Here's a full Labyrinth walkthrough for the Silent Hill 2 remake. Check out our guide for all Labyrinth maps and puzzle solutions!
List of Contents
◀ Previous Area | Next Area ▶ |
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Toluca Prison | Lakeview Hotel |
After landing in the hallway of Labyrinth, keep walking straight until you reach a metal chute, jump down, walk forward after landing, jump down another chute, and finally ride an elevator which descends deeper into what feels like forever. A save point will be waiting for you after you reach your destination.
Enter through the only door, walk down a straightforward hallway, and enter the door covered in newspapers to your right after hearing Angela's distressed voice. Enter through the first blue door next to the kitchen, and enter another blue door to the left where a cutscene with Angela will play.
After Abstract Daddy pushes James through the wall, do your best to deal damage to him with all the weapons in your arsenal. This monster only has one easily telegraphed attack, which is to lunge forward and grab, so make sure that you dodge at the exact time he lunges, and get a hit in. He will disappear after substantially taking damage, which shifts the layout of the hallway. Walk down a linear path and follow Angela as you see her run down the hallway, and into a room with a TV.
Break the TV to summon Abstract Daddy, and repeat the process of damaging him enough to disappear. Walk down the hallways, encounter him again and damage to disappear, then walk down the hallway until you reach a TV, and smash it to change the layout, and keep going until you reach an area where the walls look like sewn-up flesh. Abstract Daddy will reappear and be defeated once and for all in this room, triggering another cutscene with Angela.
Exit the apartment room entirely and be led into another long hallway. If you check your map at this point, you will notice that it reveals itself slowly as you explore the area called Labyrinth Center. Moving forward, you will see a Strange Wall that blocks your path.
Continue toward the hall to the right where you will see a save point, and move forward past the chasm on your left until you arrive in front of a door at the bottom of the stairs. Going through the door will reveal a cutscene with Maria inside a cell. Afterward, return outside and unveil the Rotating Cube underneath a white cloth.
Turn the rotating cube left twice, then downward thrice until it reaches the symbol of a triangle with an upside-down cross opposite to its peak to summon a bridge leading into the Rotten Room. Climb up the stairs, into a long hallway, and enter through the green door on the left side.
The map of the Rotten Room will now begin to form as you explore the area. Walk down the hallway and turn right to reach a room with a save point and a Suspended Cage. Be careful while navigating around this area as a Mandarin will be hanging beneath the wire walkways and attacking James.
To lower the Suspended Cage, you will need to acquire Lighter Gas inside a refrigerator from a room at the eastern part of the Rotten Room, a Lighter Wick and Iron Key from the southern area, then use the key to open a room in the east hallway to obtain a Broken Lighter.
Combine all three of these items to create a Lighter and set fire to the sheet holding the Suspended Cage which creates a hole through the floor when it drops. Jump down the hole to end up in the Labyrinth Center, and make your way back to the Rotating Cube.
On the Rotating Cube, turn it downward once, then rotate the cube face's orientation twice to the left until the symbol reaches what looks like an infinity symbol with crosses sprouting from it, then enter the doorway into the cube. Climb up the stairs again until you reach a doorway leading into a warmly lit hallway and proceed forward into the Desolate Area.
The map of the Desolate Area will now begin to reveal itself the more you navigate around, and will trap you inside after you pass through the brown door at the end of the hallway. As you proceed, you will find a save point to your right and a ladder to your left labelled Ladder I.
Locate Ladder II by going down the hallway past the save point and entering the room to your right, pass through the wall until you reach another hallway, and enter the first room to your right. Climb down to the Flooded Level, walk over to Ladder I on the other side, and climb back up to the Desolate Area.
Enter the first door to your left, walk over to Ladder III, then climb back down to the Flooded Level. Walk down the hall until you reach the room that contains a Small Key and use it to unlock the Handcuffed Gate to turn the valve.
Make it to the room at the end of the hallway and wheel a cart up against the wall to pass through the next room and climb down Ladder IV. Move forward and head to the left, then crawl through the wall which will collapse upon entry and block your path. You will see a Wire Fence blocking your path, so head down the hallway to the right, turn right again, head left until you reach Ladder VI, then continue around until you see double doors to your right.
