How to beat Seymour Flux | Final Fantasy X

How to Beat Seymour Flux Boss Fight
This is a walkthrough for the boss fight Seymour Flux from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Flux , including Seymour Flux 's stats and other useful information.

Seymour Flux Information

Seymour Flux Basic Information

Name Seymour Flux
HP(Overkill) 70000(3500) MP 512
AP(Overkill) 10000(15000) Gil 6000
Drop
(7/8)
Lv. 4 Key Sphere Drop
(1/8)
Lv. 4 Key Sphere
steal
(3/4)
Elixir 1 Steal
(1/4)
Elixir 1
Weapon & Armor slots 2-4 No. of abilities 1-2
Abilities
Banish Lance of Atrophy
Reflect Flare
Protect Dispell (All)

Seymour Flux Stats

Srength 30 Agility 38
Defense 40 Luck 15
Magic 15 Evasion 0
Magic Defense 40 Accuracy 100

Seymour Flux Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Seymour Flux Status Resistances

Sleep Silence Darkness
GUARD 50 GUARD
Poison Petrify Slow
90 GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
0 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4
Weapon Ability Drops
Piercing Dark Strike
Armor Ability Drops
SOS Shell

Seymour Flux Boss Battle Guide

Start of Battle

It is advisable to prepare your Aeon's Overdrive for this battle.
Make Lulu use Bio on Seymour. Don't buff your team yet, Seymour will use the Lance of Atrophy Full-Life combo to instantly kill one member. Revive the fallen character then bring out Tidus for Hastega.

Combo 1 Instant KO

Seymour will use Lance of Atrophy, to Damage a member, The damage is not a big deal but it inflicts the Zombie status and Mortiorchis will follow up with Full-Life to instantly kill the member.

Combo 2 Teamwide Damage

Seymour will prepare the combo with Dispel, removing all buffs from your team. While it might be appealing to reapply haste to your party members, Guard instead as Cross Cleave deals massive damage to everyone and might result in a Game Over.

Combo 3 Flare

Seymour will cast Reflect on himself, Mortiorchis will then use Flare on Seymour to bounce it back to your party. Mortiorchis will keep using Flare unless Seymour charges for Total Annihilation. use Yuna's Dispel to remove the reflect and make Mortiorchis use Flare on Seymour damaging him instead.

Total Annihilation

Seymour's Strongest move. It will be used after Seymour Charges up. Bring out your most durable characters then use Kimahri's Mighty Guard(obtained from Biran) to survive the damage. Another way is to use haste on Yuna then summon your Aeons. Seymour will delay Total Annihilation to banish the Aeon.This strategy can still used to delay Total Annihilation giving your team more time to damage Seymour and possibly finish the battle.

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Penance

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