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Learn how to beat Zinogre in the Iceborne expansion for Monster Hunter World (MHW)! This guide explains everything about Zinogre's weakness, carves, rewards, and a complete strategy guide for beating and capturing it. Find out what parts are breakable and severable, and what drops and Monster materials are available.
All Zinogre Articles | ||
---|---|---|
Zinogre Weakness & Strategy | Zinogre Weapons | Zinogre Armor ⍺+ | β+ |
List of Contents
Roar | Wind | Tremor | Blight | Status | |
---|---|---|---|---|---|
Small | High | None | Thunder | None | |
Breakable Parts | |||||
Head, Back, Hindlegs, Tail |
Map | Starting Area | Visited Areas | Rest Spot |
---|---|---|---|
Ancient Forest | 12 / 8 | 1 (Night only) / 7 / 8 / 12 / 13 | 13 |
Coral Highlands | 4 | 4 / 5 / 8 | 5 |
Elder's Recess | Coming soon! | Coming soon! | 13 |
Hoarfrost Reach | 14 | 6 / 7 / 13 / 14 / 15 | 14 |
Guiding Lands | 7 | 6 / 7 | 7 |
*The starting location may change depending on the Quest.
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
45 | 45 | 50 | 5 | Red |
Water | Thunder | Ice | Dragon | |
10 | 0 | 15 | 5 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
40 | 40 | 45 | 5 | Orange |
Water | Thunder | Ice | Dragon | |
10 | 0 | 15 | 5 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
30 | 30 | 20 | 0 | Orange |
Water | Thunder | Ice | Dragon | |
5 | 0 | 5 | 0 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
30 | 30 | 20 | 0 | Orange |
Water | Thunder | Ice | Dragon | |
5 | 0 | 10 | 0 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
40 | 40 | 35 | 5 | Red |
Water | Thunder | Ice | Dragon | |
10 | 0 | 15 | 5 |
Sever | Break | Bomb | Fire | Extract |
---|---|---|---|---|
30 | 30 | 20 | 0 | Orange |
Water | Thunder | Ice | Dragon | |
5 | 0 | 5 | 0 |
Higher values indicate higher damage.
Poison | ★★ | Flash | ★★ |
---|---|---|---|
Paral | ★ | Shock | ※★★ |
Sleep | ★★ | Pitfall | ★★ |
Stun | ★★ | Ivy | ? |
Blast | ★★ | Dung | ★★ |
Exhaust | ? | Meat | ❌ |
Mount | ★★ | Screamer | ❌ |
Recommended Weapon Element | |
---|---|
Ice Weapon | Zinogre is weakest against ice. |
Recommended Armor Skills | |
Evade Window | Evade Window is extremely important against Zinogre's attacks, especially during his enraged, supercharged state. |
Guard | Instead of Evade Window, Guard will be more useful to have as a shield user. |
Stun Resistance | Stun Resistance is much more important to have against Zinogre. It makes Thunderblight completely useless since at Lvl 3 it prevents getting stunned (a result from getting hit too many times, which will probably happen against your first Zinogre) altogether. |
Quick Sheath | Quick Sheath can give you much more time to transition from attacking to Superman diving through Zinogre's big damage attacks. |
Thunder Resistance | Thunder Resistance can be useful against Zinogre as most of his attacks have thunder damage, though his attacks deal a lot more physical damage than thunder damage. |
Health Boost | Having more health is always a good thing! |
Earplugs | Zinogre has a small roar, so having Earplugs at Lvl 3 should be enough. |
Clutch Claw Boost | Clutch Claw Boost is important for any hunter who uses lighter weapons, as it can make you tenderize in one go. |
Zinogre's supercharged state makes will make him extremely powerful and fast. This will also allow him to perform various combo attacks that can be deadly if you focus on offense.
If you are attacked while Zinogre is in his supercharged state, you will be inflicted with Thunderblight. You can easily deal with this by preparing a Nullberry to remove the ailment.
Most of Zinogre's attacks will have a Thunder affinity on it. It is best that you build up your Thunder Resistance with your gears. Try to get at least 20 Thunder Resistance to avoid getting stunned. In addition, bringing a Thunderproof Mantle can also help you overcome the Thunder-based attacks if you do not have enough Thunder Resistance.
Zinogre will perform a charging action 3 times before he enters the supercharged state. Be sure to try and flinch Zinogre by attacking his head or front legs while he is charging.
Beware of the follow-up lightning attacks when Zinogre performs a combo. This technique can deal massive damage if not dealt with properly. It can be pretty easy to avoid if you are well prepared for his attacks. The lightning attack will always come after he performs the jump attack, use this as a signal to move away before he can execute the attack.
Using a Shock Trap against Zinogre will not work and it will only help him charge up his electricity. You can use Pitfall Traps instead if you want to disable his movements.
Whenever Zinogre is down, you can approach his backside and use your Capture Net to collect Fulgurbugs. Doing this will reduce Zinogre's electricity build-up when he tries to charge up.
