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Aftermath is the third chapter of The Callisto Protocol's main story. Read on for a detailed walkthrough, list of rewards, tips for completion, Aftermath Data Bios Locations, as well as other strategies!
Previous Chapter | Next Chapter |
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Outbreak | Habitat |
List of Contents
Aftermath Objectives |
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Locate Elias in Security
Print a Weapon at the Reforge.
Exit Security.
Locate the Medical Facility.
Find a Guard's Corpse.
Open Laundry B202 Door.
Locate the Medical Facility.
Reach the Back Exit.
Look for an Elevator.
Find a Way Out of the Basement
Reunite with Elias.
Use Gondola to Reach the SHU.
Restore Power.
Locate SHU Control Room.
Activate SHU Controls.
Take Elevator Down to the Cell.
Free the Inmate.
Reach the Tram Station.
Get through Security.
Exit the Station.
|
Objectives | |
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1 | Meet up with Elias After passing through Checkpoint D521, squeeze through the gap in Access Hall D573's doorframe. Elias will take you to Security D505, where you can get a model for the BI-55 Pistol. Use the Reforge Station to reforge the gun.If you have not gathered enough Callisto Credits by this point, open the crate by the Reforge and it will have 800 credits. This is also a good time to upgrade the Stun Baton if you have the budget. |
2 | Get to the SHU After reforging the Hand Cannon and/or upgrading the Stun Baton, Elias will tell you that he will guide you on the way to the SHU. Exit through Access Hall D571. |
3 | Locate the Medical Facility Go towards Access Hall D554 and prepare to face the newly turned prison guard. The game will tell you to use your gun, but it is much better to save your bullets and use the Stun Baton. Take Lift D513 and exit at the dark corridors of Block A2. Here the game will tell you that you can sneak up on enemies and Quick Kill them using the Shiv. Go up the stairs and more enemies will be coming out from the shadows. Head towards Recreation A225, and go left past Administration A215 then climb the vent at the end. |
4 | Open Laundry B202. On the ground next to the sparking robot guard, grab the Implant Bios from the corpse of Sgt. Eric Jane to open the door at the end of the hall. There will be two enemies in the area. You can deal with them in any way you see fit. Once the door is unlocked, go to the end of the hall until you reach a dead end with two doors, one on either side. If you want to get the missable Implant Bios, go down B2 on your right first. If you're in a hurry, take the door to B3 on your left. |
5 | Keep on heading to the Medical Facility. Head towards Maintenance B414. You will hear that there are enemies nearby. Even if you crouch, an enemy will still jumpscare you as you try to crouch your way to the other side. After the enemy is dead, continue down to Access Hall B433 and then straight to Medical Ward C101. |
6 | Get a GRP. Once you enter the Medical Ward, you can retrieve the Implant Bios of one Dr. Ewan Hayes. Continue down the hall until you reach Operating C104 across from the Medical C1 sign on the wall. Squeeze through the doors and a short cutscene will play out as you take the GRP from a mangled arm. Get to the other side of the room and another short cutscene will play out including a tutorial on how to use the GRP. Two enemies will try and ambush you, one skinny regular enemy and one slightly tanky enemy. Once the enemies are taken care of, get the GRP Battery from the table. Be sure to grab the Gate Fuse from the entrance door so you can proceed to Med Office C105. Oh, and more enemies are coming once you take the Gate Fuse, just a heads up. ►GRP Upgrades and How to Get |
7 | Take time for a Supply Run. Go through Med Lounge C106, get the GRP Battery Pack from the table and the Health Injector from the box by the door, and then head on down to Supply C107. There will be 4 lockers on your right, 3 of which will contain credits and Health Gel, 1 will contain a nasty bugger. Don't open the 2nd locker if you're low on health. Use the Reforge Station to upgrade again or resupply ammo. |
8 | Look for an elevator. Go back towards Med Office C105, and take the door to Med observation C108. Go straight through Access Hall C125, then take a left towards Maintenance C110. Open the door to find a lot of dead bodies hanging. Crawl towards one of the corpse to obtain the Implant Bios of one Ofc. Dachs Symmons. Head down the steps to Maintenance Lift C103. Get on the elevator and Elias will get you down nice and easy. |
9 | Escape the Basement. Once you get off from the elevator, be extra cautious as there are mounds of organic hive matter that will sprout heads and attack you. If you have extra bullets, it is highly recommended that you shoot every mound you see before you enter a new area. You'll need a Gate Fuse to get out of the basement. Fortunately, this is just on the other side. Unfortunately, there are a lot of enemies on that side including Spitters. Once you deal with the enemies, look for the Gate Fuse on the floor by the gate to Workshop D302 to open the doors. You can also get the Implant Bios of one Ofc. Kerry Brown near the industrial fan and the schematics for the Skunk Gun inside Workshop D302. ►How to Get the Skunk Gun |
