RPG MAKER WITH

List of Common Terms in RPG MAKER WITH

In RPG MAKER WITH, there are common uses of technical terms that players might encounter while creating games or trying out other games made by other players. Dive in to learn more about these common terms in RPG MAKER WITH and their descriptions.

RPG MAKER WITH List of Common Terms Top Image

In RPG MAKER WITH, there are common uses of technical terms that players might encounter while creating games or trying out other games made by other players. Dive in to learn more about these common terms in RPG MAKER WITH and their descriptions.

List of Common Terms in RPG MAKER WITH

Knowing some of the common technical terms in RPG MAKER WITH will ensure a smoother and more efficient experience while creating games. If there is a term you are confused with, look at our list below.

Character, Stats and Combat

Actors

Actors refer to playable characters in the game. This includes the Main Character and Party Companions.

Armor

Equipment that boosts a character’s defense or provides resistance to negative status effects such as Paralysis or Poison.

Battle View

The perspective from which the battle is viewed, either side-view or front-view.

How to Switch Battle Views

Class

A character’s job or profession that defines their abilities and stats.

Character Class Settings Explained

Critical Hit

A powerful attack that deals extra damage and typically triggered randomly.

Element

A property tied to skills or weapons such as fire, water, ice or electric that impacts damage types and status.

How to Make Elements

Encounters

This refers to creating the Event where the Main Character interacts with enemies in-game.

How to Make Different Kinds of Monster Encounters

Enemy

Opponents that the player’s party faces in combat.

How to Make Enemies

Equipment

Gear that characters can wear to improve their stats or gain special abilities.

Equipment Creation Basics

EXP (Experience Points)

Points earned by characters to level up and become stronger.

EXP Curve Explained

Guard

A defensive action that reduces damage taken in battle.

Level

A measure of a character’s progress and power, based on their experience points.

HP (Hit Points)

The amount of health a character has; when reduced to zero, the character is incapacitated or defeated.

MP (Magic Points)

A resource spent to cast magic spells.

Random Encounter

An unexpected battle that occurs when moving through certain areas.

Skill

Special abilities that characters can use in combat, such as magic or attacks.

Skill Creation Basics

Skill Type

The category or type of skills a character can use, like magic or special attacks.

How to Make Skill Types

Stat

A numeric value that defines a character’s HP, MP, Attack, Defense, Magical Attack and Magical Defense.

States

These are special status effects that an Actor or Enemy can be affected with. Typically, status ailments include Poison, Paralysis, Curse, and Petrification.

Status Effect Creation Basics

Troop

A group of enemies encountered in battle.

How to Make Enemy Groups

TP

A resource used for special abilities that is often built up during battle.

Weapon

Equipment used to increase a character’s attack power or be able to inflict status effects such as Burn, Paralysis, Poison or Blind.

Map, Events and Game Mechanics

Animation

Visual effects for attacks, spells, and other actions.

Animations Guide

Autorun Event

These are automated Event Functions that execute immediately once Conditions are met and the player has no control over them.

How to Make an Ending

Asset

Game components that include maps, items, events, and other elements created in-game.

Asset Book

A collection of Assets posted online that are accessible to players via Maker Plaza.

Common Event

A reusable event that can be triggered across multiple maps. For example, you can set a Common Event for all Item Shops in your game and any changes that you do in will immediately affect all Item Shops in the game.

How to Use Common Events

Condition Branch

A Condition Branch checks for a specific condition and runs commands based on the result. If true, it follows one path. If false, it either takes an alternative path (if else is used) or does nothing. This allows for branching Events based on player actions.

Cutscene

A scripted sequence where the player has limited control, often used to advance the story.

Database

A Database is a compilation of Characters, Maps, and Events.

Events

Events are a series of triggers designed to progress the game. For example, an event can be a Main Character receiving a Quest from the king or opening a Treasure Chest.

How to Use Quick Events

Event Page

A page containing set of intructions for an event.

Images

Images are set for Event creation and can be a Character, Door, Switch, Treasure Chest, Object, Vehicle, and even Tilesets.

Item

Objects that can be used by characters, such as potions or weapons.

How to Make Items

Map Editor

The Map Editor is where players can create and edit existing World Maps, Dungeons and Villages.

How to Use the Editor

Map Layer

Each map consists of 4 layers. The topmost Layer is Layer 4 while the bottommost is Layer 1.

NPC

Non-Playable Character. These are characters that have limited functions and are created to interact with the Main Character.

How to Make an NPC

Party

The group of characters controlled by the player.

Plugin

An extension that adds custom features or mechanics to your game.

Priority

A Priority indicates the Priority level of an Event in relation to a Character. These can be set to Above, Below, or Same as a Character.

Quest

A task or mission given to the player which involves the completion of specific objectives.

Region ID

An identifier applied to tiles, used to specify where certain events or encounters happen.

Self Switch

A Switch that only affects a particular Event, controlling its state without using global Switches.

How to Use Self Switches

Shop

An Event where players can buy or sell items.

Creating Inns and Shops

Sprite

The 2D Image representing Characters, Enemies, NPCs or Objects on the map.

Switches

Switches are ON and OFF values that determine whether a condition is met or not.

Transfer Event

An event that moves the player from one map to another.

How to Draw Maps for Specific Locations

Tile Palette

A Tile Palette is a set of available tiles that can be used in the Map Editor.

Tilesets

Tilesets include a variety of terrain types, objects, and decorative elements that can be arranged and combined to create the desired look and feel of a game's world.

Variables

These are numerical values that can be assigned to various data in-game. A Variable can be HP or the amount of gold from a Treasure Chest.

How to Use Variables

System, Audio and Visuals

BGM (Background Music)

These are ambient sounds that can be used to heighten and create the atmosphere of the game.

Currency

The in-game money used to purchase items, gear, or services.

End Credits

A sequence shown at the conclusion of the game, displaying the names of the game's creators, contributors, and other relevant acknowledgments.

Game Over

The Screen shown when the player fails and the game ends.

MFX (Music Effect)

Short musical jingles used for notifications or achievements in-game.

Nintendo eShop

Nintendo's Digital Storefront for buying Downloadable Content (DLCs).

Starting Party

The initial group of characters the player starts the game with.

Starting Position

The location where the player begins when starting the game.

SFX (Sound Effect)

Sounds tied to actions, such as footsteps or attacks and even opening doors or Treasure Chests.

Title Screen

The opening screen of your game that displays the title and offers options like New Game or Continue.

How to Make a Title Screen and Credit Roll

RPG MAKER WITH Related Guides

Basic Information - RPG MAKER WITH

All Basic Information Guides

All Basic Information Guides
How to Make a Game in 10 Minutes How to Use the Home Screen
How to Use the Editor How to Use Tips
How to Check RAM and Save Data How to Export and Upload Game Assets
How to Play Games Made by Other People List of Common Terms in RPG MAKER WITH
How to Play the Trial Version

Beginner

Intermediate Guide - RPG MAKER WITH

Advanced Guide - RPG MAKER WITH

Author

    Walkthrough Menu

    All rights reserved