This guide covers all the holes found in Bonny Greens, a course in Mario Golf: Super Rush. Check this walkthrough to learn about the different hazards, obstacles, and weather conditions found on this course as well as tips and strategies for each hole!
List of Contents
|Bonny Greens Course Map|
|Description:||A classic course featuring rolling hills and beautiful scenery.|
|How to Unlock||Already Available|
•Windy: Changes the direction of the shot depending on wind speed.
•Rainy: When the ground is wet, the ball won't roll as far as usual.
On stroke 1, use the Driver and have the ball land on the Fairway near the middle bunker. On stroke 2, use the 4H, check the wind, set the power appropriately, and you may get an Eagle here. If it misses, you'll be in a good position for a Birdie Putt on stroke 3.
Hole 2 is a short distance hole, so use the 6I for a potential hole-in-one, or at least put yourself in a good position for a Birdie on stroke 2.
Use the Driver to land the ball on the Fairway near the second bunker on the left for stroke 1. For stroke 2, hit the ball up to the Fairway past the 3rd bunker on the left and be careful of the tree to your left. On stroke 3, use the PW with a standard shot and set the power gauge to land it on the Green. If you cannot get an Eagle with careful aiming, on stroke 4, get a Birdie with a calculated putt.
Alternatively, if you are using a character with a high power stat such as Bowser, aim to the left so that you land on the long strip of fairway off to the side on stroke 1. On stroke 2 use a special shot to make it to the Green, and go for an Eagle Putt on stroke 3.
On stroke 1, shoot straight down the Fairway with the Driver landing next to the first bunker. On stroke 2, be careful of the tree to the right and use the 5H for a potential Eagle, or to position yourself on the Green for stroke 3. On stroke 3, carefully aim a putt for a Birdie.
For the first stroke, use the Driver and you should land near the first bunker on the left. On stroke 2, aim for the Green with the Driver for better control and set the power gauge, being careful not to overshoot the hole. For stroke 3, take the Birdie Putt.
Hole 6 is a short distance hole, so aim carefully with the 7W, account for wind and weather conditions, putt backspin on the ball with the B button, and shoot carefully. Best case scenario, you'll get a hole-in-one. If not, you should be in a good position for a Birdie on stroke 2.
Use the Driver on stroke 1 to hit the ball up to the Fairway near the first bunker on the left. On stroke 2, use the 6I to hit the ball up to the Green, and take the Birdie Putt on stroke 3.
On stroke 1, Use the driver and aim for the Fairway between the two trees. Use the 6I to hit the ball up to the Green on stroke 2 and take the Birdie Putt on stroke 3.
Hit the ball up to the Fairway near the first bunker on the left with the Driver for stroke 1. On stroke 2, use the Driver to hit the ball over the water and land on the Fairway. On stroke 3, use the SW with a standard shot for a chance at an Eagle, or to simply land on the Green. On stroke 4, it's time for another Birdie Putt.
If the character you are using has a high power stat, you can get as far as the bunker near the water on stroke 1. On stroke 2, use a special shot to land on the Green or get a lucky Albatross.
Aim for the Fairway near the bunker on the right for stroke 1. On stroke 2, use the 5H and aim carefully for a chance at an Eagle here, or simply to land on the Green. For stroke 3, take a careful Birdie Putt.
On stroke 1, use the Driver to hit the ball straight down the Fairway, being mindful of the bunkers on either side. On stroke 2, use the 5H to land on the Green, being careful not to overshoot the hole. On stroke 3, take another Birdie.
Don't take the path that curves, which is highlighted on green on the minimap. Instead, take the straightforward path to the right that is colored grey on the minimap. Use your first stroke to get your ball onto that path, then your second stroke to get your ball onto the green. Doing so will allow you to putt for an Eagle.
Take a straight shot down the Fairway at full power with the Driver for stroke 1. On stroke 2, use the 3W to land on the Green, setting the power carefully as to not overshoot the hole. Additionally, we recommend to put backspin on the ball using the B button when setting the power so that you don't end up in the bunker. Go for another Birdie shot on stroke 3.
Hole 14 is a short distance hole, so use the 7W, account for the weather conditions, be mindful of the tree to the right, and it's possible to get a hole-in-one here. If not, take the Birdie Putt on stroke 2.
Hole 15 is a fairly straight shot, so prioritizing power here is pretty safe. Use the Driver and aim for the Fairway past the first set of bunkers to the right on stroke 1. On stroke 2, use the 3W to land on the Green. Take another Birdie on the 3rd stroke.
Hole 16 is a short distance hole surrounded by bunkers, so be careful not to overshoot. Use the 4H, account for wind, and put backspin on the ball to make sure the ball stays on the Green. With careful aim, it's possible to score a hole-in-one, but you'll be in a good position for a Birdie if that misses. When putting, be aware that rainy weather causes the ball's roll distance to decrease.
For stroke 1, use the Driver and hit the ball up to the Fairway near the bunker to the right. On stroke 2, use the 5W to land on the Green, being careful of the tree on the left. Get another Birdie on stroke 3.
Hole 18 is quite far, so prioritize power shots with the Driver. Hit the ball straight down the Fairway with the Driver on stroke 1. Use the Driver again on stroke 2 to hit the ball up to the Fairway near the bunker to the left. On stroke 3, use the SW to land on the Green, or potentially score an Eagle. On stroke 4, score a Birdie to end the course.
If you are using a character with a high power stat, on stroke 2, use a special shot to make it onto the Green and go for the Eagle Putt on stroke 3.
|Obstacles and Hazards|
|Water Hazard||If your shot lands in the water, your score will get a +1 in addtion to a penalty shot.
Appears on hole 9, 18.
|Trees||Trees can stand in the way of your shot.
Appears on all holes of the Bonny Greens Course.
|Bunkers||Landing in a bunker will hinder your control and will require more power in the next shot to get back out.
Appears on all holes of the Bonny Greens Course.
|Sheep||Sheep can block shots if your if you land too close to them.|
|Rookie Course||Bonny Greens||Ridgerock Lake|
|Balmy Dunes||Wildweather Woods||Bowser Highlands|
|Battle Golf Stadium Courses|
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