10 | Reunite with Elias. Once you've powered up the doors, take the SHU Lift D002 at the end of the hall. Meet up with Elias on SHU Command D701. He'll tell you he can get you across using the gondola. Take the stairs at the other end of the command room, down the ladder and onto the Gondola. |
11 | Take the Gondola. Once you get near enough the SHU, the doors will open and you will get sight of the enemies already waiting for you. You have two options, use your gun or use the GRP and just drop them. The better choice is to use your gun, you will the GRP for when you get inside. |
12 | Restore Power. Once you're inside the SHU Gearroom D704, the power will be cut off. Get the two Gate Fuses from the panels on the other side of the room, then head on back to the other side. Climb up the boxes and put the Gate Fuses in place of the two control panels on the elevated platform. Once you restore power, the gears will start grinding and enemies will appear. Save your bullets. Use the GRP to send enemies to the multiple gears and grinders. Once the gears have stopped moving, it's safe to go across and locate the SHU Control Room. |
13 | Locate the SHU Control Room. Get the Health Injectors from the Gearroom, before going to through SHU Control D705. Once you open the doors, an enemy will start crawling towards you. Kill it quick and head up the spiral staircase. Activate the console to open up Cell Wing A. This is also a good time for you to use the Reforge Station if you want to upgrade weapons or get more ammo or injectors.Go back down the stairs and take the elevator down to SHU Cell Wing A, There will be enemies as you get off the elevator, so be prepared to fight. |
14 | Free the Inmate. Surprise, you're freeing the person responsible for crashing your ship, the death of your first mate Max, and the entire reason you're in Black Iron Prison. And they managed to shove you into their holding cell. While you're there, might as well grab Dani Nakamura's Implant Bios. |
15 | Reunite with Elias. After the cutscene is over, continue crawling through the vents to the Waste Management Facility. It's mostly a straight path, lots of crawling under pipes and squeezing between walls until you reach the far end. Go down the ladder, and use the GRP to open up the vent. |
16 | Get through Security. Make your way across the Access Hall to the vents on the other side. There are some enemies here, but the real challenge is the security that is patrolling the area. You can try to shoot the robot's head or simply walk in the shadows using the crates as cover. Either option is viable, just get to that vent on the other end of the room. |
17 | Exit the Station. Crawl through the vents and when you reach the other side, squeeze through some more pipes and eventually the last obstacle will be the metal death trap that goes back and forth crushing and grinding anything on its path. Once you reach the end, climb up the vent up to the command deck. Resupply with the 3 lockers on the other end of the room before you go down the hatch. |
Previous Chapter | Next Chapter |
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Outbreak | Habitat |
Hand Cannon | |
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A custom - and powerful - service pistol configuration unique to Black Iron. Based on the UJC Modular Weapons Platform. |
|
Type | Sidearm |
Acquisition Type | Printed at the Reforge Station |
Print Price | 800 Credits |
Base Ammo Capacity | 6 |
Elias will hand you the base model for this sidearm near the start of Aftermath. You will have to print this gun at the Reforge Station in the safe room, but this gun will be a staple as you try to escape Black Iron.
Hand Cannon Upgrades and How to Get
GRP | |
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A miniaturized graviton field generator used by UJC Correctional Officers to pacify inmates and manipulate objects. |
|
Type | Auxiliary Ranged |
Acquisition Type | Story Progression |
The GRP is a nifty glove you find in the Medical Bay. This device allows you to restrain enemies and objects with gravity, allowing you to push or pull them towards you. This is auxiliary weapon is best used to hurl enemies into environmental hazards.
GRP Upgrades and How to Get
Skunk Gun | |
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A prototype one-handed shotgun currently being tested in Black Iron. Developed by the Io Armaments Skunkworks Division. |
|
Type | Sidearm |
Acquisition Type | Printed at the Reforge Station |
Print Price | 800 Credits |
Base Ammo Capacity | 2 |
The Skunk Gun is earliest found in this chapter. Don't worry if you miss this gun, because you can still acquire it in the next chapter. This gun's schematics can be found in the D3 Basement inside Workshop D302.
