This is a guide to beating the Boss Rufus in the game Final Fantasy 7 Remake. This article explains Rufus's attack patterns, weaknesses, and tips and strategies for defeating him on both Normal and Hard Mode.
List of Contents
Shinra's vice president and the son of the president. He carries a custom-made shotgun and is protected by Darkstar, a military canine.
Standard physical and magic attacks have no effect on his stagger gauge. However, hitting him with a certain attack when his guard is down will instantly stagger him.
|Weakness / Status Ailments||-|
|Lesser Resistances||Poison, Magic, Fixed Damage|
|Greater Resistances||Sleep, Stop|
|Immunities||Silence, Slow, Berserk, Proportional Damage|
|×No effect||×No effect||×No effect||×No effect|
|×No effect||×No effect||×No effect||-|
|Stagger Length||6 seconds|
|Rare Items Dropped||-|
No Enemy Skills can be learned from Rufus.
Check the guide below for information on Darkstar, Rufus's ally in combat.
Darkstar Weaknesses and Obtainable Items
|Fires off a volley of bullets (normal is 6 shots while counterattacks are 5). When firing off 6 shots, one bullet will knock the target back.|
|Loads 4 bullets into his guns (6 during Combat Load or Hard mode).|
|Moves to Darkstar's position and fires his gun.|
|Jumps in front of his target and fires his guns.|
|When Darkstar casts Thunder, Rufus will use it to charge a lightning shot at his target.|
|Reconnects with Darkstar.|
|Splits his gun in two and fires. Will fire 10 shots (13 on Hard mode) and then have to reload.|
Up in Smoke
|Tosses a coin in the air and shoots it, causing a cloud of smoke to appear. Target will also flinch.|
|Throws 2 coins and shoots them, causing red lasers to fire at a target. Will also use as a counterattack.|
Stun (5 sec)
|Throws 3 coins to the ground that emit electricity for 8 seconds.|
|Tosses 5 coins into the air and shoots them, causing them to explode.|
|Ups the amount of bullets reloaded to 6 (does not use on Hard mode).|
|Bites its target.|
|Swings the tentacle on its head at its target.|
|Bites a target after Rufus performs an action.|
|Jumps into the air and slams its tentacle down onto its target.|
|Emits a red aura and jumps at its target, binding them and tossing them into the air for a follow-up from Rufus.|
|Emits a red aura and charges while spinning at its target.|
|Casts Thunder on Rufus.|
|Casts Curaga on Rufus.|
Be sure to equip Twin Stinger for the Counterstance ability or master it if you prefer other weapons. This ability will give you a huge advantage especially during phases where Darkstar is present since Darkstar uses only close-ranged attacks and Counterstance deals massive damage if it successfully counters an attack.
|Phase Point Summary|
|1||Rufus will appear with his hound, Darkstar. Rufus will attack with his gun, while Darkstar will use melee attacks.|
|Phase Point Summary|
|1||Rufus will start using Abilities involving coins.|
|Phase Point Summary|
|1||This Phase will begin after Darkstar is defeated. Rufus will use Combat Load to start launching himself around at high speeds. He won't use his Abilities from Phase 2 here, or those involving Darkstar.|
|★ Strategy Checklist ★
(Click to jump)
Unlike other Bosses which use a variety of unnamed attacks that are difficult to predict and handle, Rufus and Darkstar give you an advantage of preceding almost all of their attacks with an Ability name. So long as you're aware of what each of these Abilities' effects are, you can get ready in advance and handle the attacks as they come.
In general, a rule of thumb is to use a counter, such as Punisher Mode's auto-counter or Twin Stinger's Counterstance against Darkstar's attacks, and use Operator Mode to guard against Rufus's gun attacks.
Depending on the move, some, such as lasers like Bright Lights, can be dodged, but usually he will aim wherever Cloud has moved to, so simply guarding is the best best.
Here, Fira deals only 393 damage to Rufus, and 635 damage to Darkstar.
Rufus has a Lesser Resistance to Magic Attacks, meaning that you won't get much bang for your MP when you hit him with your expensive Spells. On the other hand, Darkstar will take standard damage from Magic attacks, so you could focus your Spells on Darkstar instead, or opt to spend your MP on Haste, allowing you to use Counterstance with greater frequency.
As all of Darkstar's attacks are melee attacks, which largely give you the benefit of showing the Ability name beforehand, the Counterstance Ability of Twin Stinger will come greatly in handy. Simply wait until an Ability name appears above Darkstar's head and use Counterstance to hit back for heavy damage.
If you don't have Twin Stinger on hand, Punisher Mode's auto-counter will do as well. Hold R1 to guard, and Cloud will unleash an auto-counter when Darkstar attacks.
Also keep note of when Rufus uses the Heel command – this will let Darkstar know not to attack, so go ahead and attack yourself instead of going for a counter when this occurs.
Darkstar is also linked to Rufus throughout the fight, allowing them to use combination attacks. Targeting Darkstar with Cloud's Triple Slash will quickly break the link, preventing them from comboing you. Darkstar should be your first target to push Rufus into the easier phase 3.
Phase 2 is the most dangerous part of this battle, as Rufus and Darkstar will use a variety of combo techniques which can deal lots of damage. On the other hand, after Darkstar is defeated, Phase 3 is much easier to handle. The pool of moves Rufus can use is greatly reduced, and he will Reload frequently. Instead of slashing at him haphazardly, guard and wait for him to Reload, using abilties like Braver or a Limit Break to stagger him during the opening and take him down.
You will fight Rufus almost immediately after defeating Jenova Dreamweaver. As in that fight, you want to heal yourself without using MP as much as possible, so keeping Chakra equipped is the best for this.
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|Chapter 1||Scorpion Sentinel|
|Chapter 5||Crab Warden|
|Chapter 9||Hell House|
|Chapter 13||Failed Experiment|
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|Chapter 16||Specimen H0512|
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|Chapter 4||Enigmatic Spectre|
|Chapter 12||Enigmatic Spectre|
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