FFX

How to beat Penance Tips and Guide

★ Game8's Final Fantasy XIV Dawntrail Wiki is now live!

Final Fantasy X How to beat Penance

This is a walkthrough for the boss fight Penance from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Penance , including Penance's stats and other useful information.

Penance Information

Penance Basic Information

Name Penance
HP(Overkill) 12000000 (99999) MP 999
AP(Overkill) 60000 (65000) Gil -
Drop
(7/8)
Master Sphere 3 (6) Drop
(1/8)
Master Sphere 3 (6)
steal
(3/4)
Elixir 1 Steal
(1/4)
Megalixir 2
Abilities
Immolation Judgment Day
Obliteration

Penance Stats

Srength 255 Agility 255
Defense 240 Luck 10
Magic 255 Evasion 0
Magic Defense 200 Accuracy 255

Penance Elemental Resistances

Fire Lightning Water Ice Holy
-150% -150% -150% -150% -150%

Penance Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
GUARD GUARD GUARD
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
6

Penance Equipment Ability Drops

Weapon & Armor slots4
Weapon and Armor Ability Drops1
Weapon Ability Drops
Break Damage Limit
Armor Ability Drops
Ribbon

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

Left Arm Information

Penance - Left Arm Basic Information

Name Penance - Left Arm
HP(Overkill) 500000 (99999) MP 999
AP(Overkill) 10000 (12000) Gil -
Drop
(7/8)
Dark Matter 1 (1) Drop
(1/8)
Master Sphere 1 (1)
steal
(3/4)
Elixir 1 Steal
(1/4)
Elixir 1
Abilities
Mega-Graviton Slowga

Penance - Left Arm Stats

Srength 255 Agility 150
Defense 200 Luck 10
Magic 150 Evasion 120
Magic Defense 200 Accuracy 255

Penance - Left Arm Elemental Resistances

Fire Lightning Water Ice Holy
-150% -150% -150% -150% -150%

Penance - Left Arm Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD 0
Distill Sensor Scan
GUARD GUARD GUARD
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
6

Penance - Left Arm Equipment Ability Drops

Penance - Left Arm does not drop any equipments.

Right Arm Information

Penance - Right Arm Basic Information

Name Penance - Right Arm
HP(Overkill) 500000 (99999) MP 999
AP(Overkill) 10000 (12000) Gil -
Drop
(7/8)
Dark Matter 1 (1) Drop
(1/8)
Master Sphere 1 (1)
steal
(3/4)
Elixir 1 Steal
(1/4)
Elixir 1
Abilities
Calamity Mighty Guard

Penance - Right Arm Stats

Srength 255 Agility 150
Defense 200 Luck 10
Magic 150 Evasion 120
Magic Defense 200 Accuracy 255

Penance - Right Arm Elemental Resistances

Fire Lightning Water Ice Holy
-150% -150% -150% -150% -150%

Penance - Right Arm Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD 0
Distill Sensor Scan
GUARD GUARD GUARD
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
6

Penance - Right Arm Equipment Ability Drops

Penance - Right Arm does not drop any equipments.

Penance Boss Battle Guide

Preparation

FFX Penance Battle

Stats Max Stats with high Luck/Accuracy
Weapons Celestial Weapons
Armour Auto-haste, Auto-Potion, Auto-Protect, and Defense + 20%.
White Magic Dispel
Items Ultra Nul All items, Trio of 9999 Items (unnecessary if all potions in the inventory are only X-Potions), Three Stars

Moveset

Penance's Moveset

Penance
Obliteration Deals massive damage to the whole party.
Only used during Phase 1.
Immolation Damages the target's HP and MP. Also inflicts Armor and Mental Break.
Only used during Phase 2
Judgement Day Depletes the whole party's HP and MP.
Requires both Arms to be alive.

