RPG MAKER WITH

How to Use the Editor

RPG MAKER WITH's Editor is a practical tool for creating and editing games. Read on to learn more about the functions of the "Event Editor," "Database," "Map List," and "Map Editor."

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RPG MAKER WITH's Editor is a practical tool for creating and editing games. Read on to learn more about the functions of the "Event Editor," "Database," "Map List," and "Map Editor."

How to Use the Editor

What is the Editor?

Editor RPG MAKER WITH

The RPG MAKER WITH Editor allows you to create and set the two most important parts of your game: Maps and Events. Within the Editor are two modes: Map Mode and Event Mode, and each of them has different functions.

Map Mode has a Tile Palette, as well as the Layer Selector and a bevy of tools such as Pencil, Rectangle, Ellipse, Flood Fill, Shadow Pen, and Copy/Paste. Event Mode, meanwhile, has the Events List and the Event Editor, which allows you to edit specific Event on your chosen map.

How to Access the Editor Screen

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Create RPG MAKER WITH.png

Select the "Create" option in the Home Screen.
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Create New RPG MAKER WITH.png

Select "Create New Game" option.
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Add Title RPG MAKER WITH

Enter your game’s title.
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Add Title RPG MAKER WITH

After the loading screen, you will see the Editor. Use the R Button to switch between Map Mode and Event Mode.
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Editors RPG MAKER WITH

to access the Editor's SubMenu, press the ZL Button.
From here you can select the "Event Editor," "Database," "Map List," and "Map Editor."

Parts of the Editor

Map Mode

Map Editor RPG MAKER WITH

This is the screen for creating the map selected from the map list. You'll have a cursor and a Tile Palette you will be able to access by pressing the Y Button. You will then be able to put down different features on your map based on what tile you've chosen from the palette.

Depending on the tileset you're using, you will be able to build overworld maps made up of islands or one big continent, as well as interior maps for different locations in your game such as castles, prisons, dungeons, and other places.

Tile Palette Tips

RPG MAKER WITH Sample Map

If you don't want to make a map from scratch, you can also edit Sample Maps that already come with RPG MAKER WITH.

The Map Editor is the default screen, but you can easily switch to the Event Editor by pressing the R Button.

How to Use Sample Maps

Events Mode

Event Editor RPG MAKER WITH

This is the screen for setting and editing an event on the map. You can move the cursor block by block, and create a new event by pressing the A Button. Once you do, you'll be brought to the Event Editor, where you'll have the options to name your event, as well as customize how it appears on the map, and what it ultimately does in your game.

Remember that an RPG is essentially a collection of maps with events. Even NPCs are Events as far as RPG MAKER WITH is concerned. So learning how to make events is one of the most important skills you'll need to make a game with this tool.

How to Make an NPC

Parts of the SubMenu

RPG MAKER WITH Editor SubMenu Parts
Context Menu Event Editor
Database Map List

Context Menu

RPG MAKER WITH Context Menu

The context Menu is made up of the first selectable options you have in the SubMenu: Edit Map Information/Edit Event, Create New Event, Quick Event Creation, and Set Start Position.

The first option changes depending on whether you are on Map Mode or Event Mode. If you're on Map Mode, it should say "Edit Map Information." If you are on Event Mode, it should say "Edit Event," though it'll be grayed out unless your cursor is pointing at an existing Event.

Create a New Event is straightforward; it makes a new Event on the tile your cursor is hovering over in the Editor. Quick Event Creation, meanwhile, hosts a number of pre-made events you can use (like an Inn NPC, a Treasure Chest, and Move/Map Transfer) without having to make the event from scratch.

Set Start Position is also straightforward - it sets where your player character will initially appear in your game. So you just have to navigate to the map you want your player character to start the game in, select this option, then select the tile you want the player character to start the game from.

Event Editor

RPG MAKER WITH Event Editor

The Event Editor is one of the more intricate tools in RPG MAKER WITH, but don't let that intimidate you! While it does have 7 sections, you'll find they're quite manageable when you tackle them one at a time.

  • Basic Info: Change the event's name here to keep everything organized.
  • Images: Customize how an event appears on the map, from characters to objects, with available sprites.
  • Auto Movement: Determine how the event moves, which is perfect for creating moving NPCs, enemies, or objects.
  • Priority: Set the event's position within a tile - whether it should appear above, below, or at the same level as the player.
  • Trigger: Choose what action or condition will trigger the Event, such as a button press or if the player touches the tile it's on.
  • Event Details: Define the event’s behavior or what happens when it's activated. This is a big section of its own with many options to choose from.
  • Conditions: Set the specific conditions under which the event will activate, such as the activation of Switches, Variables, Items, or Actions by the player.

Database

Database RPG MAKER WITH

This is the screen where you manage different aspects of the game such as its Actors (or characters), Items, Skills, Weapons, Armor, and other things. These aspects interact with each other either through Events, in-game battles, or the player's own actions.

Think of it as a bible for everything that happens in your game. You will be visiting your game's own Database often, especially when you start making your own characters, skills, items, and enemies.

Map List

Map List RPG MAKER WITH

This is the screen for managing your game’s maps. Pressing the ZL Button while in the Map List allows you to create new maps, edit existing maps, and set the background music that plays whenever your player character enters them. You will also be able to move maps along the Map Tree and load Sample Maps.

RPG MAKER WITH Map Tree

The Map Tree is important, as it decides the hierarchy between maps. Usually, an "overworld" or "Hub" area would be at the very top of the Map Tree, followed by smaller interior maps. For example, when creating a village, your village's map will be under the main overworld map. Meanwhile, the village's interior maps, such as the Items Shop, Inn, and Weapons Shop will be under the village map in the Map Tree.

How to Create a Village

RPG MAKER WITH Related Guides

Basic Information - RPG MAKER WITH

All Basic Information Guides

All Basic Information Guides
How to Make a Game in 10 Minutes How to Use the Home Screen
How to Use the Editor How to Use Tips
How to Check RAM and Save Data How to Export and Upload Game Assets
How to Play Games Made by Other People List of Common Terms in RPG MAKER WITH
How to Play the Trial Version

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Intermediate Guide - RPG MAKER WITH

Advanced Guide - RPG MAKER WITH

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