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Metroid Prime 4: Beyond

What to Do When Stuck In An Area

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Metroid Prime 4 Beyond What to Do When Stuck
This is a guide on what to do when stuck in Metroid Prime 4: Beyond. Read on to know how to progress and how to avoid getting stuck in the future here!

What to Do If You Get Stuck

What To Do If You Get Stuck



Use the Scan Visor for Clues

Scan Items with the Scan Visor

When stuck, use the Scan Visor to search for clues in your current area. Certain objects provide hints to what you should be doing, such as doors, pedestals, and collectible materials. Furthermore, filling up your logbook unlocks better endings for the game!

List of Logbooks and Scans Guide

Check the Map for Objectives

Check the Map

The Map often shows objectives or points-of-interest that you can use as guides to progress through the game.

Viewros (Sol Valley) Interactive Map

Skip Areas That Require Certain Tools

Skip Locked Doors and Areas

Some areas are soft-locked when you first encounter them, as they will require certain upgrades that you must collect first. Skip them for now and check for other routes you can follow.

List of All Upgrades and Psychic Abilities

Backtrack and Explore Other Paths

Backtrack Paths

Once you collect new upgrades, make sure to head back to previously locked areas. Check for doors you've skipped and see if there are collectibles in the area.

Complete Story Walkthrough and Progression Guide

Stuck in Fury Green

Retrieve the Psychic Glove First

Psychic Glove Location
Your first goal in Fury Green is to retrieve the Psychic Glove. This is located in the Arboreal Chapel which you can access by rolling past the roots just to the left of the Psychic Door.

Fury Green 100% Exploration Guide

Encounter Miles MacKenzie

Miles MacKenzie Location
Once you retrieve the Psychic Glove, continue exploring the area and look for a trooper that sent a distress signal. He can be found in the north eastern part of Fury Green, where you will have to free him from the vines above.

After saving him, you can get the Missile Launcher from inside the container.

Mackenzie Character Info and How to Unlock

Get the Teleporter Key from Carvex

Carvex Boss
Carvex is the main boss of the area and will be your primary goal in Fury Green. Follow the path of Viewros Ambers and destroy them with the Missile Launcher.

You will have to pass through an open bridge and defeat some enemies to get to the boss arena. Along the way, you'll also receive the Control Beam as a requirement to open the door to the area.

How to Beat Carvex

Stuck in Volt Forge

Activate the Generator in Tower 1

Your first objective in Volt Forge is to reactivate the generators found in Tower 1. This lets you gain access to Vi-O-La and the rest of the towers. To get there, use the three elevators going down.

You'll encounter a minor platforming puzzle that requires you to use the Control Beam, a large room with dozens of rats roaming around, and a manufacturing room with an open vent leading to the generator.

How to Unlock Vi-O-La and Controls

Activate the Generator in Tower 2

Tower 2 is quite linear in design, as you only need to follow the path. While doing so, you'll face off against waves of enemies per room, so make sure to be prepared for it and have full health! As a tip, collect Energy Tanks if you can to increase health.

All Energy Tank Locations

Prepare for Two Boss Fights

Volt Forge Tower 2 Bosses
Metroid Prime 4: Beyond - Flight Drone MCUFlight Drone MCU Metroid Prime 4: Beyond - Sylux (1st Encounter)Sylux (1st Encounter)

You will fight against the Flight Drone MCU mini-boss and have an encounter with Sylux on the way to Tower 3.

Defeat Xelios in Tower 3 for the Key

After you head to Tower 3 and finish the Vi-O-La Driving Test, your main goal is to get the Teleporter Key from the area's main boss, Xelios. Defeating it will reward you with the Psychic Boots.

How to Beat Xelios

Stuck in Ice Belt

Where to Go After Psychic Boots

Obtain Fire Chip from Crane
Once you get the Psychic Boots from Xelios, head to Flare Pool to get the Fire Chip for MacKenzie. Then, return to Fury Green to receive the Fire Shot upgrade.

How to Get Fire Chip

Obtain the Psychic Lasso

Bio-Labs Path

After entering the Ice Belt facility, search for the Psychic Lasso in one of the rooms of the Bio-Labs. This is needed for you to access the TK Codes and move past the area.

Psychic Lasso How to Unlock and Effects

Some Doors Require Certain Tools

In Ice Belt, you will encounter various doors that require you to use Samus' different upgrades to open them.

How to Open All Door Types

Where to Go After Ice Chip

Return to Volt Forge

Once you get the Ice Chip and turn it in with MacKenzie, head back to Volt Forge. You must do so to get the Vi-O-La IC Suit.

Vi-O-La IC Suit How to Unlock and Effects

Where to Go After Vi-O-La IC Suit

Cross the Flare Pool Lava

Drive Over the Lava
Head to Flare Pool and cross the lava pool with the newly upgraded Vi-O-La suit. This eventually leads you to Phenoros, the holder of the 4th Teleporter Key and the Psychic Grapple upgrade.

Psychic Grapple How to Unlock and Effects

Where to Go After Psychic Grapple

Head to Volt Forge

Acquire Thunder Shot

Return once again to Volt Forge for the third time to retrieve the Thunder Chip for MacKenzie. Here, you will fight with Sylux again so make sure to be prepared for the fight!

How to Beat Sylux (2nd Encounter)

Where to Go After Thunder Chip

Revisit Ice Belt

Psychic Spider Ball OW
After turning in the Thunder Chip and getting the Thunder Shot upgrade, revisit Ice Belt to get the Psychic Spider Ball necessary to explore the Great Mines.

Psychic Spider Ball How to Unlock and Effects

Where to Go After Psychic Spider Ball

Head to the Great Mines

Omega Griever Scan

Go to the Great Mines, where you can get the 5th Teleporter Key from Omega Griever. After this, head to Sol Valley and meet with Tokabi near the Flare Pool Entrance.

Where to Find Tokabi: All Tokabi Locations and Rewards

Where to Go After Teleporter Chip

Explore Sol Valley for Mech Parts and Green Crystals

Tokabi West Sol Valley

The last step after receiving the Teleporter Chip from Tokabi is to get the remaining Green Crystals and Mech Parts before heading back to Chrono Tower.

Chrono Tower Walkthrough and Guide

Search for the Six Mech Parts

Locate the Flare Pool Mech Part
To progress the story, you must search for six mech parts to activate the large mecha in Fury Green and remove the force field in Chrono Tower. These are scattered across Viewros, with one of them being inside Varmis!

All Mech Part Locations

Find All 100% Green Crystals

Fury Green Crystals
Green Crystals are necessary to finish the story. You must fill up the crystal in the mission menu once in green to finish the game. Take note that this is different from collecting all 100% of the crystals in the game.

How to Farm Green Crystals and Rewards

Metroid Prime 4: Beyond Related Guides

Metroid Prime 4 Beyond Tips and Tricks

Beginner's Guide: Tips and Tricks to Get Started

All Tips and Tricks

Beginner Guides
List of Controls How to Skip Cutscenes
How to Save Your Game How to Heal
How to Lock On to Targets amiibo Unlocks and Functionality
How to Use Mouse Mode How to Farm Green Crystals
What Happens When You Die Combat Guide and Advanced Tips
Exploration Guides
What to Do When Stuck In An Area How to Open All Door Types
Where to Find Tokabi All Missables and Points of No Return
100% Completion Guide -
Story Guides
Story and Plot Explained Endings Explained
Game Settings
Best Settings Best Difficulty Settings
Quality and Performance Mode Differences Best Controller and Scheme to Use
Is There New Game Plus? Hard Mode Guide and How to Unlock

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