What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
This is a walkthrough for the boss fight Seymour Flux from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Flux , including Seymour Flux 's stats and other useful information.
List of Contents
Name | Seymour Flux | ||
---|---|---|---|
HP(Overkill) | 70000(3500) | MP | 512 |
AP(Overkill) | 10000(15000) | Gil | 6000 |
Drop (7/8) | Lv. 4 Key Sphere | Drop (1/8) | Lv. 4 Key Sphere |
steal (3/4) | Elixir 1 | Steal (1/4) | Elixir 1 |
Abilities | Banish | Lance of Atrophy | |
Reflect | Flare | ||
Protect | Dispell (All) | ||
Srength | 30 | Agility | 38 |
---|---|---|---|
Defense | 40 | Luck | 15 |
Magic | 15 | Evasion | 0 |
Magic Defense | 40 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | 50 | GUARD |
Poison | Petrify | Slow |
90 | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | GUARD |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 2-4 |
---|---|
Weapon and Armor Ability Drops | 1-2 |
Weapon Ability Drops | |
Piercing | Dark Strike |
Armor Ability Drops | |
SOS Shell |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Name | Mortiorchis | ||
---|---|---|---|
HP(Overkill) | 4000 | MP | 512 |
AP(Overkill) | - | Gil | - |
Drop (7/8) | - | Drop (1/8) | - |
steal (3/4) | - | Steal (1/4) | - |
Abilities | |||
none |
Srength | 40 | Agility | 38 |
---|---|---|---|
Defense | 100 | Luck | 15 |
Magic | 40 | Evasion | 0 |
Magic Defense | 1 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | GUARD |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Mortiorchis does not drop any equipments.
Similar to his 2nd battle, Seymour Flux has 3 phases with varying moves. Learning what to do during each phases is the key to victory.
Overdrives | All Aeon's Overdrive Should be Ready. |
---|---|
Items | Holy Water or Remedies |
Magics | Bio |
Mortiorchis | |
---|---|
Full Life (Phase 1) |
Revives its target to full health Mortiorchis will use this against targets with the Zombie status to inflict instant death. |
Cross Cleave (Phase 1) |
Damages the whole party and inflicts delay. |
(Slowga) | Slows all enemies |
Mortibsorption | Drains HP from Seymour equal to its max HP when its HP falls below 0. It's Max Hp gets reduced by 1000 whenever it dies. |
Total Annihilation | Deals Massive damage to the whole party. Seymour will be idle for several turns before this move is used. |
Seymour | |
---|---|
Lance of Atrophy (phase 1) |
Damages its target and inflicts zombie. |
Banish | Ejects its target only used against Aeons. |
Dispel | Removes positive status effects on its target. |
Flare (phase 2) |
Deals massive damage to its target uses on itself when it has reflect up to bounce it to your party. |
Reflect (phase 2) |
Reflects all magics except Dispel and Ultima. |
Protect | Reduces physical damage taken. |
Make Lulu use Bio on Seymour (extremely important). Don't buff your team yet, Seymour will use the Lance of Atrophy Full-Life combo to instantly kill one member. If your characters are fast enough, use Holy Water to remove the zombie status then buff your team. If not,revive the fallen character then bring out Tidus for Hastega.
When seymour dispels your party, Seymour will use Cross Cleave. It severely damages the team and inflicts delay. Have everyone use guard when Seymour's turn is about to come to survive the damage. Do not reapply buffs, guard instead.
Seymour will cast Reflect on himself, Mortiorchis will then use Flare on Seymour to bounce it back to your party. Mortiorchis will keep using Flare unless Seymour charges for Total Annihilation. use Yuna's Dispel to remove the reflect and make Mortiorchis use Flare on Seymour damaging him instead. Keep on hacking away at Seymour until he switches to Phase 3.
Seymour's Strongest move will be used during Phase 3. It will be used after Seymour Charges up. Bring out your most durable characters then use Kimahri's Mighty Guard(obtained from Biran) to survive the damage. If everyone dies despite the protection then grinding for more stats will be necessary.
Another way is to use haste on Yuna then summon your Aeons. Seymour will delay Total Annihilation to banish the Aeon everytime they're summoned. A goodway to use this strategy is if all Aeons' Overdrive are maxed out. Summon the Aeon, use its overdrive, then let Seymour Banish it. Repeat this for all the other Aeons until Seymour falls.
Arena Area Conquest Monsters | Stratoavis | Malboro Menace |
---|---|
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | Ultima Weapon | Omega Weapon |
---|---|
Arena Species Conquest Monsters | Fenrir | Ornitholestes |
---|---|
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | Earth Eater | Greater Sphere |
---|---|
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | Dark Valefor | Dark Ifrit |
---|---|
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
How to beat Seymour Flux Tips and Guide
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
©SQUARE ENIX CO., LTD. All Rights Reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
I haven’t tested it yet, but it seems that if you use Yojimbo’s overdrive, it one shots him