Bahamut
Superboss Pride and Joy Prototype

Story Sub-Bosses

All Story Sub-Bosses
Chapter 2 The Huntsman
Chapter 3 The Hoodlums
Chapter 4 Enigmatic Spectre
Chapter 12 Enigmatic Spectre
Chapter 17 M.O.T.H. Unit
Brain Pod

Monster Variants & Optional Sub-Bosses

All Monster Variants & Optional Sub-Bosses
Chapter 3 Doomrat
Cerulean Drake
Wrath Hound
Chapter 8 Hedgehog Pie King
Mark II Monodrive
Chapter 14 Rust Drake
Type-0 Behemoth
Chapter 17 Malboro

Intergrade and INTERmission Bosses

Intergrade and INTERmission Bosses
Chapter 1 Levrikon
Chapter 2 Scarlet & The Crimson Mare
Nero the Sable
Optional Ramuh
Weiss the Immaculate
Pride and Joy Mk. 0.5 (Top Secrets)


1 IxAMxNIGHTMAREover 2 years

Elemental + Lightning on our armor.


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