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Learn how to beat Tzitzi-Ya-Ku in the game Monster Hunter World (MHW)! This guide explains everything about Tzitzi-Ya-Ku's weakness, carves, rewards, and a complete strategy guide for beating and capturing it. Find out what parts are breakable and severable, and what drops and Monster materials are available.
All Tzitzi-Ya-Ku Articles | ||
---|---|---|
Tzitzi-Ya-Ku Weakness & Strategy | Tzitzi-Ya-Ku Weapons | Tzitzi-Ya-Ku Armor 1 | ⍺ | β | ⍺+ | β+ |
List of Contents
Roar | Wind | Tremor | Blight | Status | |
---|---|---|---|---|---|
None | None | None | None | Stun | |
Breakable Parts | |||||
Antennae, Head, Torso, Hindlegs, Tail |
Map | Starting Area | Visited Areas | Rest Spot |
---|---|---|---|
Coral Highlands | 2 | 1 / 2 / 3 / 4 / 5 / 8 | 7 |
*The starting location may change depending on the Quest.
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
68 | 59 | 63 | 15 | Red |
Water | Thunder | Ice | Dragon | |
15 | 20 | 20 | 15 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
59 | 50 | 50 | 15 | Red |
Water | Thunder | Ice | Dragon | |
15 | 20 | 20 | 15 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
45 | 60 | 35 | 15 | Red |
Water | Thunder | Ice | Dragon | |
15 | 20 | 20 | 15 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
45 | 60 | 35 | 15 | White |
Water | Thunder | Ice | Dragon | |
15 | 20 | 20 | 15 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
40 | 40 | 35 | 15 | Orange |
Water | Thunder | Ice | Dragon | |
15 | 20 | 20 | 15 |
Higher values indicate higher damage.
Poison | ★★ | Flash | ❌ |
---|---|---|---|
Paral | ★★ | Shock | ★★ |
Sleep | ★★ | Pitfall | ★★ |
Stun | ★★ | Ivy | ❌ |
Blast | ★★ | Dung | ★★ |
Exhaust | ★ | Meat | ❌ |
Mount | ★ | Screamer | ❌ |
Recommended Weapon Element | |
---|---|
Thunder Weapon | Tzitzi-Ya-Ku is weakest against thunder... |
Ice Weapon | ...and ice! Bring whichever weapon's stronger for you. |
Recommended Armor Skills | |
Stun Resistance | Stun Resistance at Lvl 3 will make Tzitzi-Ya-Ku a walk in the park, since his flash will be made completely useless. |
Evade Window | You can also use the invincibility frames of your roll to completely negate the stun from his flash! Evade Window will make this easier. |
Partbreaker | If you want to concentrate on breaking his head instead to make his flash weaker, investing in Partbreaker might be helpful. |
Tzitzi-Ya-Ku can emit a flash of light from his head to the direction he is facing. He will be defenseless during this attack but it can stun you if you are within its range and you are looking at him directly. Avoid this by facing away and moving to the sides to get an opening for your attacks.
You can shorten the range of the flash by breaking his head, this way you will only have to take one step back to get out of its range instead of moving to the sides giving you more time to strike. Also, the head is the weakest part of Tzitzi-Ya-Ku, you should focus on attacking this part to maximize your damage output.
TziTzi-Ya-Ku will sometimes perform a jump attack at your position after using his tail attack. It is recommended that you keep moving after his tail attack to avoid any followups and only engage once you are sure that there is an opening.
