Magic Astralsphere Abilities | FFXV

★ Time to break out the old Buster Sword – FF7 Remake is now available worldwide!
Check out our FF7 Remake wiki for strategies & tips on how to Master the game – and your Materia!

This is the page for the Magic Astralsphere Abilities in the game Final Fantasy XV (FFXV, FF15). Read on to know more about the abilities under this astralsphere!

Magic Astralsphere

All Magic Abilities

Name AP Effect
Bonuspell 333 Receive an extra spell when crafting.
Bonuspell II 999 Receive two extra spells when crafting.
Elemagnetism 48 Enhance energy absorption rate of element-absorbing weapons.
Elementalism 24 Absorb more energy from elemental deposits.
Elementality 72 Absorb even more energy from elemental deposits.
Enhanced Elementality 99 Absorb much more energy from elemental deposits.
Extra Powercraft 99 Enhance potency by 30 when crafting spells.
Magic Action 24 Gain 1 AP every time you cast a spell.
Magic Level 48 Enhance magic of each party member by the number of levels gained.
Magic Level II 99 Enhance magic of each party member by three times the number of levels gained.
Powercraft 20 Enhance potency by 10 when crafting spells.
Super Powercraft 555 Enhance potency by 50 when crafting spells.
Ultimate Powercraft 999 Enhance potency by 100 when crafting spells.

Recommended Magic Abilities

Name AP Effect
Bonuspell II 999 Receive two extra spells when crafting.
Ultimate Powercraft 999 Enhance potency by 100 when crafting spells.

Notes

  • Bonuspell II will be very convenient when crafting spells with catalysts or limit break spells.
  • Ultimate Powercraft makes it easier to craft higher tier spells and add higher damage.

Final Fantasy 15 Related Links

Ascension Abilities

Astralspheres
Armiger Magic Recovery
Techniques Combat Teamwork
Stats Exploration Wait Mode

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Magic Astralsphere Abilities" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    Walkthrough Menu

    New Comment

    • >>[1]
      Hi! Thank you for your question :)
      Noctis needs to sneak behind the Black Chocobo until Ignis distracts it. The player should keep the chocobo inside his field of view to see if it is looking around, if so, Noctis needs to duck (hold square). Keep on doing this while also moving towards the chocobo until Ignis distracts it. While it is distracted, pick up the glasses then run away before the timer ends.
      - Game8 Staff

    All rights reserved

    Back to the Top
    Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more