A Title Screen plays an important part in an RPG, as it serves as the player's first interaction with the game, offering options to begin their adventure or customize settings to their liking. Read our guide to learn how to create a Title Screen and Credit Roll.
A Title Screen plays an important part in an RPG, as it serves as the player's first interaction with the game, offering options to begin their adventure or customize settings to their liking. Read our guide to learn how to create a Title Screen and Credit Roll.
List of Contents
A Title Screen plays an important part in an RPG, as it serves as the player's first interaction with the game, offering options to begin their adventure or customize settings to their liking. Meanwhile, the Credit Roll provides a meaningful conclusion to the game, offering thanks and recognition to the people who helped make it.
In RPG MAKER WITH, you can design and customize the Title Screen and Credit Roll with ease. It may even help you get started with your game if you haven't made one yet alreaady.
1 | To edit or create your "Title Screen," press the ZL Button and select "Go to Database." |
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2 | From the Database screen, select "System" then "Title Screen." |
3 | The default image in RPG MAKER WITH is "Ruins." You can also add an "Actor" as a second image. Once done, press the X Button and select OK. For this example, we set the image to "World Tree" and "Unique Actor1" for the second image. |
4 | The "Set Command Window" influences how the "New Game," "Continue," and "Option" appear on the Title Screen. For the "Background," we will set it to "Window." |
5 | You can also set the direction of the Command Window. Setting positive values to "Offset X" shifts the Command Window to the right, while negative values shift it to the left. Setting positive values to "Offset Y" shifts the Command Window upward, while negative values shifts it downward. For this example, we set -500 to Offset X to shift the Command Window to the left. We left the Offset Y untouched to keep its default vertical position. |
6 | You can also set the Title Screen's music. From the System Menu, select "Music" and move your cursor to "Title." |
7 | Here you can select the music and edit its "Volume," "Pitch," and "Pan." After selecting and editing the music, press the X Button and select OK. We set the music to "Theme4." |
8 | Playtest the game by pressing the + Button and selecting "From Title." |
9 | Congratulations! You created your Title Screen! |
1 | To edit or create your "Credit Roll," press the ZL Button and select "Go to Database." |
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2 | From the Database screen, select "System" then "End Credits." |
3 | The first option to edit is the "End Text." For this example, we checked the End Text and set it to "Fin." |
4 | Next one is "End Image." Just like the Title Screen, you can set two images for the Credit Roll. Once done, press the X Button and select OK. For this example, we set it to "Canyon1" and "Actor5_6." |
5 | For the "Scroll" option, you can set its "Speed" and whether players can "Fast Forward" the Credit Roll. We set the speed to 2 and checked the Fast Forward option. |
6 | The "Staff" option allows you to put the names of the people involved in this game. You are allowed to set up six managers, each having four assistants. We set Game8 as the manager and Players 1-4 as assistants as an example. |
7 | Once done, scroll at the bottom of the "End Credits" Menu to "Preview" your Credit Roll. |
8 | Congratulations! You made a Credit Roll of your game! |
Setting the right music can entice your players to play your game. For example, your adventure RPG game's Title Screen will work better with upbeat BGM. Meanwhile, a horror game needs eerie music to fit its narrative.
Though this is just a Title Screen, it is important because we need to set the impression for our players. Having mismatched Title Screen and BGM might discourage them from playing your game.
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You can use a Credit Roll's image to convey more information about your game.
For example, perhaps there is an inaccessible area in your game, but your player already finished it. You can set an intriguing Background image and character, teasing future access to this area to keep your player's interest. Thus, you can make Credit Rolls more interesting for your players.
Core Guides | |
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Beginner's Guide Part 1 | Beginner's Guide Part 2 |
Supplementary Guides | |
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How to Draw an Overworld Map | How to Draw Maps for Specific Locations |
How to Make an NPC | How to Playtest for Beginners |
How to Use Tilesets | How to Use Sample Maps |
Map Layers Explained | How to Use Shortcut Keys |
How to Make a Title Screen and Credit Roll | How to Set In-Game Terms |
How to Set System Options |
Tips and Tricks | |
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Map, Event, and Switch Naming Tips | How to Use the Flood Fill Tool |
Core Guides | |
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Intermediate Guide Part 1 | Intermediate Guide Part 2 |
Tips and Tricks | |
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How to Make a Switch | How to Use Map Foregrounds and Backgrounds |
How to Change Event Text Color |
Core Guides | |
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Advanced Guide Part 1 | Advanced Guide Part 2 |
How to Make a Title Screen and Credit Roll
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