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This is a walkthrough for the boss fight Seymour Evolution from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Evolution , including Seymour Evolution's stats and other useful information.
List of Contents
Name | Seymour: Natus | ||
---|---|---|---|
HP(Overkill) | 36000 | MP | 200 |
AP(Overkill) | 6300(9450) | Gil | 3500 |
Drop (7/8) | Lv. 2 Key Sphere | Drop (1/8) | Lv. 2 Key Sphere |
steal (3/4) | Tetra Elemental X2 | Steal (1/4) | Tetra Elemental X3 |
Abilities | Banish | Break | |
Multi-Blizzara | Multi-Thundara | ||
Multi-Watera | Multi-Fira | ||
Flare | Protect | ||
Srength | 30 | Agility | 21 |
---|---|---|---|
Defense | 1 | Luck | 15 |
Magic | 25 | Evasion | 0 |
Magic Defense | 1 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
50 | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | 0 | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | 0 | GUARD |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 2-3 |
---|---|
Weapon and Armor Ability Drops | 1-2 |
Weapon Ability Drops | |
Piercing | Firestrike |
Lightning Strike | Water Strike |
Ice Strike | |
Armor Ability Drops | |
SOS Shell |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Name | Mortibody | ||
---|---|---|---|
HP(Overkill) | 4000 | MP | 50 |
AP(Overkill) | - | Gil | - |
Drop (7/8) | - | Drop (1/8) | - |
steal (3/4) | - | Steal (1/4) | - |
Abilities | Desperado | Mortisorption | |
Shattering Claw | Fire (All) | ||
Thunder (All) | Water (All) | ||
Blizzard (All) | Cura | ||
Srength | 22 | Agility | 28 |
---|---|---|---|
Defense | 50 | Luck | 20 |
Magic | 20 | Evasion | 0 |
Magic Defense | 1 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | 0 | GUARD |
Armor Break | Mental Break | Threaten |
50 | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | GUARD |
Distill | Sensor | Scan |
GUARD | 0 | 0 |
Gravity | Delay | Eject |
GUARD | 0 | GUARD |
Zanmato Lv. | ||
4 |
Mortibody does not drop any equipments.
Seymour fights with Mortibody. Mortibody uses moves which Seymour Combos with dealing massive / lethal damages. Mortibody can be slain but it will ressurect itself by draing health from Seymour. (It Drains 4000 HP to 1000 HP Lowering by 1000 Everytime it Resurrects).
Tidus and Auron can talk to Seymour to raise their Strength for the battle. Yuna can also talk to Seymour to increase her Magic defense Bring out Lulu and make her cast Bio to deal huge damage to Seymour overtime.
Teamwide Tier 1 Black Magics (Mortibody) | Uses a Tier 1 Black Magic against the whole party. |
---|---|
Desperado (Mortibody) | Damages and dispels the party. |
Multi-Cast Tier 2 Black magic | Casts a lvl 2 black magic on 2 different targets. |
Desperado, a teamwide attack that also dispels the entire party.
Shattering Claw (Mortibody) | Deals physical damage to a single target. Shatters the target if its petrified. |
---|---|
Break (Seymour) | Inflicts petrification to its target. |
Seymour will initiate Phase 2 when his HP drops to 24000. You will want to quickly deal damage to Seymour to skip this phase since a potential shatter can leave your team with only 2 characters for the remainder of the fight.
Summon your Aeons that have Overdrives and use it on Seymour. With the Aeon's Overdrive damage plus the 4000 damage drain from Mortibody, we can quickly bring Seymour to Phase 3.
Cura (Mortibody) | Heals its target for medium amount of health Mortibody will keep on healing Seymour during phase 3. |
---|---|
Flare | Deals massive non-elemental damage to its target. |
Bring out Yuna and cast reflect on Seymour so Mortibody can't heal Seymour with Cura. Keep 2 attackers on the field actively damaging Seymour and 1 character dedicated to healing or reviving team members.
Arena Area Conquest Monsters | Stratoavis | Malboro Menace |
---|---|
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | Ultima Weapon | Omega Weapon |
---|---|
Arena Species Conquest Monsters | Fenrir | Ornitholestes |
---|---|
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | Earth Eater | Greater Sphere |
---|---|
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | Dark Valefor | Dark Ifrit |
---|---|
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
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