Monster Hunter World (MHW)

Safi'jiiva Weapons (Awakened Weapons)

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This is the front page for all Safi'jiiva Weapons obtained from The Safi'jiiva Siege Event in Monster Hunter World (MHW). Read on to see general information, links to Safi'jiiva Weapon lists, how to upgrade Safi'jiiva Weapons, and more.

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How To Obtain Safi'jiiva Weapons

The Safi'jiiva Siege

Safi
The Safi'jiiva Siege is a limited-time event available in the Gathering Hub of Seliana. This siege is a session-wide effort - meaning multiple squads can participate and contribute to the overall success of the siege.

Hunters will be rewarded with Dracolite and unidentified Safi'jiiva weapons with one random awakened ability. The amount and overall quality of rewards depend on how successful the Siege was conducted.

Melding

Elder Melder
Hunters can also acquire Safi'jiiva weapons via Awakening Alchemy at the Elder Melder using Safi'jiiva materials.

Safi Alchemy

Safi
Safi Alchemy guarantees up to 3 random Safi'jiiva weapons. Each alchemy slot requires 100 points worth in materials. All Safi'jiiva weapons acquired this way will also have one random awakened ability

Safi'jiiva Weapon Lists

Charge Blade IconCharge Blade Dual BladesIconDual Blades Long SwordIconLong Sword Sword and Shield IconSword & Shield
Switch Axe IconSwitch Axe Insect Glaive IconInsect Glaive Hunting Horn IconHunting Horn Great SwordIconGreat Sword
Lance IconLance Gunlance IconGunlance Hammer IconHammer Bow IconBow
Heavy Bowgun IconHeavy Bowgun Light Bowgun IconLight Bowgun

Safi'jiiva Awakening

What is Awakening?

Awakened Abilities
Awakening is the process of infusing your Safi'jiiva weapon with awakened abilities using Dracolite Shards. All Safi'jiiva weapons have five awakened slots and abilities within these slots can be changed using Dracolite Shards.

Awakened Level

A Safi'jiiva weapon's awakened level is determined by its awakened abilities. An awakened ability increases the awakened level relative to its ability level.

Here is an example:

Attack Increase III increases the weapon's awakened level by three.
Attack Increase V increases the weapon's awakened level by five.

Fully Awakened

Pre-Awakened Weapon.pngPre-Awakened Safi'jiiva Weapon (Level 1-22) Fully Awakened Weapon.pngAwakened Safi'jiiva Weapon (Level 23+)

A Safi'jiiva weapon is considered Awakened once it achieves Awakened Level 23 or higher. Its appearance will also change.

How to Awaken Safi'Jiiva Weapons

Visit The Smithy

Smithy Upgrade
Simply head over to the smithy and select the Upgrade Equipment option. Choose the Safi'jiiva weapon you want to awaken.

Upgrade Your Chosen Weapon

Upgrade Using Dracolite

Safi Awakening.png
Hunters can use Dracolite acquired from the Safi'jiiva Siege or Recon missions to awaken their chosen weapon.

Hunters can obtain four different types of Dracolite, with each type contributing a specific amount of points towards the weapon's Manifestation Bar.

Below is a list containing the types of Dracolite available and their respective points:

Dracolite Type Points
Dracolite Shard 1 Point
Dracolite 5 Points
Large Dracolite 20 Points
Rigid Dracolite 50 Points
Note:
Excess points during an upgrade attempt will be accounted for in the next upgrade bar.

Choose An Ability or Store Potential

Safi Awakening 2.png
Once the Manifestation Bar fills up, Hunters will be given a selection of three abilities to choose from. Hunters can overwrite an existing ability with a new one or place the new ability in a vacant ability slot.

In the event that all three abilities are not to the hunter's liking, the hunter can choose to Store Potential instead. This is a stacking feature and will increase the chances of yielding higher-quality abilities for the next upgrade attempt.

