★ Story Walkthrough | Upgrades and Abilities
☆ Characters | Bosses | Puzzles
★ Viewros Map: Energy Tank | Missile Expansion | Shot Expansion
★ Game Details: amiibo Unlocks | How Long to Beat | Switch Edition Differences

This is a guide on what to do when stuck in Metroid Prime 4: Beyond. Read on to know how to progress and how to avoid getting stuck in the future here!
List of Contents
| What To Do If You Get Stuck |
|---|
|
|

When stuck, use the Scan Visor to search for clues in your current area. Certain objects provide hints to what you should be doing, such as doors, pedestals, and collectible materials. Furthermore, filling up your logbook unlocks better endings for the game!
List of Logbooks and Scans Guide

The Map often shows objectives or points-of-interest that you can use as guides to progress through the game.
Viewros (Sol Valley) Interactive Map

Some areas are soft-locked when you first encounter them, as they will require certain upgrades that you must collect first. Skip them for now and check for other routes you can follow.
List of All Upgrades and Psychic Abilities

Once you collect new upgrades, make sure to head back to previously locked areas. Check for doors you've skipped and see if there are collectibles in the area.
Complete Story Walkthrough and Progression Guide

Your first goal in Fury Green is to retrieve the Psychic Glove. This is located in the Arboreal Chapel which you can access by rolling past the roots just to the left of the Psychic Door.
Fury Green 100% Exploration Guide

Once you retrieve the Psychic Glove, continue exploring the area and look for a trooper that sent a distress signal. He can be found in the north eastern part of Fury Green, where you will have to free him from the vines above.
After saving him, you can get the Missile Launcher from inside the container.
Mackenzie Character Info and How to Unlock

Carvex is the main boss of the area and will be your primary goal in Fury Green. Follow the path of Viewros Ambers and destroy them with the Missile Launcher.
You will have to pass through an open bridge and defeat some enemies to get to the boss arena. Along the way, you'll also receive the Control Beam as a requirement to open the door to the area.

Your first objective in Volt Forge is to reactivate the generators found in Tower 1. This lets you gain access to Vi-O-La and the rest of the towers. To get there, use the three elevators going down.
You'll encounter a minor platforming puzzle that requires you to use the Control Beam, a large room with dozens of rats roaming around, and a manufacturing room with an open vent leading to the generator.
How to Unlock Vi-O-La and Controls

Tower 2 is quite linear in design, as you only need to follow the path. While doing so, you'll face off against waves of enemies per room, so make sure to be prepared for it and have full health! As a tip, collect Energy Tanks if you can to increase health.
| Volt Forge Tower 2 Bosses | |
|---|---|
Flight Drone MCU
|
Sylux (1st Encounter)
|
You will fight against the Flight Drone MCU mini-boss and have an encounter with Sylux on the way to Tower 3.

After you head to Tower 3 and finish the Vi-O-La Driving Test, your main goal is to get the Teleporter Key from the area's main boss, Xelios. Defeating it will reward you with the Psychic Boots.

Once you get the Psychic Boots from Xelios, head to Flare Pool to get the Fire Chip for MacKenzie. Then, return to Fury Green to receive the Fire Shot upgrade.

After entering the Ice Belt facility, search for the Psychic Lasso in one of the rooms of the Bio-Labs. This is needed for you to access the TK Codes and move past the area.
Psychic Lasso How to Unlock and Effects
In Ice Belt, you will encounter various doors that require you to use Samus' different upgrades to open them.
Once you get the Ice Chip and turn it in with MacKenzie, head back to Volt Forge. You must do so to get the Vi-O-La IC Suit.
Vi-O-La IC Suit How to Unlock and Effects

Head to Flare Pool and cross the lava pool with the newly upgraded Vi-O-La suit. This eventually leads you to Phenoros, the holder of the 4th Teleporter Key and the Psychic Grapple upgrade.
Psychic Grapple How to Unlock and Effects

Return once again to Volt Forge for the third time to retrieve the Thunder Chip for MacKenzie. Here, you will fight with Sylux again so make sure to be prepared for the fight!
How to Beat Sylux (2nd Encounter)

After turning in the Thunder Chip and getting the Thunder Shot upgrade, revisit Ice Belt to get the Psychic Spider Ball necessary to explore the Great Mines.
Psychic Spider Ball How to Unlock and Effects

Go to the Great Mines, where you can get the 5th Teleporter Key from Omega Griever. After this, head to Sol Valley and meet with Tokabi near the Flare Pool Entrance.
Where to Find Tokabi: All Tokabi Locations and Rewards

The last step after receiving the Teleporter Chip from Tokabi is to get the remaining Green Crystals and Mech Parts before heading back to Chrono Tower.
Chrono Tower Walkthrough and Guide

To progress the story, you must search for six mech parts to activate the large mecha in Fury Green and remove the force field in Chrono Tower. These are scattered across Viewros, with one of them being inside Varmis!

Green Crystals are necessary to finish the story. You must fill up the crystal in the mission menu once in green to finish the game. Take note that this is different from collecting all 100% of the crystals in the game.
How to Farm Green Crystals and Rewards

Beginner's Guide: Tips and Tricks to Get Started
What to Do When Stuck In An Area

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