How to beat Nemesis Tips and Guide | FFX

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Final Fantasy X How to beat Nemesis tips and guide

This is a walkthrough for the boss fight Nemesis from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Nemesis , including Nemesis's stats and other useful information.

Nemesis Information

Nemesis Basic Information

Nemesis Details
Name Nemesis
HP(Overkill) 10000000 (99999) MP 9999
AP(Overkill) 55000 (55000) Gil -
Warp Sphere 1 (2) Drop
Dark Matter 1 (2)
Lv.4 Key Sphere 1 Steal
Warp Sphere 1
Armageddon Ethereal Cannon
Ultra Spark Ultima

Nemesis Stats

Nemesis's stats
Srength 255 Agility 200
Defense 150 Luck 0
Magic 255 Evasion 0
Magic Defense 150 Accuracy 150

Nemesis Elemental Resistances

Elemental Resistances
Fire Lightning Water Ice Holy
-100% -100% -100% -100% -100%

Nemesis Status Resistances

Status Resistances
Sleep Silence Darkness
Poison Petrify Slow
Zombie Power Break Magic Break
Armor Break Mental Break Threaten
Death Provoke Doom
Distill Sensor Scan
Gravity Delay Eject
Zanmato Lv.

Nemesis Equipment Ability Drops

Equipment Ability Drops
Weapon & Armor slots 3-4
Weapon and Armor Ability Drops 1
Weapon Ability Drops
Break Damage Limit
Armor Ability Drops
Break HP Limit

Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.

Nemesis Boss Battle Guide


FFX How to beat Nemesis

Stats Max Str, Agi, Def, and Mag Def
Armour Auto-Potion, Auto-Haste, and Auto-Phoenix
Items Stock of Potions (if Rikku is in the party), and Phoenix Downs
Character Rikku (for Hyper Mighty G and Trio of 9999)
Abilities Quick Hit and Entrust


Ethereal Cannon Deals massive damage to a single target
damage can be reduced by Shell
Ultra Spark Deals damage to the whole team
Ultima Deals massive non-elemental damage to all party members.
Used as a counter against everything except normal attacks.
Armageddon Deals massive damage to the whole team.
Armageddon is used around every 7th to 9th turn. Once it's used, the turn counter resets.

Nemesis alternates between Ethereal Cannon and Ultra Spark with random normal attacks in between. After using Ultra Spark, Nemesis will always use a normal attack.


FFX Nemesis defeated strategy and tips
Keep using quick hits and let Auto-Phoenix handle the revival of your teammate. When Ultra Spark is about to be used again, use Overdrives to get countered by Ultima to build up Rikku's Overdrive Gauge and use Hyper Mighty G again.

Keep count of the number of turns Nemesis has taken in the fight. Nemesis will use Armageddon around his 7th to 9th turn so make sure Auto-Life is always up during this time. When Armageddon is used, the turn counter resets to 0. Be prepared to use Entrust to Rikku during these turns as Nemesis may use Ultra Spark which might remove the Auto-Life from everyone and can spell a game over.

Final Fantasy X Related Links

Main Story Bosses
Sinspawn: Ammes Geosgaeno
Klikk Tros
Kimahri Sin(Fin)
Sinspawn:Echuilles LordOchu
Sinspawn:Geneaux Oblitzerator
Chocobo Eater Sinspawn: Gui
Extractor Spherimorph
Crawler Seymour
Anima Wendigo
Evrae Altana Evrae
Seymour: Natus Defender X
Biran Ronso Yenke Ronso
Seymour Flux Sanctuary Keeper
Spectral Keeper Yunalesca
Sin Core Sin
Seymour Omnis Braska's Final Aeon
Yu Yevon
Arena Area Conquest Monsters
Stratoavis Malboro Menace
Kottos Coeurlregina
Jormungand Cactuar King
Espada Abyss Worm
Chimerageist Don Tonberry
Catoblepas Abaddon
Omega Dungeon
Ultima Weapon Omega Weapon
Arena Species Conquest Monsters
Fenrir Ornitholestes
Pteryx Hornet
Vidatu One-Eye
Jumbo Flan Nega Elemental
Tanket Fafnir
Sleep Sprout Bomb King
Juggernaut Ironclad
Arena Original Monsters
Earth Eater Greater Sphere
Catastrophe Th'uban
Neslug Ultima Buster
Shinryu Nemesis
Dark Aeons and Penance
Dark Valefor Dark Ifrit
Dark Ixion Dark Shiva
Dark Bahamut Dark Yojimbo
Dark Anima Dark Cindy
Dark Sandy Dark Mindy

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