Left Arm's Moveset

Left Arm
Mega-Graviton Inflicts fractional damage and several status ailments to the whole party including Doom, Sleep, Silence, and Darkness.
Slowga Inflicts Slow to all targets

Right Arm's Moveset

Left Arm
Calamity Inflicts several status ailments to a single target including Poison, Curse, Full Break, and Darkness.
Mighty Guard Applies Protect, Shell, and Regen to the arms and Penance.

Strategy

Phase 1

FFX Penance Three Stars
Use Rikku's Trio of 9999 to make Potions Heal for 9999 HP (not needed if only X-potions are in the inventory). Keep using Quick Hits to immediately kill the an Arm (The right one is much more preferrable in case it uses Mighty Guard). Once an arm is destroyed, attack the other arm five times. Have another character use Three stars to remove MP from your problem list.

Penance Obliteration Damage FFX
Once the necessary buffs are applied, Have Rikku use Ultra NulAll to apply Cheer X 5 to the party (other buffs are unnecessary) and never let the arms get a turn. Once the arm is about to get a turn, hit it to prevent it from making a turn. Hit the other arm (which should have ressurected already) 5 times so you can kill it before it gets a turn. Continuing this strategy will prevent the arms from ever getting a turn. Penance's Obliteration won't kill anyone due to protect + defense +20% and 5 cheers.

Phase 2

FFX Penance Immolation
Phase 2 begins when Penance's tail falls off. Penance will stop using Obliteration and will use immolation instead. Always ready a dispel when a character is hit with Immolation as Immolation inflicts armor and mental break. A character with armor and mental break will instantly die when hit with another immolation. Keep the same strategy and never make an arm get a turn. Only attack penance when one arm is down and the other arm will die from another hit.

Overall, this is a lengthy fight that involves killing two arms that each have half a million HP but with proper monitoring of your character's status (removing armor and mental break) and preventing the arms from getting a turn, the battle becomes easy.

Strategy Summary

Summarized Battle Strategy

  • Apply Cheer x 5 to all party members as well as Trio of 9999. This will make Auto Potions heal everyone for max HP.
  • Immediately kill an Arm and hit the other arm 5 times. Once the arm is about to get a turn, hit the living arm once then the other arm 5 times. This is to prevent either arms from getting a turn.
  • Penance will never be able to kill you on the during the 1st phase with the proper stats and armor, on the 2nd phase however, make sure to dispel the Armor Break, and Mental Break from your character.

Final Fantasy X Related Links

Main Story Bosses
Sinspawn: Ammes Geosgaeno
Klikk Tros
Kimahri Sin(Fin)
Sinspawn:Echuilles LordOchu
Sinspawn:Geneaux Oblitzerator
Chocobo Eater Sinspawn: Gui
Extractor Spherimorph
Crawler Seymour
Anima Wendigo
Evrae Altana Evrae
Seymour: Natus Defender X
Biran Ronso Yenke Ronso
Seymour Flux Sanctuary Keeper
Spectral Keeper Yunalesca
Sin Core Sin
Seymour Omnis Braska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
Stratoavis Malboro Menace
Kottos Coeurlregina
Jormungand Cactuar King
Espada Abyss Worm
Chimerageist Don Tonberry
Catoblepas Abaddon
Vorban
Omega Dungeon
Ultima Weapon Omega Weapon
Arena Species Conquest Monsters
Fenrir Ornitholestes
Pteryx Hornet
Vidatu One-Eye
Jumbo Flan Nega Elemental
Tanket Fafnir
Sleep Sprout Bomb King
Juggernaut Ironclad
Arena Original Monsters
Earth Eater Greater Sphere
Catastrophe Th'uban
Neslug Ultima Buster
Shinryu Nemesis
Dark Aeons and Penance
Dark Valefor Dark Ifrit
Dark Ixion Dark Shiva
Dark Bahamut Dark Yojimbo
Dark Anima Dark Cindy
Dark Sandy Dark Mindy
Penance

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved