★ Complete all Story Chapters to get New Game+
☆ Solve all Puzzles and see all Codes
★ Get all Endings and explanations
☆ Beat all Bosses, like Pyramid Head
★ Collect all Weapons and Items
☆ Read our Beginner's Guide for tips
This is a Silent Hill 2 Remake Blue Creek Apartments walkthrough and guide that delves into where to find the hands of the clock in Room 212, as well as other objectives in this area. Check out our guide for all Blue Creek Apartments maps, puzzle solutions, and more!
◀︎ Previous Area | Next Area ▶︎ |
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Wood Side Apartments | Western South Vale |
List of Contents
Exit the room you landed in through the blue door and turn left to find a Map to Blue Creek Apartments on a bulletin board. Then, continue down the hall until you reach a weak wall you can break using your wooden plank. Go through and head for the blue door on the far left.
Follow the path to Room 212 at the hall's end to find a save point. Uncover the Clock Puzzle, which you will need to solve using the clues from the poem on the table, and the wall beside the clock. You may also pick up a Health Drink from the kitchen and some Handgun Ammo inside a desk drawer next to the locked bedroom door.
Enter Room 203 where you may find Handgun Ammo from some drawers, and a Syringe in the kitchen. Pass through to Room 205, pick up more Handgun Ammo from the crib, and exit through the window to the fire escape.
Climb the stairs and crawl through a small space into Room 303, pick up Handgun Ammo and a Health Drink from the kitchen, then head to Room 307 where you can find a radio inside a cage. You will need to lower the radio using the valve inside the room to get the Hour Hand.
Exit through the orange door and hop into Room 305 via the window. Inside, find the Apartment 306 Key and some Handgun Ammo from the kitchen. Turn the valve to open the door and go to Room 306 and pick up another Health Drink and Handgun Ammo from the kitchen. Crawl through a small space connected to Room 304, then turn another valve inside this room.
Dislodge the Valve in Room 304, then return to Room 307. Place the valve onto the pipes and turn it to lower the radio, and collect the Hour Hand. Return to Room 212 and place it in its correct position on the clock's face to 9.
After correctly placing the Hour Hand, the door to Room 210 (marked H on Door on the map) will unlock. Enter the room, break through the wall in the kitchen, and retrieve the Minute Hand from the toilet in the bathroom. Afterward, the path back to Room 212 will become blocked, forcing you to find an alternate route to return to the clock puzzle.
Solving the Seesaw Puzzle is the key to creating a new way back to the clock puzzle. But first, you will need to collect a Pigeon Figurine, Wooden Swan Head, and Malformed Figurine Part.
After exiting the bathroom through the wall, pick up the Pigeon Figurine from the shelf to your right. Exit Room 210, head down the hallway to your right, and break the wall into Room 211. Pick up some Handgun Ammo while passing through the kitchen, then grab the Wooden Swan Head hanging in one of the rooms.
Exit Room 211 and make your way toward Room 209. Find more Handgun Ammo inside the bedroom as you pass it by, on the way to the bathroom where you may obtain a Malformed Figurine Part after breaking the bathtub glass.
Return to Room 210 and combine the Wooden Swan Head and Malformed Figurine Part to create a Swan Figurine. Place it on the seesaw opposite to the Pigeon Figurine and adjust the swan's position until they become balanced. This will reward you with a Winged Key which you can use to open the door nearby the puzzle, beside the TV.
Jump down the hole behind the unlocked door, land on the first floor, and exit through a crack in the wall. Head to Room 109, trigger a cutscene with Angela, and collect the Key of Resilience on the desk where she leaves her knife.
Use the key to unlock the white double doors into the apartment lobby, go through Room 101 to reach the stairs, and climb up to Room 212. Set the Minute Hand to 2 on the clock's face to unlock Room 202.
Head to Room 202, marked M on Door on the map. Upon entry, the room is filled with moths, and there is a locked door with drawings pointing at each lock's ring. To get the code for the door, examine and count how many times each symbol appears on the moths in the room.
There is one more set of moths hidden in an area behind a breakable wall. Destroy the wall, and walk to its end to push a cabinet out of the way to properly count all of the moths and symbols. Plug in how many times each symbol appears into the equations pointing at the lock. The code, depending on your difficulty, will be 5-8-2 for Light, 3-7-3 on Standard, and 5-2-2 on Hard.
Unlock the door using the appropriate numbers, then reach into the hole inside the room behind the door to obtain the Second Hand. Return to Room 212 and place the last hand on the Grandfather Clock, unlocking the doors in the lobby marked S on Door.
Head back to the first floor and go through the double doors labelled S on Door, to reveal Pyramid Head blocking James' only exit.
During this encounter, avoid shooting him; instead dodge his attacks and keep your health up until an alarm forces him to leave. Follow his tracks through the now-open metal doors, into the foggy streets of Western South Vale.
1F |
2F |
3F |
Clock Puzzle | Moth Puzzle | Room 210 Seesaw |
Story Walkthrough and All Chapters
Story Walkthrough Chapters | ||
---|---|---|
Eastern South Vale | Wood Side Apartments | Blue Creek Apartments |
Western South Vale | Brookhaven Hospital | Brookhaven Hospital Otherworld |
South Vale Otherworld | Historical Society | Toluca Prison |
Labyrinth | Lakeview Hotel | Lakeview Hotel Otherworld |
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