Attack | Attack Power | Guardable | Exhaustion |
---|---|---|---|
Scratch | 20 | ◯ | 5 |
Continuous Scratch | 30 | ◯ | 5 |
Hindleg Scratch | 35 | ◯ | 0 |
Jump Attack | 30 | ◯ | 0 |
Jump Kick | 50 | ◯ | 20 |
Jump Kick with Tail | 60 | ◯ | 0 |
Tail Attack | 35 | ◯ | 5 |
Rush Attack | 40 | ◯ | 10 |
Obtain Rate (%) | |
---|---|
LR |
Tzitzi-Ya-Ku Scale
/ Body 36 Tzitzi-Ya-Ku Hide / Body 28 Tzitzi-Ya-Ku Photophore / Body 21 Tzitzi-Ya-Ku Claw / Body 15 |
HR |
Bird Wyvern Gem
/ Body 4 Tzitzi-Ya-Ku Scale+ / Body 35 Tzitzi-Ya-Ku Hide+ / Body 27 Tzitzi-Ya-Ku Photophore+ / Body 20 Tzitzi-Ya-Ku Claw+ / Body 14 |
MR |
Fey Wyvern Gem
/ 4 Tzitzi-Ya-Ku Shard / 35 Tzitzi-Ya-Ku Thickhide / 27 Tzitzi-Ya-Ku Photomembrane / 20 Tzitzi-Ya-Ku Hardclaw / 14 |
Obtain Rate (%) | |
---|---|
LR |
Tzitzi-Ya-Ku Photophore
/ Antennae 100 |
HR |
Tzitzi-Ya-Ku Photophore+
/ Antennae |
MR |
Tzitzi-Ya-Ku Photomembrane
/ Antennae 100 |
Obtain Rate (%) | |
---|---|
LR Drops |
Tzitzi-Ya-Ku Scale
/ 50 Tzitzi-Ya-Ku Claw / 28 Wyvern Tear / 22 |
HR Drops |
Tzitzi-Ya-Ku Scale+
/ 50 Tzitzi-Ya-Ku Claw+ / 28 Wyvern Tear / 22 |
MR Drops |
Tzitzi-Ya-Ku Shard
/ 50 Tzitzi-Ya-Ku Hardclaw / 28 Large Wyvern Tear / |
Obtain Rate (%) | |
---|---|
LR |
Tzitzi-Ya-Ku Scale
/ 43 Tzitzi-Ya-Ku Hide / 35 Tzitzi-Ya-Ku Claw / 22 |
HR |
Tzitzi-Ya-Ku Scale+
/ Tzitzi-Ya-Ku Hide+ / Tzitzi-Ya-Ku Claw+ / Bird Wyvern Gem / |
MR |
Tzitzi-Ya-Ku Shard
/ 43 Tzitzi-Ya-Ku Thickhide / 35 Tzitzi-Ya-Ku Hardclaw / 20 Fey Wyvern Gem / 2 |
Obtain Rate (%) | |
---|---|
MR |
Tzitzi-Ya-Ku Shard
/ 50 Tzitzi-Ya-Ku Hardclaw / 28 Large Wyvern Tear / |
Type | Quest Name |
---|---|
Assigned | ★4 - Ballooning Problems |
Assigned | ★5 - The Embodiment of Legiana |
Assigned | ★7 - Old World Monster In The New World |
Optional | ★4 - A Tzitzi For Science |
Optional | ★4 - Sorry You're Not Invited |
Optional | ★4 - What A Bunch Of Abalone |
Optional | ★4 - White Monster For A White Coat |
Optional | ★4 - Troubled Troupers |
Optional | ★5 - A Humid Headache |
Optional | ★6 - Say Cheese! |
Optional | ★6 - Loop the Paolumu |
Event | ★7 - Coral Waltz |
Event | ★6 - A Flash in the Pan |
Event | ★4 - Ya-Ku With That? |
Event | ★5 - Lessons of the Wild |
Challenge | ★7 - Challenge Quest 1: Intermediate |
Assigned | M★2 - Play Both Ends |
Optional | M★1 - All the Wrong Signals |
Optional | M★2 - The Plight of Paolumu |
Optional | M★2 - Pink Power Grab |
Optional | M★2 - Protip: Stay Hydrated |
Optional | M★2 - Put That Red Cup Away |
Optional | M★3 - Legiana Left Behind |
Optional | M★3 - A Nasty Flesh Wound |
Event | M★2 - Colorful Carnival |
Arena Quest | ★6 - Arena Quest 4 |
List of All Base Game Monsters
Ancient Leshen | Azure Rathalos | Black Diablos | Pink Rathian |
All Monsters by Game | |
---|---|
Iceborne | Monster Hunter World |
Tzitzi-ya-ku Weakness and Strategy Guide
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