FFX

How to beat Seymour Omnis Tips and Guide

Seymour Omnis Boss Fight
This is a walkthrough for the boss fight Seymour Omnis from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Omnis , including Seymour Omnis's stats and other useful information.

Seymour Omnis Information

Seymour Omnis Basic Information

Name Seymour Omnis
HP(Overkill) 80000(15000) MP 999
AP(Overkill) 24000(36000) Gil 12000
Drop
(7/8)
Lv. 3 Key Sphere 1 (2) Drop
(1/8)
Lv. 3 Key Sphere 2 (4)
steal
(3/4)
Shining Gem 1 Steal
(1/4)
Supreme Gem 1
Abilities
Fire Watera
Thundara Blizzara
Thundaga Firaga
Waterga Blizzaga
Ultima Dispell (All)

Seymour Omnis Stats

Srength 20 Agility 40
Defense 180 Luck 20
Magic 35 Evasion 0
Magic Defense 100 Accuracy 0

Seymour Omnis Elemental Resistances

Fire Lightning Water Ice Holy
-100 / 150%% -100 / 150% -100 / 150% -100 / 150% -100 / 150%

Seymour Omnis Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
0 0 GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
GUARD 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4

Seymour Omnis Equipment Ability Drops

Weapon & Armor slots3-4
Weapon and Armor Ability Drops1-2
Weapon Ability Drops
Piercing Magic + 20%
Armor Ability Drops
SOS Shell SOS Protect
SOS Haste

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

Seymour Omnis Boss Battle Guide

Seymour Omnis defeated

Details

Seymour's moves will vary depending on the position of the discs. Each disc has 4 colors in it representing elements. The more elements of the same color pointed at Seymour, the more damage his spells will deal. Seymour will then cast 4 spells each representing a color on the disc to the party, 1 for each character and the last one at a random target.

Moveset

Level 1 Black Magics Fire, Thunder, Blizzard, Water
Level 2 Black Magics Fira, Thundara, Blizzara, Watera
Level 3 Black Magics Firaga, Thundaga, Blizzaga, Waterga
Dispel Removes all positive status effects.
Ultima Deals massive non-elemental damage to all party members.
Cannot be reflected.

Strategy

It is advisable to get equipment that absorbs a certain element to be able to focus on attacking Seymour. If not applicable, use Yuna's Nul spell for the corresponding element Seymour has. Use Auron's armor break to reduce Seymour's defense and keep attacking him.

When Seymour uses Dispel on the team and glows red, this means Seymour signals the use of Ultima, a non elemental spell that deals around 4000 damage to the whole team. Bring Yuna infront and summon an Aeon then make it use Shield to reduce the damage of Ultima.

Final Fantasy X - Related Articles

Main Story Bosses
Sinspawn: Ammes Geosgaeno
Klikk Tros
Kimahri Sin(Fin)
Sinspawn:Echuilles LordOchu
Sinspawn:Geneaux Oblitzerator
Chocobo Eater Sinspawn: Gui
Extractor Spherimorph
Crawler Seymour
Anima Wendigo
Evrae Altana Evrae
Seymour: Natus Defender X
Biran Ronso Yenke Ronso
Seymour Flux Sanctuary Keeper
Spectral Keeper Yunalesca
Sin Core Sin
Seymour Omnis Braska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
Stratoavis Malboro Menace
Kottos Coeurlregina
Jormungand Cactuar King
Espada Abyss Worm
Chimerageist Don Tonberry
Catoblepas Abaddon
Vorban
Omega Dungeon
Ultima Weapon Omega Weapon
Arena Species Conquest Monsters
Fenrir Ornitholestes
Pteryx Hornet
Vidatu One-Eye
Jumbo Flan Nega Elemental
Tanket Fafnir
Sleep Sprout Bomb King
Juggernaut Ironclad
Arena Original Monsters
Earth Eater Greater Sphere
Catastrophe Th'uban
Neslug Ultima Buster
Shinryu Nemesis
Dark Aeons and Penance
Dark Valefor Dark Ifrit
Dark Ixion Dark Shiva
Dark Bahamut Dark Yojimbo
Dark Anima Dark Cindy
Dark Sandy Dark Mindy
Penance

Author

    Walkthrough Menu

    All rights reserved