How to beat Seymour: Natus | Final Fantasy X

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This is a walkthrough for the boss fight Seymour Evolution from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour Evolution , including Seymour Evolution's stats and other useful information.

Seymour: Natus Information

Seymour: Natus Basic Information

Name Seymour: Natus
HP(Overkill) 36000 MP 200
AP(Overkill) 6300(9450) Gil 3500
Drop
(7/8)
Lv. 2 Key Sphere Drop
(1/8)
Lv. 2 Key Sphere
steal
(3/4)
Tetra Elemental X2 Steal
(1/4)
Tetra Elemental X3
Weapon & Armor slots 2-3 No. of abilities 1-2
Abilities
Banish Break
Multi-Blizzara Multi-Thundara
Multi-Watera Multi-Fira
Flare Protect

Seymour: Natus Stats

Srength 30 Agility 21
Defense 1 Luck 15
Magic 25 Evasion 0
Magic Defense 1 Accuracy 100

Seymour: Natus Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Seymour: Natus Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
50 GUARD GUARD
Zombie Power Break Magic Break
GUARD 0 GUARD
Armor Break Mental Break Threaten
GUARD GUARD GUARD
Death Provoke Doom
GUARD 0 GUARD
Distill Sensor Scan
0 0 0
Gravity Delay Eject
GUARD GUARD GUARD
Zanmato Lv.
4
Weapon Ability Drops
Piercing Firestrike
Lightning Strike Water Strike
Ice Strike
Armor Ability Drops
SOS Shell

Mortibody Basic Information

Name Mortibody
HP(Overkill) 4000 MP 50
AP(Overkill) - Gil -
Drop
(7/8)
- Drop
(1/8)
-
steal
(3/4)
- Steal
(1/4)
-
Weapon & Armor slots No. of abilities
Abilities
Desperado Mortisorption
Shattering Claw Fire (All)
Thunder (All) Water (All)
Blizzard (All) Cura

Mortibody Stats

Srength 22 Agility 28
Defense 50 Luck 20
Magic 20 Evasion 0
Magic Defense 1 Accuracy 100

Mortibody Elemental Resistances

Fire Lightning Water Ice Holy
100% 100% 100% 100% 100%

Mortibody Status Resistances

Sleep Silence Darkness
GUARD GUARD GUARD
Poison Petrify Slow
GUARD GUARD GUARD
Zombie Power Break Magic Break
GUARD 0 GUARD
Armor Break Mental Break Threaten
50 GUARD GUARD
Death Provoke Doom
GUARD GUARD GUARD
Distill Sensor Scan
GUARD 0 0
Gravity Delay Eject
GUARD 0 GUARD
Zanmato Lv.
4
Weapon Ability Drops
No weapons dropped
Armor Ability Drops
No Armors dropped

Seymour: Natus Boss Battle Guide

Details

Seymour fights with Mortibody. Mortibody uses moves which Seymour Combos with dealing massive / lethal damages. Mortibody can be slain but it will ressurect itself by draing health from Seymour. (It Drains 4000 HP to 1000 HP Lowering by 1000 Everytime it Resurrects).

Opening Moves

Tidus and Auron can talk to Seymour to raise their Strength for the battle. Yuna can also talk to Seymour to increase her Magic defense as well. Make sure to steal some Tetra Elementals from Seymour as they are really valuable. Bring out Lulu and make her cast Bio to deal damage to Seymour overtime.

Phase 1 Moveset

Mortibody will be casting Teamwide Lvl 1 black magic spells. Seymour will then follow up with a multicast of the same spell but in level 2.

Phase 1 Strategy

Bring out Rikku and Tidus. Make Tidus cast Haste on Rikku so she can keep using Al Bhed Potion negating the damage Mortibody does. Mortibody can remove buffs so you might need to reapply haste. Also, do not kill Mortibody. We will need its ressurrection damage for Phase 2. .

Phase 2 Moveset

Seymour will initiate Phase 2 when his HP drops to 24000. The most dangerous Phase because Seymour will be using break and mortibody will be attacking physically. If Mortibody attacks a petrified character, the team will be stuck to 2 team members for the fight.

Phase 2 Strategy

Summon your Aeons that have Overdrives and use it on Seymour. With the Aeon's Overdrive dealing damage plus the 4000 damage drain from Mortibody, We can quickly bring Seymour to Phase 3.

Phase 3 Moveset

Phase 3 is initiated when his HP falls below 12000. During this phase, Mortibody will start healing Seymour and Seymour will be using Flare which deals around 2500 damage to a single target.

Phase 3 Strategy

Bring out Yuna and cast reflect on Seymour so Mortibody can't heal Seymour with Cura. Keep 2 attackers on the field actively damaging Seymour and 1 character dedicated to healing or reviving team members.

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