This guide covers all the holes found in Ridgerock Lake, a course in Mario Golf: Super Rush. Check this walkthrough to learn about the different hazards, obstacles, and weather conditions found on this course as well as tips and strategies for each hole!
List of Contents
|Ridgerock Lake Course Map|
|Description:||A windy course featuring steep cliffs and a majestic lake.|
|How to Unlock||Play 18 Holes on Bonny Greens.|
•Windy: Changes the direction of the shot depending on wind speed.
Hole 1 has Brolders rolling around which can hit you while aiming for a shot, but they are avoidable with proper aiming. For stroke 1, use the Driver to hit the ball up to the Fairway near the bunker to the left. Next, use the 7I to land on the Green for stroke 2 and putt in on stroke 3 for a Birdie.
Hole 2 is a short distance hole. Rather than curving the shot around the bend, aim straight for the hole with the 4H. Account for wind, put backspin on the ball, and with luck you can get a hole-in-one. If it misses, you can go for a Birdie on stroke 2.
Hole 3 also has Brolders rolling aound, so be careful not to land too close to them. On stroke 1, hit the ball up to the Fairway near the first bunker on the left. On stroke 2, use a special shot and aim to the right of the large rock to land on the Green. On stroke 3, go for an Eagle Putt.
There is a Ty-Foo about halfway through the course, so on stroke 1, use the Driver to land just short of the Ty-Foo's wind and put backspin on the ball since there is a big downhill slope. Use stroke 2 to land on the Green, and stroke 3 for a Birdie Putt.
For stroke 1, you will want to use the Driver and curve your shot to the right, being careful of the tree to your right. If done correctly, your shot will land on the Fairway just before the small bridge. Use the Driver again on stroke 2 to land on the Green, and stroke 3 for a Birdie Putt.
Hole 6 is another short distance hole with two Ty-Foos to your left. Aim straight for the hole with the 5H, and your shot should go right over the wind streams regardless of timing. Go for the Birdie Putt on stroke 2.
This hole has 2 Ty-Foos to avoid. Aim your first stroke with the Driver so that it lands past the bridge and just short of the second Ty-Foo's wind. Use the 4H on stroke 2 to land on the Green, and stroke 3 for a Birdie Putt.
Aim straight down the Fairway with the Driver for the first stroke landing just short of the first Ty-Foo. On stroke 2, use the Driver again to make it past the second Ty-Foo. On stroke 3, use the PW to land on the Green, and stroke 4 will be a Birdie Putt.
If your character has enough power, curve stroke 1 to the left slightly so that it lands just beyond the first Ty-Foo. On stroke 2, you should be able to make it to the Green and go for the Eagle Putt on stroke 3.
Hole 9 has 2 groups of Brolders rolling around which can be interrupt you while aiming, so aim your first shot with the Driver a bit to the right for a better chance of avoiding the first group. Next, use the 5W and aim for the Green on stroke 2, and go for the Birdie on stroke 3.
Aim your first shot with the Driver so that it lands just past the first group of Brolders. On stroke 2, use the 3W and be careful of the trees on both sides. Thread the needle between the trees and land on the Green being careful not to land in the Bunker. Carefully aim your next putt for a Birdie.
Hole 11 is a short distance hole, so aim witht the 5H, check the weather conditions and take aim. It's possible to score a hole-in-one here, so give it your best shot. If not take the Birdie Putt on stroke 2.
Hole 12 has Brolders that aren't too difficult to avoid, but there are also bridges that could potentially block shots to watch out for. With the Diver and enough power, hit the ball past the first group of Brolders on stroke 1 to land just under the first bridge. On stroke 2, use a special shot to land on the Green and go for an Eagle Putt on stroke 3.
Use the Driver on stroke 1 to land on the patch of Fairway to the right for stroke 1. Use the 8I to land on the Green for stroke 2, and go for the Birdie on stroke 3.
On stroke 1, aim for the tornado straight ahead with the Driver to land on the Fairway above. Next, use the 5W to land on the Green for stroke 2, being careful of the Ty-Foo near the hole. Get the Birdie on stroke 3 with a careful putt.
If you are using a character with a high power stat, you can aim to the right of the large rock and make it onto the Green on stroke 1. Then stroke 2 is an easy chance at an Eagle Putt.
Hole 15 is another short distance hole, but the Ty-Foos near the hole make going for a hole-in-one even more unlikely to succeed than it already is. Aim to barely get on the Green with your first stroke and go for a Birdie Putt on stroke 2.
On stroke 1, use the Driver to land on the Fairway near the bunker to the left. On stroke 2, use the 4H and aim for the tornado, curving your shot to the right while avoiding the Ty-Foo's wind streams. If done correctly, you will land on the Green or the Fairway. Make a careful Birdie Putt on stroke 3.
Use the Driver to shoot through the split tree to the left on stroke 1, landing on the Fairway just beyond it. Don't worry about the Ty-Foo near the split tree, the height of the shot avoids the Ty-Foo completely. On stroke 2 use the Driver again to aim for the Green, and stroke 3 will be another Birdie Putt.
If you have a character with enough power, or the wind is on your side, aim for the section of Fairway with no Brolders straight ahead on stroke 1. For stroke 2, use the 5W and aim left around the corner of the mountain. For stroke 3, use the 4H to land on the Green, and stroke 4 for a Birdie Putt to end the course.
Bowser's special shot can also make it to the Green from stroke 2, giving you a chance at an Eagle Putt on stroke 3.
|Obstacles and Hazards|
|Water Hazard||If your shot lands in the water, your score will get a +1 in addtion to a penalty shot.
Appears on hole 4, 5, 6, 7, 8, 9.
|Trees||Trees can stand in the way of your shot.|
|Bunkers||Landing in a bunker will hinder your control and will require more power in the next shot to get back out.
Appears on hole 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 16, 17, 18.
|Brolders||Brolders may hit you interrupting your shot giving a +1 to your score.
Appears on hole 1, 3, 9, 10, 12, 13, 14, 15, 16, 18.
|Ty-Foos||Ty-Foos can blow your shot off course with their powerful breath.
Appears on hole 4, 6, 7, 8, 12, 13, 14, 15, 16, 17.
|Rookie Course||Bonny Greens||Ridgerock Lake|
|Balmy Dunes||Wildweather Woods||Bowser Highlands|
|New Donk City||Blustery Basin||Spiky Palms|
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