A Safi'jiiva weapon's stored potential will reset to zero once the hunter selects a new ability.

Safi'jiiva Awakened Abilities List

Common Safi'jiiva Abilities

These are Awakened Abilities that can be awakened by all weapon types:

Awakened Abilities
Attack Increase I Element Increase I Defense Increase I
Attack Increase II Element Increase II Defense Increase II
Attack Increase III Element Increase III Defense Increase III
Attack Increase IV Element Increase IV Defense Increase IV
Attack Increase V Element Increase V Defense Increase V
Affinity Increase I Sharpness Increase I Slot Upgrade I
Affinity Increase II Sharpness Increase II Slot Upgrade II
Affinity Increase III Sharpness Increase III Slot Upgrade III
Affinity Increase IV Sharpness Increase IV Slot Upgrade IV
Affinity Increase V Sharpness Increase V
Note:
Tier V abilities can be upgraded to their tier VI versions! However, only one tier VI ability can exist in a single weapon.
Hunters who choose a new tier VI ability will automatically downgrade the previous one back to tier V.

Special Weapon Abilities

These are Awakened Abilities exclusive to specific weapon types:

Charge Blade

Elemental Safi'jiiva Charge Blades have Power Element Phials by default. Hunters can roll for the Impact Phial Awakened Ability to change the Phial type of your elemental Charge Blade.

Insect Glaive

Safi'jiiva Insect Glaives can change their default Kinsect Bonus with these awakened abilities:

Special Weapon Abilities
Spirit & Strength Strength & Healing

Switch Axe

Safi'jiiva Switch Axes can change their phial types with these awakened abilities:

Special Weapon Abilities
Element Phial Exhaust Phial IV Exhaust Phial V

Hunting Horn

Safi'jiiva Hunting Horns can change their preset melodies with these awakened abilities:

Special Weapon Abilities
Attack Melody I Stamina Melody I Element Melody I
Attack Melody II Stamina Melody II Element Melody II
Attack Melody III Stamina Melody III Element Melody III
Attack Melody IV Stamina Melody IV Element Melody IV
Earplugs Melody I Abnormal Status Melody I

Gunlance

Safi'jiiva Gunlances can change their shelling types with these awakened abilities:

Special Weapon Abilities
Wide Shelling I Normal Shelling I Long Shelling I
Wide Shelling II Normal Shelling II Long Shelling II

Bow

Safi'jiiva Bows can use status coatings with the following awakened abilities:

Special Weapon Abilities
Status Coating I Status Coating II Status Coating III

Light and Heavy Bowguns

Safi'jiiva Bowguns can have their ammunition types adjusted with these awakened abilities:

Special Weapon Abilities
Normal Capacity I Pierce Capacity I Spread Capacity I Elemental Capacity I
Normal Capacity II Pierce Capacity II Spread Capacity II Elemental Capacity II
Normal Capacity III Pierce Capacity III Spread Capacity III Elemental Capacity III
Recoil Supressor Deviation Supressor Reload Assist

Monster Essence

Hunters can also have one monster set bonus as an awakened ability infused to a Safi'jiiva weapon:

Monster Essences
Anjanath Essence Artian Essence Barioth Essence
Bazel Essence Brachydios Essence Diablos Essence
Glavenus Essence Hazak Essence Ishvalda Essence
Jho Essence Kirin Essence Kushala Essence
Legiana Essence Lune Essence Namielle Essence
Nargacuga Essence Nergigante Essence Odogaron Essence
Rajang Essence Ratahalos Essence Sol Essence
Teostra Essence Tigrex Essence Uragaan Essence
Velkhana Essence Zinogre Essence Zorah Essence

Salvaging Safi'jiiva Weapons

Sealing Alchemy
Hunters have the option to salvage existing Safi'jiiva weapons in exchange for Dracolite via the Elder Melder's Sealing Alchemy. The amount and quality of Dracolite hunters receive are relative to the salvaged weapon's Awakened Level.

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