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This is the front page for all Safi'jiiva Weapons obtained from The Safi'jiiva Siege Event in Monster Hunter World (MHW). Read on to see general information, links to Safi'jiiva Weapon lists, how to upgrade Safi'jiiva Weapons, and more.
List of Contents
All Safi'jiiva Articles | ||
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Safi'jiiva Weakness & Strategy | Safi'jiiva Weapons | Safi'jiiva Armor ⍺+ | β+ |
The Safi'jiiva Siege is a limited-time event available in the Gathering Hub of Seliana. This siege is a session-wide effort - meaning multiple squads can participate and contribute to the overall success of the siege.
Hunters will be rewarded with Dracolite and unidentified Safi'jiiva weapons with one random awakened ability. The amount and overall quality of rewards depend on how successful the Siege was conducted.
Hunters can also acquire Safi'jiiva weapons via Awakening Alchemy at the Elder Melder using Safi'jiiva materials.
Safi Alchemy guarantees up to 3 random Safi'jiiva weapons. Each alchemy slot requires 100 points worth in materials. All Safi'jiiva weapons acquired this way will also have one random awakened ability
Charge Blade | Dual Blades | Long Sword | Sword & Shield |
Switch Axe | Insect Glaive | Hunting Horn | Great Sword |
Lance | Gunlance | Hammer | Bow |
Heavy Bowgun | Light Bowgun |
Awakening is the process of infusing your Safi'jiiva weapon with awakened abilities using Dracolite Shards. All Safi'jiiva weapons have five awakened slots and abilities within these slots can be changed using Dracolite Shards.
A Safi'jiiva weapon's awakened level is determined by its awakened abilities. An awakened ability increases the awakened level relative to its ability level.
Here is an example:
Attack Increase III increases the weapon's awakened level by three. Attack Increase V increases the weapon's awakened level by five. |
Pre-Awakened Safi'jiiva Weapon (Level 1-22) | Awakened Safi'jiiva Weapon (Level 23+) |
A Safi'jiiva weapon is considered Awakened once it achieves Awakened Level 23 or higher. Its appearance will also change.
Simply head over to the smithy and select the Upgrade Equipment option. Choose the Safi'jiiva weapon you want to awaken.
Hunters can use Dracolite acquired from the Safi'jiiva Siege or Recon missions to awaken their chosen weapon.
Hunters can obtain four different types of Dracolite, with each type contributing a specific amount of points towards the weapon's Manifestation Bar.
Below is a list containing the types of Dracolite available and their respective points:
Dracolite Type | Points |
---|---|
Dracolite Shard | 1 Point |
Dracolite | 5 Points |
Large Dracolite | 20 Points |
Rigid Dracolite | 50 Points |
Note: Excess points during an upgrade attempt will be accounted for in the next upgrade bar. |
Once the Manifestation Bar fills up, Hunters will be given a selection of three abilities to choose from. Hunters can overwrite an existing ability with a new one or place the new ability in a vacant ability slot.
In the event that all three abilities are not to the hunter's liking, the hunter can choose to Store Potential instead. This is a stacking feature and will increase the chances of yielding higher-quality abilities for the next upgrade attempt.
A Safi'jiiva weapon's stored potential will reset to zero once the hunter selects a new ability.
These are Awakened Abilities that can be awakened by all weapon types:
Awakened Abilities | |||
---|---|---|---|
Attack Increase I | Element Increase I | Defense Increase I | |
Attack Increase II | Element Increase II | Defense Increase II | |
Attack Increase III | Element Increase III | Defense Increase III | |
Attack Increase IV | Element Increase IV | Defense Increase IV | |
Attack Increase V | Element Increase V | Defense Increase V | |
Affinity Increase I | Sharpness Increase I | Slot Upgrade I | |
Affinity Increase II | Sharpness Increase II | Slot Upgrade II | |
Affinity Increase III | Sharpness Increase III | Slot Upgrade III | |
Affinity Increase IV | Sharpness Increase IV | Slot Upgrade IV | |
Affinity Increase V | Sharpness Increase V | ||
Note: Tier V abilities can be upgraded to their tier VI versions! However, only one tier VI ability can exist in a single weapon. Hunters who choose a new tier VI ability will automatically downgrade the previous one back to tier V. |
These are Awakened Abilities exclusive to specific weapon types:
Elemental Safi'jiiva Charge Blades have Power Element Phials by default. Hunters can roll for the Impact Phial Awakened Ability to change the Phial type of your elemental Charge Blade.
Safi'jiiva Insect Glaives can change their default Kinsect Bonus with these awakened abilities:
Special Weapon Abilities | |
---|---|
Spirit & Strength | Strength & Healing |
Safi'jiiva Switch Axes can change their phial types with these awakened abilities:
Special Weapon Abilities | ||
---|---|---|
Element Phial | Exhaust Phial IV | Exhaust Phial V |
Safi'jiiva Hunting Horns can change their preset melodies with these awakened abilities:
Special Weapon Abilities | ||
---|---|---|
Attack Melody I | Stamina Melody I | Element Melody I |
Attack Melody II | Stamina Melody II | Element Melody II |
Attack Melody III | Stamina Melody III | Element Melody III |
Attack Melody IV | Stamina Melody IV | Element Melody IV |
Earplugs Melody I | Abnormal Status Melody I |
Safi'jiiva Gunlances can change their shelling types with these awakened abilities:
Special Weapon Abilities | ||
---|---|---|
Wide Shelling I | Normal Shelling I | Long Shelling I |
Wide Shelling II | Normal Shelling II | Long Shelling II |
Safi'jiiva Bows can use status coatings with the following awakened abilities:
Special Weapon Abilities | ||
---|---|---|
Status Coating I | Status Coating II | Status Coating III |
Safi'jiiva Bowguns can have their ammunition types adjusted with these awakened abilities:
Special Weapon Abilities | |||
---|---|---|---|
Normal Capacity I | Pierce Capacity I | Spread Capacity I | Elemental Capacity I |
Normal Capacity II | Pierce Capacity II | Spread Capacity II | Elemental Capacity II |
Normal Capacity III | Pierce Capacity III | Spread Capacity III | Elemental Capacity III |
Recoil Supressor | Deviation Supressor | Reload Assist |
Hunters can also have one monster set bonus as an awakened ability infused to a Safi'jiiva weapon:
Monster Essences | ||
---|---|---|
Anjanath Essence | Artian Essence | Barioth Essence |
Bazel Essence | Brachydios Essence | Diablos Essence |
Glavenus Essence | Hazak Essence | Ishvalda Essence |
Jho Essence | Kirin Essence | Kushala Essence |
Legiana Essence | Lune Essence | Namielle Essence |
Nargacuga Essence | Nergigante Essence | Odogaron Essence |
Rajang Essence | Ratahalos Essence | Sol Essence |
Teostra Essence | Tigrex Essence | Uragaan Essence |
Velkhana Essence | Zinogre Essence | Zorah Essence |
Hunters have the option to salvage existing Safi'jiiva weapons in exchange for Dracolite via the Elder Melder's Sealing Alchemy. The amount and quality of Dracolite hunters receive are relative to the salvaged weapon's Awakened Level.
Equipment & Skills | |||
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Decorations | Palico Equipment | Pendants | Best Builds | Monsters & Materials |
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Assigned Quests | Optional Quests | Event Quests | Maps | Other |
Beginner Guides | Guiding Lands | Updates | Characters |
Furnitures | Iceborne Guides | Tier Lists | Message Boards |
Safi'jiiva Weapons (Awakened Weapons)
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