In RPG MAKER WITH, Quick Events make up the most common type of events that are easy to implement in your game. Read on to learn how to access Quick Events and what kind of Quick Events are available.
In RPG MAKER WITH, Quick Events make up the most common type of Events that are easy to implement in your game. Read on to learn how to access Quick Events and what kind of Quick Events are available.
List of Contents
Some of the most common Events in RPG MAKER WITH can be created quickly using the Quick Event Creation. These include Events like Move (Map Transfer), Door, Treasure Chest, Inn and Switch.
To access these ready-to-use Events, press the ZL Button in the Event Editor screen and select Quick Event Creation.
The Move Event allows characters to transition from one location to another. A square marks where the Event is placed while the destination is set under Location. You can also configure the character's orientation upon arriving at the next location - Up, Down, Left, Right or Retain. The Move Event is commonly used when transitioning between cities or villages.
How to Draw Maps for Specific Locations
The Door Event is similar to the Move Event which enables transition between locations. However, it visually represents this transition by placing a door at the Event location, making this a seamless transition that is best used when entering a building.
The Treasure Chest Event lets you place a chest that players can open to receive items. You can choose an image for the Treasure Chest and the contents that can be placed inside, such as Gold, Items, Weapons, and Armor.
The Inn Event lets you place an Innkeeper and set a price. The main purpose of the Inn Event is to restore the party's HP/MP and return status effects to normal.
The Switch Event allows you to place switches that trigger specific actions, such as a vault door opening, or making objects appear. Switches can also be dialogue changes or triggers for other Events such as an item retrieval mission.
Core Guides | |
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Beginner's Guide Part 1 | Beginner's Guide Part 2 |
Tips and Tricks | |
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Map, Event, and Switch Naming Tips | How to Use the Flood Fill Tool |
Core Guides | |
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Intermediate Guide Part 1 | Intermediate Guide Part 2 |
Tips and Tricks | |
---|---|
How to Make a Switch | How to Use Map Foregrounds and Backgrounds |
How to Change Event Text Color |
Core Guides | |
---|---|
Advanced Guide Part 1 | Advanced Guide Part 2 |
How to Use Quick Events
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