How to beat Nemesis Tips and Guide | Final Fantasy X

Final Fantasy X How to beat Nemesis tips and guide

This is a walkthrough for the boss fight Nemesis from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Nemesis , including Nemesis's stats and other useful information.

Nemesis Information

Nemesis Basic Information

Name Nemesis
HP(Overkill) 10000000 (99999) MP 9999
AP(Overkill) 55000 (55000) Gil -
Drop
(7/8)
Warp Sphere 1 (2) Drop
(1/8)
Dark Matter 1 (2)
steal
(3/4)
Lv.4 Key Sphere 1 Steal
(1/4)
Warp Sphere 1
Weapon & Armor slots 3-4 Weapon and Armor Ability Drops 1
Abilities
Armageddon Ethereal Cannon
Ultra Spark Ultima

Nemesis Stats

Srength 255 Agility 200
Defense 150 Luck 0
Magic 255 Evasion 0
Magic Defense 150 Accuracy 150

Nemesis Elemental Resistances

Fire Lightning Water Ice Holy
-100% -100% -100% -100% -100%

Nemesis Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD GUARD GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD GUARD 0
Distill Sensor Scan
0 GUARD GUARD
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
5
Weapon Ability Drops
Break Damage Limit
Armor Ability Drops
Break HP Limit

Nemesis Boss Battle Guide

Preparation

FFX How to beat Nemesis
Max Str, Agi, Def, Magdef,Auto-Potion, Auto-Haste, Auto-Phoenix, Rikku, Stock of X-Potions and Phoenix Down, Hyper Mighty G Item Mix, and Quick Hit.

Moveset

Nemesis counters everything except attacks with Ultima.Nemesis uses Ethereal Cannon which deals massive damage to a single target (reduced by shell) and Ultra Spark which deals damage to the whole team.

Details

Nemesis alternates between Ethereal Cannon and Ethereal Spark with random attacks in between. After using Ultra Spark, Nemesis will always use a normal attack.

Strategy

FFX Nemesis defeated strategy and tips
Keep using quick hits and let Auto-Phoenix handle the revival of your teammate. When Ultra Spark is about to be used again, use Overdrives to get countered by Ultima to build up Rikku's Overdrive Gauge and use Hyper Mighty G again.

Keep count of the number of turns Nemesis has taken in the fight. Nemesis will use Armageddon around his 7th to 9th turn so make sure Auto-Life is always up during this time. When Armageddon is used, the turn counter resets to 0.

Final Fantasy X Related Links

Main Story Bosses
Sinspawn: Ammes Geosgaeno
Klikk Tros
Kimahri Sin(Fin)
Sinspawn:Echuilles LordOchu
Sinspawn:Geneaux Oblitzerator
Chocobo Eater Sinspawn: Gui
Extractor Spherimorph
Crawler Seymour
Anima Wendigo
Evrae Altana Evrae
Seymour: Natus Defender X
Biran Ronso Yenke Ronso
Seymour Flux Sanctuary Keeper
Spectral Keeper Yunalesca
Sin Core Sin
Seymour Omnis Braska's Final Aeon
Yu Yevon

Arena Area Conquest Monsters
Stratoavis Malboro Menace
Kottos Coeurlregina
Jormungand Cactuar King
Espada Abyss Worm
Chimerageist Don Tonberry
Catoblepas Abaddon
Vorban

Omega Dungeon
Ultima Weapon Omega Weapon

Arena Species Conquest Monsters
Fenrir Ornitholestes
Pteryx Hornet
Vidatu One-Eye
Jumbo Flan Nega Elemental
Tanket Fafnir
Sleep Sprout Bomb King
Juggernaut Ironclad

Arena Original Monsters
Earth Eater Greater Sphere
Catastrophe Th'uban
Neslug Ultima Buster
Shinryu Nemesis

Dark Aeons and Penance
Dark Valefor Dark Ifrit
Dark Ixion Dark Shiva
Dark Bahamut Dark Yojimbo
Dark Anima Dark Cindy
Dark Sandy Dark Mindy
Penance

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