How to beat Seymour Flux Tips and Guide | FFX

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Final Fantasy X How to Beat Seymour Flux
This is a walkthrough for the boss fight Seymour Flux from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Flux , including Seymour Flux 's stats and other useful information.

Seymour Flux Information

Seymour Flux Basic Information

Name Seymour Flux
HP(Overkill) 70000(3500) MP 512
AP(Overkill) 10000(15000) Gil 6000
Lv. 4 Key Sphere Drop
Lv. 4 Key Sphere
Elixir 1 Steal
Elixir 1
Weapon & Armor slots 2-4 Weapon and Armor Ability Drops 1-2
Banish Lance of Atrophy
Reflect Flare
Protect Dispell (All)

Seymour Flux Stats

Srength 30 Agility 38
Defense 40 Luck 15
Magic 15 Evasion 0
Magic Defense 40 Accuracy 100

Seymour Flux Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Seymour Flux Status Resistances

Sleep Silence Darkness
Poison Petrify Slow
Zombie Power Break Magic Break
Armor Break Mental Break Threaten
Death Provoke Doom
Distill Sensor Scan
0 0 0
Gravity Delay Eject
Zanmato Lv.
Weapon Ability Drops
Piercing Dark Strike
Armor Ability Drops
SOS Shell

Seymour Flux Boss Battle Guide

Start of Battle

How to Beat Seymour Flux Boss Fight
It is advisable to prepare your Aeon's Overdrive for this battle.
Make Lulu use Bio on Seymour. Don't buff your team yet, Seymour will use the Lance of Atrophy Full-Life combo to instantly kill one member. Revive the fallen character then bring out Tidus for Hastega.

Combo 1 Instant KO

Seymour will use Lance of Atrophy, to Damage a member, The damage is not a big deal but it inflicts the Zombie status and Mortiorchis will follow up with Full-Life to instantly kill the member. Make sure to revive the fallen member ASAP.

Combo 2 Teamwide Damage

FFX Seymour Cross Cleave
Seymour will prepare the combo with Dispel, removing all buffs from your team. While it might be appealing to reapply haste to your party members, Guard instead as Cross Cleave deals massive damage to everyone and might result in a Game Over.

Combo 3 Flare

Seymour will cast Reflect on himself, Mortiorchis will then use Flare on Seymour to bounce it back to your party. Mortiorchis will keep using Flare unless Seymour charges for Total Annihilation. use Yuna's Dispel to remove the reflect and make Mortiorchis use Flare on Seymour damaging him instead.

Total Annihilation

FFX Total Annihilation
Seymour's Strongest move. It will be used after Seymour Charges up. Bring out your most durable characters then use Kimahri's Mighty Guard(obtained from Biran) to survive the damage. Another way is to use haste on Yuna then summon your Aeons. Seymour will delay Total Annihilation to banish the Aeon.This strategy can still used to delay Total Annihilation giving your team more time to damage Seymour and possibly finish the battle.

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