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This is a walkthrough for the boss fight Seymour from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Seymour , including Seymour's stats and other useful information.
List of Contents
Name | Seymour | ||
---|---|---|---|
HP(Overkill) | 6000(1400) | MP | 100 |
AP(Overkill) | 2000(3000) | Gil | 5000 |
Drop (7/8) | Blk Magic Sphere 1 (2) | Drop (1/8) | Special Sphere 1 (2) |
steal (3/4) | Turbo Ether 1 | Steal (1/4) | Elixir 1 |
Abilities | Multi-Blizzara | Multi-Thundara | |
Multi-Watera | Multi-Fira | ||
Watera | Thundara | ||
Blizzara | Fira | ||
Thundaga | Firaga | ||
Waterga | Blizzaga | ||
Shell |
Srength | 20 | Agility | 20 |
---|---|---|---|
Defense | 1 | Luck | 15 |
Magic | 25 | Evasion | 0 |
Magic Defense | 25 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
40 | GUARD | 0 |
Zombie | Power Break | Magic Break |
GUARD | GUARD | 50 |
Armor Break | Mental Break | Threaten |
0 | 0 | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | GUARD |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 2-4 |
---|---|
Weapon and Armor Ability Drops | 1-2 |
Weapon Ability Drops | |
Piercing | Silence Strike |
Armor Ability Drops | |
Silence Proof |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Name | Guado Guardian (Seymour's Guards) | ||
---|---|---|---|
HP(Overkill) | 2000(2000) | MP | 10 |
AP(Overkill) | 290(435) | Gil | 300 |
Drop (7/8) | Ability Sphere 1 (2) | Drop (1/8) | Ability Sphere 1 (2) |
steal (3/4) | Hi-Potion 1 | Steal (1/4) | Ether 1 |
Abilities | Auto-Potion | Shremedy | |
Blizzard | Protect | ||
Hi-Potion | Remedy | ||
Srength | 10 | Agility | 12 |
---|---|---|---|
Defense | 1 | Luck | 15 |
Magic | 15 | Evasion | 0 |
Magic Defense | 1 | Accuracy | 100 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
100% | 100% | 100% | 100% | 100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | 20 | 0 |
Poison | Petrify | Slow |
0 | 0 | 0 |
Zombie | Power Break | Magic Break |
0 | 0 | 0 |
Armor Break | Mental Break | Threaten |
0 | 0 | 0 |
Death | Provoke | Doom |
10 | GUARD | GUARD |
Distill | Sensor | Scan |
0 | 0 | 0 |
Gravity | Delay | Eject |
0 | 0 | 0 |
Zanmato Lv. | ||
4 |
Weapon & Armor slots | 1-3 |
---|---|
Weapon and Armor Ability Drops | 1-3 |
Weapon Ability Drops | |
Sensor | Piercing |
Strength + 3% | Strength + 5% |
Magic + 3% | Magic + 5% |
Armor Ability Drops | |
Magic Defense + 3% | HP + 5% |
MP + 5% |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Seymour will be protected by the Guado Guardians when attacked physically. These guardians will then use auto-potion to get rid of the damage dealt to them.
Guado Guardian Moves | |
---|---|
Shremedy | Inflicts confuse to it's target. |
Auto Potion | Automatically uses a Hi-Potion to when damaged. |
Cover | Guards Seymour when a physical attack is used. |
Shell | Reduces magic damage taken (used at the beginning of the fight). |
---|---|
Tier 2 Black Magic Spells | uses the 4 mid-tier black magics. |
The Guado Guardians will protect Seymour so its critical to remove them from the battle first. They can be defeated in 3 ways. These are:
Once the Guado Guardians are down, use Yuna's Nul elements to render Seymour's magics useless or just keep on attacking him to go to the 2nd battle.
Seymour will return to full health after the battle with Anima. If an Aeon was used to beat Anima, that Aeon will still be here to continue the fight.
Tier 3 Black Magic Spells | Seymour will now use tier 3 black magic spells in addition to his tier 2 spells. |
---|---|
Tier 2 Black Magic Spells | uses the 4 mid-tier black magics. |
Seymour's magic stat is also higher during phase 2 which will make his tier 2 spells hit harder.
Keep on Attacking Seymour to end the battle. Use the Aeons Black magic element on itself to heal it when necessary.
Arena Area Conquest Monsters | Stratoavis | Malboro Menace |
---|---|
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | Ultima Weapon | Omega Weapon |
---|---|
Arena Species Conquest Monsters | Fenrir | Ornitholestes |
---|---|
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | Earth Eater | Greater Sphere |
---|---|
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | Dark Valefor | Dark Ifrit |
---|---|
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
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