Attack | Attack Power | Guardable | Exhaustion |
---|---|---|---|
Front Leg Attack | 30 | ◯ | 20 |
Front Leg Electrick Shock | 30+ Thunder(10) | ◯ | 25 |
Front Leg Swipe | 70 | ◯ | 40 |
Front Leg Attack (Lightning) | 70+ Thunder(15) | ◯ | 50 |
Tail Attack (Lightning) | 70+ Thunder(25) | ◯ | 55 |
Continuous Front Leg Electrick Shock | 70+ Thunder(30) | ◯ | 55 |
Headbutt | 30 | ◯ | 20 |
Shoulder Tackle | 50 | ◯ | 30 |
Slam | 50 | ◯ | 20 |
Tail Attack | 30 | ◯ | 20 |
Tail Sweep | 50 | ◯ | 30 |
Rear Tail Attack | 70 | ◯ | 40 |
Somersault | 70 | ◯ | 40 |
Jump Attack | 30 | ◯ | 20 |
Blitz Attack | 30+ Thunder(10) | ◯ | 30 |
Rush | 50 | ◯ | 30 |
Grab | 50 | x | 0 |
Front Leg Counterattack (Supercharged) | 30+ Thunder(10) | ◯ | 25 |
Jump Counterattack (Supercharged) | 30+ Thunder(10) | ◯ | 25 |
Blitz Charge | 25+ Thunder(25) | ◯ | 35 |
Fulgurbug Attack | 20+ Thunder(20) | ◯ | 10 |
Rolling Fulgurbug Attack | 25+ Thunder(25) | ◯ | 30 |
Obtain Rate (%) | |
---|---|
MR |
Zinogre Lash
/ Body 9, Tail 72 Zinogre Cortex / Body 37, Tail 25 Zinogre Electrofur+ / Body 25 Zinogre Skymerald / Body 2, Tail 3 Zinogre Deathly Shocker / Body 15 Zinogre Hardclaw / Body 12 |
Obtain Rate (%) | |
---|---|
MR |
Zinogre Deathly Shocker
/ Torso 70, Hindlegs 30 Zinogre Electrofur+ / Torso 30 Zinogre Hardclaw / Hindlegs 70 Zinogre Hardhorn / Head 72 Zinogre Cortex / Head 27 Zinogre Skymerald / Head 1 |
- | Defense Value | How to Break |
---|---|---|
Head | 350 | Set durability to 0, twice. |
Back | 300 | Set durability to 0, once. |
Hind Legs | 350 | Set durability to 0, twice. |
Tail | 350 | Reduce durability by 550 using cut damage. |
Obtain Rate (%) | |
---|---|
MR Drops |
Fulgurbug
/ 50 Zinogre Electrofur+ / 28 Large Wyvern Tear / 22 |
Obtain Rate (%) | |
---|---|
MR Quest |
Zinogre Hardhorn
/ 9 Zinogre Electrofur+ / 29 Zinogre Cortex / 22 Zinogre Deathly Shocker / 18 Zinogre Hardclaw / 12 Lightning Sac / 11 |
MR Silver |
Zinogre Skymerald
/ 8 Zinogre Deathly Shocker / 26 Zinogre Hardclaw / 20 Zinogre Lash / 18 Fulgurbug / 14 Zinogre Hardhorn / 14 |
MR Gold |
Zinogre Lash
/ 22 Zinogre Hardhorn / 20 Zinogre Hardclaw / 16 Zinogre Skymerald / 16 Zinogre Deathly Shocker / 14 Fulgurbug / 12 |
Obtain Rate (%) | |
---|---|
MR |
Zinogre Electrofur+
/ 42 Zinogre Cortex / 34 Fulgurbug / 23 Zinogre Skymerald / 1 |
Obtain Rate (%) | |
---|---|
MR |
Fulgurbug
/ 50 Zinogre Electrofur+ / 28 Large Wyvern Tear / 22 |
Type | Quest Name |
---|---|
Optional | M★6 - Special Arena: MR Zinogre |
Optional | M★6 - We Run This Town |
Event | M★6 - Moonlit Howl |
Event | M★6 - Into the Frozen Wilds |
Event | M★6 - A Shocking Climax |
Event | M★6 - Symphony of the Coral |
Event | M★6 - The Wrath of Tunder Descends |
Event | M★6 - A Farewell to Zinogre |
Arena Quest | ★4 - Arena Quest Master Rank 6 |
Alatreon | Banbaro | Barioth | Beotodus |
Brachydios | Fatalis | Glavenus | Master Rank Kulve Taroth |
Namielle | Nargacuga | Rajang | Safi'jiiva |
Shara Ishvalda | Tigrex | Velkhana | Yian Garuga |
Zinogre |
Arch-Tempered Velkhana | Arch-Tempered Namielle |
All Monsters by Game | |
---|---|
Iceborne | Monster Hunter World |
Zinogre Weakness and Strategy Guide
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