How to beat Seymour Flux Tips and Guide | FFX

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Final Fantasy X How to Beat Seymour Flux
This is a walkthrough for the boss fight Seymour Flux from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Flux , including Seymour Flux 's stats and other useful information.

Seymour Flux Information

Seymour Flux Basic Information

Seymour Flux Details
Name Seymour Flux
HP(Overkill) 70000(3500) MP 512
AP(Overkill) 10000(15000) Gil 6000
Drop
(7/8)
Lv. 4 Key Sphere Drop
(1/8)
Lv. 4 Key Sphere
steal
(3/4)
Elixir 1 Steal
(1/4)
Elixir 1
Abilities
Banish Lance of Atrophy
Reflect Flare
Protect Dispell (All)

Seymour Flux Stats

Seymour Flux's stats
Srength 30 Agility 38
Defense 40 Luck 15
Magic 15 Evasion 0
Magic Defense 40 Accuracy 100

Seymour Flux Elemental Resistances

Elemental Resistances
Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Seymour Flux Status Resistances

Status Resistances
Sleep Silence Darkness
GUARD 50 GUARD
Poison Petrify Slow
90 GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
0 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4

Seymour Flux Equipment Ability Drops

Equipment Ability Drops
Weapon & Armor slots 2-4
Weapon and Armor Ability Drops 1-2
Weapon Ability Drops
Piercing Dark Strike
Armor Ability Drops
SOS Shell

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

Mortiorchis Information

Mortiorchis Basic Information

Mortiorchis Details
Name Mortiorchis
HP(Overkill) 4000 MP 512
AP(Overkill) - Gil -
Drop
(7/8)
- Drop
(1/8)
-
steal
(3/4)
- Steal
(1/4)
-
Abilities
none

Mortiorchis Stats

Mortiorchis's stats
Srength 40 Agility 38
Defense 100 Luck 15
Magic 40 Evasion 0
Magic Defense 1 Accuracy 100

Mortiorchis Elemental Resistances

Elemental Resistances
Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Mortiorchis Status Resistances

Status Resistances
Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
0 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4

Mortiorchis Equipment Ability Drops

Equipment Ability Drops

Mortiorchis does not drop any equipments.

Seymour Flux Boss Battle Guide

Details

Similar to his 2nd battle, Seymour Flux has 3 phases with varying moves. Learning what to do during each phases is the key to victory.

Preparation

Overdrives All Aeon's Overdrive Should be Ready.
Items Holy Water or Remedies
Magics Bio

Moveset

Mortiorchis
Full Life
(Phase 1)
Revives its target to full health
Mortiorchis will use this against targets with the Zombie status to inflict instant death.
Cross Cleave
(Phase 1)
Damages the whole party and inflicts delay.
(Slowga) Slows all enemies
Mortibsorption Drains HP from Seymour equal to its max HP when its HP falls below 0.
It's Max Hp gets reduced by 1000 whenever it dies.
Total Annihilation Deals Massive damage to the whole party.
Seymour will be idle for several turns before this move is used.
Seymour
Lance of Atrophy
(phase 1)
Damages its target and inflicts zombie.
Banish Ejects its target
only used against Aeons.
Dispel Removes positive status effects on its target.
Flare
(phase 2)
Deals massive damage to its target
uses on itself when it has reflect up to bounce it to your party.
Reflect
(phase 2)
Reflects all magics except Dispel and Ultima.
Protect Reduces physical damage taken.

Phase 1 Strategy

How to Beat Seymour Flux Boss Fight
Make Lulu use Bio on Seymour (extremely important). Don't buff your team yet, Seymour will use the Lance of Atrophy Full-Life combo to instantly kill one member. If your characters are fast enough, use Holy Water to remove the zombie status then buff your team. If not,revive the fallen character then bring out Tidus for Hastega.

FFX Seymour Cross Cleave

When seymour dispels your party, Seymour will use Cross Cleave. It severely damages the team and inflicts delay. Have everyone use guard when Seymour's turn is about to come to survive the damage. Do not reapply buffs, guard instead.

Phase 2 Strategy

Seymour will cast Reflect on himself, Mortiorchis will then use Flare on Seymour to bounce it back to your party. Mortiorchis will keep using Flare unless Seymour charges for Total Annihilation. use Yuna's Dispel to remove the reflect and make Mortiorchis use Flare on Seymour damaging him instead. Keep on hacking away at Seymour until he switches to Phase 3.

Phase 3 Strategy Strategy 1

FFX Total Annihilation
Seymour's Strongest move will be used during Phase 3. It will be used after Seymour Charges up. Bring out your most durable characters then use Kimahri's Mighty Guard(obtained from Biran) to survive the damage. If everyone dies despite the protection then grinding for more stats will be necessary.

Phase 3 Aeon Strategy

Another way is to use haste on Yuna then summon your Aeons. Seymour will delay Total Annihilation to banish the Aeon everytime they're summoned. A goodway to use this strategy is if all Aeons' Overdrive are maxed out. Summon the Aeon, use its overdrive, then let Seymour Banish it. Repeat this for all the other Aeons until Seymour falls.

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