Go inside and break through the wall to access Ladder V. Be quick around this part as Pyramid Head will begin to hunt you down in the Flooded Level. Climb up Ladder V, head down the hallway, and turn right into a room where you can find a Wirecutter. Head back down via Ladder V and outrun Pyramid Head as you make your way to the Wire Fence, and cut through with the Wirecutter to descend Ladder VII. Walk down the hall and enter the room to the right to jump down another chute and land back in the Labyrinth Center.
Head back to the Rotating Cube and Rotate cube face twice to the left until the symbol becomes a triangle with an upside-down cross on its peak. Enter the cube and take the only flight of stairs downward and into a new area, where after walking down another long hallway and entering the only open door to your left, the map to the Ruined Area will manifest in your inventory.
Navigating the paths in this area will be straightforward, although be warned that every room entered will spawn a wave of enemies that you have to survive before being able to access the next location, so proceed with caution.
Walk down the hallway, turn left, and enter through the first door. Head over to the metal door with a skewed rectangular grate on your left, which will activate a loud alarm and summon enemies to your area. Survive a horde of them until the alarm stops, which will effectively sedate any monsters remaining, and open the metal door. With no other option, pass through the door and into another hallway toward the next room.
Repeat the same step in this room: walk toward the metal door to activate the floor and survive enemies. Head out once it's over and walk toward the next room which will summon a Mandarin once activated. You may attack it with your melee weapon or firearms, but it is best to save your bullets and dodge its attacks until the alarm stops.
Afterward, exit the room through the metal door and be greeted with a save point. Continuing down this path will lead you to a Strange Wall and lock you in the hallway with nowhere else to go. Upon turning back, Pyramid Head breaks through the wall and chases you down the hallway. Do your best to outrun him, and upon reach a certain point, the scenery will shift drastically and transport you back to the Labyrinth Center.
Enter the hallway and head to the door on your left, where a cutscene plays showing Maria’s death once again. Exit the room and back to the area with the Rotating Cube, though in its place, you will find the Great Knife. Unsheath it from the pedestal and drag it toward the Strange Wall which will slowly inch away as you move forward.
Climb up the ladder at the end of the hallway and walk straight, climb down another ladder, and finally reach the Cemetery. You may inspect all tombstones around the area and access a save point at the right corner of the room, but after examining James' tombstone at the far left corner of the room, jump down the open grave and into a new area.
Upon landing, walk down the hallway and enter through a bloody metal door where you encounter a cutscene with Eddie. Follow him into the walk-in freezer to start the battle. Eddie is evasive and will disappear into the carcasses after he fires his shots. Getting closer to him will also get you hit with a melee attack while he is on guard, so be sure to keep your distance and attack with your ranged weapons; ideally, the Handgun for its speed.
Eddie will be agile during the first phase, taking a shot and running around the carcasses. The best time to attack would be to wait until he recovers from the recoil of his gunshot, then shoot. Take these opportunities until he staggers and shoots the pipes in the ceiling, casting a fog around the room. In this second phase, he relatively slows down, allowing you the chance to locate him in the fog and catch him unaware enough to shoot.
Do this enough times until he triggers the third and last phase by activating the conveyor belt that moves around all the carcasses. He will be a lot slower now, which can allow you to sneak behind him and land a melee attack. Do note that these attacks will only work when performed behind Eddie, and keep shooting him with your gun from the front when possible, until he is shot for the final time and falls dead on the floor.
After defeating Eddie, the door leading outside the walk-in freezer will now be open. Exit into the docks of Toluca Lake where you can find a save point on top of a wire spool, and ride a boat at the end of the pier to sail toward Lakeview Hotel.
Labyrinth Center |
Rotten Area |
Desolate Area |
Flooded Level |
Ruined Area |
Story Walkthrough and All Chapters
Story Walkthrough Chapters | ||
---|---|---|
Eastern South Vale | Wood Side Apartments | Blue Creek Apartments |
Western South Vale | Brookhaven Hospital | Brookhaven Hospital Otherworld |
South Vale Otherworld | Historical Society | Toluca Prison |
Labyrinth | Lakeview Hotel | Lakeview Hotel Otherworld |
Labyrinth Walkthrough and Guide
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