RPG MAKER WITH

Event Priorities Explained

Event Priorities control the order in which events take place in any RPG MAKER WITH game. Read on to learn the different levels of event placement and how they affect player movement, interactions, and visual elements within your game.

event priorities top img

Event Priorities control the order in which events take place in any RPG MAKER WITH game. Read on to learn the different levels of event placement and how they affect player movement, interactions, and visual elements within your game.

What is an Event Priority?

Priority Determines the Placement of an Event

priority

To have a better understanding of Event Priority, it's important to understand the concept of tile levels in RPG MAKER WITH. Each tile has different layers. "Below Char" is the ground level where the character moves; "Same as Char" shares the player's level; and "Above Char" refers to the tile level above the player, like the sky or ceiling.

Event Priority determines how an event interacts with the player within the game. For example, if you're setting traps in a dungeon, you would use "Below Char" Priority, because the player has to step on the tile to trigger the event.

How to Make a Boss Dungeon With Traps

Types of Event Priority

Below Char (Below Character)

below char

Below Char Priority level allows the player to walk over the event. This is used during Move events or traps where the player needs to stand on a specific tile to activate the event.

Same as Char (Same as Character)

NPC dialogue

Same as Char is mainly used when an event uses a sprite such as NPC dialogue where the player needs to interact with another sprite in the same tile level.

Above Char (Above Character)

above char

The last option is Above Char. This setting places the event above the player. This Priority option is particularly useful in creating visual effects like an airship hovering above the skies or clouds, which the player can walk underneath.

When to Use Event Priorities?

If It’s Move or Traps - Below Char

ladder

Setting the Priority mainly depends on the type of event you’re creating. For example, use "Below Character" when you want the player to walk over a tile, like placing a ladder using a Move event.

If It Requires Player Action - Same As Char

treasure chest

Anything tangible in the game that can be interacted with the player including NPC and objects should have "Same as Char" Priority. Let's take for example a Treasure Chest Event. Opening a Treasure Chest will require a "Same as Char" Priority because you need the player to interact with a physical object.

If It’s Ceiling or Sky - Above Char

above char

Anything you want to appear above the character is an "Above Char" Priority. This option is ideal for creating a hovering effect or making a sprite look like it's towering over the player.

RPG MAKER WITH Related Guides

Advanced Guide - RPG MAKER WITH

All Advanced Guide Articles

Core Guides
Advanced Guide Part 1 Advanced Guide Part 2
Supplementary Guides
How to Make a Boss Dungeon With Traps How to Make a Puzzle
Advanced Playtesting How to Make Enemies
How to Make Enemy Groups How to Make Different Kinds of Monster Encounters
How to Make a Boss Battle How to Make an Ending
How to Use Common Events How to Use Variables
EXP Curve Explained Status Effect Creation Basics
Animations Guide How to Set an Enemy’s Action Patterns
Event Priorities Explained
Tips and Tricks
How to Switch Battle Views How to Make a Debug Room
How to Make Your Characters Jump Kinds of Games You Can Make With RPG MAKER WITH
Game Design Fundamentals What to Do When You Can’t Make a Good Game

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Intermediate Guide - RPG MAKER WITH

Basic Information - RPG MAKER WITH

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