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This is a walkthrough for the boss fight Biran and Yenke Ronso from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Biran and Yenke Ronso, including Biran and Yenke Ronso's stats and other useful information.
List of Contents
Name | Biran Ronso | ||
---|---|---|---|
HP(Overkill) | 864-2242 | MP | 200 |
AP(Overkill) | 4500(6750) | Gil | 1500 |
Drop (7/8) | Return Sphere 1 (2) | Drop (1/8) | Friend Sphere 1 (2) |
steal (3/4) | Lv. 3 Key Sphere 1 | Steal (1/4) | Lv. 3 Key Sphere 2 |
Abilities | Berserk | Bulldoze | |
Mighty Guard | Thunder | ||
Blizzard |
Srength | 5-13 | Agility | 1-247 |
---|---|---|---|
Defense | 30 | Luck | 15 |
Magic | 8-22 | Evasion | 0 |
Magic Defense | 50 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | 0 | 0 |
Armor Break | Mental Break | Threaten |
0 | 0 | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
0 | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 2-3 |
---|---|
Weapon and Armor Ability Drops | 1 |
Weapon Ability Drops | |
Piercing | |
Armor Ability Drops | |
MP + 20% |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Name | Yenke Ronso | ||
---|---|---|---|
HP(Overkill) | 1152-9656 | MP | 200 |
AP(Overkill) | 4500(6750) | Gil | 1500 |
Drop (7/8) | Return Sphere 1 (2) | Drop (1/8) | Friend Sphere 1 (2) |
steal (3/4) | Lv. 3 Key Sphere 1 | Steal (1/4) | Lv. 3 Key Sphere 2 |
Abilities | Breath (Fire) | Aqua Breath | |
Bulldoze | White Wind | ||
Haste |
Srength | 11-27 | Agility | 2-251 |
---|---|---|---|
Defense | 30 | Luck | 15 |
Magic | 4-11 | Evasion | 0 |
Magic Defense | 50 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | 0 | 0 |
Armor Break | Mental Break | Threaten |
0 | 0 | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
0 | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 2-3 |
---|---|
Weapon and Armor Ability Drops | 1 |
Weapon Ability Drops | |
Piercing | |
Armor Ability Drops | |
MP + 20% |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Biran and Yenke's stats will be different depending on the amount of stats Kimahri has.
Biran and Yenke's HP will be determined depending on Kimahri's Attack stat or Magic stat. The lower Kimahri's Attack or Magic, the lower Biran and Yenke's HP is.
Biran and Yenke's Attack and Magic will depend on Kimahri's current HP. So the lower Kimahri's HP is, the lower the Boss's damage output will be.
Biran and Yenke's speed will be determined by Kimahri's speed. Biran's speed will be equal to Kimahri's speed - 4 and - 8 for Yenke.
This battle is an opportunity to learn almost all the Ronso abilities Kimahri can learn in the game. Killing one of them while ignoring the other will put them in a state where they will not use their rarest ability. These abilities are Mighty Guard and White wind. Mighty Guard can be earned from Biran and White wind from Yenke.
Both Biran and Yenke will be in sentinel status when they are near together. Both Ronso's will also use Monster abilities which you can learn from them by using Lancet.
Both Ronso's will deal small damage so focus on using Lancet until you learnt all the abilities you missed from the game. Both enemies will be in Guard status so wait for them to use Bulldoze then hit the character you want to damage.
They will use their rarest ability when their HP falls below 50%. Bring both of them to low HP then use Lancet to learn these rare overdrives.
Arena Area Conquest Monsters | Stratoavis | Malboro Menace |
---|---|
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | Ultima Weapon | Omega Weapon |
---|---|
Arena Species Conquest Monsters | Fenrir | Ornitholestes |
---|---|
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | Earth Eater | Greater Sphere |
---|---|
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | Dark Valefor | Dark Ifrit |
---|---|
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
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