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Here are the best combos you should use in Stellar Blade. Know what the best combos are, how to learn them, and read on for a list of all the combos!
List of Contents
Onslaught IV | |
---|---|
Command Input | ▶ ▶ ▶ ▶ |
The most useful combo is the Onslaught IV, and is a 5-hit combo alternating between heavy and light attacks. It's effective to most enemies and can easily take most out when you land the fifth hit.
The second and third hits of this combo has a short recovery time, so when an enemy attacks mid combo, it's easy to switch to a guard or a Perfect Dodge.
Rush | Hold |
---|
A helpful move when dealing with a far away enemy is to use a Rush attack. Using this will make Eve rush to the enemy's side and immediately perform an attack.
It is best to remember that Rush Attacks have a cooldown timer before you can perform another one. Its gauge is located just above the Rush icon at the bottom right of the screen.
Rush Chain I | |
---|---|
Command Input | Hold ▶ |
The Rush Chain I combo can be used after succesfully hitting an enemy with a Rush attack. Rush chain I is a series of rapid attacks that deals huge damage to the enemies.
Command Input | Hold ▶ + |
---|
Rush Chain II is a more powerful version of Rush Chain I as it consumes Beta Energy to perform it.
Triplet to Quadruplet | |
---|---|
Command Input | + ▶ + |
Follow up combos are accessible to Beta Skills such as Triplet, Slash, and Shockwave if you press the same buttons again immediately after performing them. However, to have access to these combos, you will have to unlock their advanced versions first, namely: Quadruplet, Crescent Slash, and Cross Wave.
In order to perform these, you will need to have Beta Energy, but the follow up combos do not consume Beta Energy at all so feel free to do the combos whenever you perform a Beta Skill.
Continuous Light Attack Combo | |
---|---|
Command Input | ▶ ▶ ▶ |
Light attacks are not as powerful as the heavy attacks but its advantage is that it can hit rapidly and you can chain up to 4 hits with just using it. This combo is useful against hordes of enemies, especially when you are surrounded by them.
It's fast and since the slashes are horizontal, it also has a wide range, making sure that you hit multiple enemies at once.
Incursion II | |
---|---|
Command Input | ▶ ▶ ▶ |
If an enemy manages to move back or step away during one of your attacks, immediately perform the Incursion II combo.
The last hit of this combo is a Rush attack and will make sure that you maintain close proximity to your enemy.
Combos can be learned through Unlocking Skill Trees by consuming SP.
You can unlock Skill Trees at nearby Camps. There are various combos already learned at the beginning of the game, but there are also powerful locked ones that can be learned, therefore collecting SP is key to unlock them further.
SP, along with EXP can be obtained by defeating enemies. One way to farm SP is by using the chair at a Camp to rest, this will respawn enemies in the area and you can defeat them again for more SP.
Combo | Command Input |
---|---|
Continuous Light Attack | ▶ ▶ ▶ |
Incursion I | ▶ ▶ ▶ |
Incursion II | ▶ ▶ ▶ |
Incursion III | ▶ ▶ ▶ |
Incursion IV | ▶ ▶ ▶ ▶ |
Onslaught I | ▶ ▶ |
Onslaught II | ▶ ▶ ▶ |
Onslaught III | ▶ ▶ Hold ▶ |
Onslaught IV | ▶ ▶ ▶ ▶ |
Rush | Hold |
Rush Chain I | Hold ▶ |
Rush Chain II | Hold ▶ +
Consumes 1 Beta Energy |
Aerial Blow | While in midair |
Combo | Command Input |
---|---|
Counter I | After Perfect Parry, Hold ▶
Consumes 1 Beta Energy |
Counter II | After Perfect Parry, Hold
Consumes 1 Beta Energy |
Counter Chain I | After Counter I, +
Consumes 3 Beta Energy |
Counter Chain II | After Counter II, +
Consumes 3 Beta Energy |
Reflection I | After Perfect Dodge, Hold
Consumes 1 Beta Energy |
Reflection II | After Perfect Dodge, Hold
Consumes 1 Beta Energy |
Chain Reflection I | After Reflection I, +
Consumes 3 Beta Energy |
Chain Reflection II | After Reflection II, +
Consumes 3 Beta Energy |
Quadruplet | + ▶ + |
Crescent Slash | + ▶ + |
Cross Wave | + ▶ + |
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