Skunk Gun and List of Upgrades
Now that you have a gun, these enemies will be much easier to take out from a distance. Keep dodging their attacks and they should pose no real problem unless you get swarmed.
This new enemy type has a ranged attack where it will spit acidic sludge towards you. You can shoot at its head to temporarily prevent it from doing its range attack as you close the distance and finish it off with Melee attacks.
This new enemy type is first seen inside the Medical Facility when you get the GRP. This enemy is much like a regular Biophage with the exception that it can take more punishment and can block more often.
Hurl enemies at environmental hazards to save bullets. Most stages will have grinders, gears, and industrial fans where you can throw enemies towards.
These enemies will constantly spit acid towards you as you evade melee attackers. Spitters are nots as agile as melee attackers, it is recommended that you try and use cover, and kill the Spitter first as you evade other enemies. Alternatively you can lure them to the big industrial fan!
Use the crates as quick cover to shoot the robot's head. If you managed to upgrade the Hand Cannon, it should take about 2-3 direct hits to the head to terminate the security droid.
1 | After reaching the area with a broken Security Unit, clear out the enemies in the room and go up to Laundry B202's door. |
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2 | Elias will tell you to find a guard's corpse to get security credentials for the door. Go back to the corpse near the broken Security Unit and interact with it to get this Implant Bio. |
1 | After entering Laundry B202, go to the end of the room and turn right at the intersection to reach the B2 Laundry Block. |
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2 | Enter the B2 Laundry Block and hug the left side until you find Office B112. |
2 | Go inside the office and interact with the corpse on the ground to get this Implant Bio. |
1 | After entering the B3 Maintenance Block, move past the door to Maintenance B414 to reach Workshop B415. |
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2 | Unlock and enter the workshop, then go through the vent on the right side of the room. |
3 | After exiting the vent, continue heading down the underground path until you find a hidden room. |
4 | Go to the table at the far end of the room to get this Data-Bio. |
1 | Go through Maintenance B414 to reach Medical Ward C101 and pry the doors open. |
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2 | After entering the medical ward, interact with the corpse in scrubs on the ground to get this Implant Bio. |
1 | After getting the GRP, continuing making your way through the chapter until you reach Maintenance C110. |
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2 | Pry open the maintenance room's doors and interact with the corpse at the center of the hanging bodies to get this Implant Bio. |
1 | After riding the falling elevator down the shaft, make your way through the basement until you reach a spinning fan lit by orange lights. |
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2 | Go around the corner and reach the back of the fan to find a corpse containing the Implant Bio. An enemy will ambush you from the vent below after reaching the corpse, so take them out before you pick it up. |
1 | After riding the gondola and clearing out the SHU Gearroom, climb up the area using the platforms near the sides of the entrance. |
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2 | Interact with the corpse at the far end of the upper floor to get this Implant Bio. |
1 |
After getting locked inside Dani Nakamura's cell, check the table to find her Data Bio. |
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Chapter | Summary |
---|---|
Cargo
(Chapter 1) |
Jacob and Max are flying from Europa to Callisto on a standard supply run when they learn that they have been boarded by the Outer Way terrorist organization. |
Outbreak
(Chapter 2) |
Jacob finds himself a prisoner of Black Iron Prison. When he wakes up, Black Iron is in complete chaos. Now he has to find a way out of this hellhole. |
Aftermath
(Chapter 3) |
Jacob must help Elias free the one prisoner that can get them out Callisto. Jacob must venture deeper into the facility to access SHU, the maximum-security unit where that prisoner is held captive. |
Habitat
(Chapter 4) |
Jacob has to rendezvous with Elias at the Tram Station in the Habitat Dome. These creatures have begun mutating, evolving into stronger enemies. |
Lost
(Chapter 5) |
Jacob is out of Black Iron Prison, but now he finds himself in the barren wastelands of Callisto. Dani has a plan to get to the hangar, but everything doesn't always go according to plan. |
Below
(Chapter 6) |
Jacob wakes up underneath all the rubble of the fallen hangar and learns the existence of Arcas, the first colony. Now he has to bring power back to the station to use the transport platform to Arcas. |
Colony
(Chapter 7) |
Jacob arrives at the Arcas colony and learns of the truth behind the Callisto Outbreak. Now he must race back to the warden's tower or face the consequences. |
Tower
(Chapter 8) |
Jacob finds himself a prisoner of Black Iron Prison yet again. Only one thing remains: he has to race against time to save Dani and get off Callisto. |
Chapter 3: Aftermath Walkthrough and Data Bios Locations
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