In RPG MAKER WITH, there are common uses of technical terms that players might encounter while creating games or trying out other games made by other players. Dive in to learn more about these common terms in RPG MAKER WITH and their descriptions.
In RPG MAKER WITH, there are common uses of technical terms that players might encounter while creating games or trying out other games made by other players. Dive in to learn more about these common terms in RPG MAKER WITH and their descriptions.
List of Contents
Knowing some of the common technical terms in RPG MAKER WITH will ensure a smoother and more efficient experience while creating games. If there is a term you are confused with, look at our list below.
Actors refer to playable characters in the game. This includes the Main Character and Party Companions.
Equipment that boosts a character’s defense or provides resistance to negative status effects such as Paralysis or Poison.
The perspective from which the battle is viewed, either side-view or front-view.
A character’s job or profession that defines their abilities and stats.
Character Class Settings Explained
A powerful attack that deals extra damage and typically triggered randomly.
A property tied to skills or weapons such as fire, water, ice or electric that impacts damage types and status.
This refers to creating the Event where the Main Character interacts with enemies in-game.
How to Make Different Kinds of Monster Encounters
Opponents that the player’s party faces in combat.
Gear that characters can wear to improve their stats or gain special abilities.
Points earned by characters to level up and become stronger.
A defensive action that reduces damage taken in battle.
A measure of a character’s progress and power, based on their experience points.
The amount of health a character has; when reduced to zero, the character is incapacitated or defeated.
A resource spent to cast magic spells.
An unexpected battle that occurs when moving through certain areas.
Special abilities that characters can use in combat, such as magic or attacks.
The category or type of skills a character can use, like magic or special attacks.
A numeric value that defines a character’s HP, MP, Attack, Defense, Magical Attack and Magical Defense.
These are special status effects that an Actor or Enemy can be affected with. Typically, status ailments include Poison, Paralysis, Curse, and Petrification.
A group of enemies encountered in battle.
A resource used for special abilities that is often built up during battle.
Equipment used to increase a character’s attack power or be able to inflict status effects such as Burn, Paralysis, Poison or Blind.
Visual effects for attacks, spells, and other actions.
These are automated Event Functions that execute immediately once Conditions are met and the player has no control over them.
Game components that include maps, items, events, and other elements created in-game.
A collection of Assets posted online that are accessible to players via Maker Plaza.
A reusable event that can be triggered across multiple maps. For example, you can set a Common Event for all Item Shops in your game and any changes that you do in will immediately affect all Item Shops in the game.
A Condition Branch checks for a specific condition and runs commands based on the result. If true, it follows one path. If false, it either takes an alternative path (if else
is used) or does nothing. This allows for branching Events based on player actions.
A scripted sequence where the player has limited control, often used to advance the story.
A Database is a compilation of Characters, Maps, and Events.
Events are a series of triggers designed to progress the game. For example, an event can be a Main Character receiving a Quest from the king or opening a Treasure Chest.
A page containing set of intructions for an event.
Images are set for Event creation and can be a Character, Door, Switch, Treasure Chest, Object, Vehicle, and even Tilesets.
Objects that can be used by characters, such as potions or weapons.
The Map Editor is where players can create and edit existing World Maps, Dungeons and Villages.
Each map consists of 4 layers. The topmost Layer is Layer 4 while the bottommost is Layer 1.
Non-Playable Character. These are characters that have limited functions and are created to interact with the Main Character.
The group of characters controlled by the player.
An extension that adds custom features or mechanics to your game.
A Priority indicates the Priority level of an Event in relation to a Character. These can be set to Above, Below, or Same as a Character.
A task or mission given to the player which involves the completion of specific objectives.
An identifier applied to tiles, used to specify where certain events or encounters happen.
A Switch that only affects a particular Event, controlling its state without using global Switches.
An Event where players can buy or sell items.
The 2D Image representing Characters, Enemies, NPCs or Objects on the map.
Switches are ON and OFF values that determine whether a condition is met or not.
An event that moves the player from one map to another.
How to Draw Maps for Specific Locations
A Tile Palette is a set of available tiles that can be used in the Map Editor.
Tilesets include a variety of terrain types, objects, and decorative elements that can be arranged and combined to create the desired look and feel of a game's world.
These are numerical values that can be assigned to various data in-game. A Variable can be HP or the amount of gold from a Treasure Chest.
These are ambient sounds that can be used to heighten and create the atmosphere of the game.
The in-game money used to purchase items, gear, or services.
A sequence shown at the conclusion of the game, displaying the names of the game's creators, contributors, and other relevant acknowledgments.
The Screen shown when the player fails and the game ends.
Short musical jingles used for notifications or achievements in-game.
Nintendo's Digital Storefront for buying Downloadable Content (DLCs).
The initial group of characters the player starts the game with.
The location where the player begins when starting the game.
Sounds tied to actions, such as footsteps or attacks and even opening doors or Treasure Chests.
The opening screen of your game that displays the title and offers options like New Game or Continue.
How to Make a Title Screen and Credit Roll
All Basic Information Guides | |
---|---|
How to Make a Game in 10 Minutes | How to Use the Home Screen |
How to Use the Editor | How to Use Tips |
How to Check RAM and Save Data | How to Export and Upload Game Assets |
How to Play Games Made by Other People | List of Common Terms in RPG MAKER WITH |
How to Play the Trial Version |
Core Guides | |
---|---|
Beginner's Guide Part 1 | Beginner's Guide Part 2 |
Tips and Tricks | |
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Map, Event, and Switch Naming Tips | How to Use the Flood Fill Tool |
Core Guides | |
---|---|
Intermediate Guide Part 1 | Intermediate Guide Part 2 |
Tips and Tricks | |
---|---|
How to Make a Switch | How to Use Map Foregrounds and Backgrounds |
How to Change Event Text Color |
Core Guides | |
---|---|
Advanced Guide Part 1 | Advanced Guide Part 2 |
List of Common Terms in RPG MAKER WITH
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