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Metroid Prime 4: Beyond

List of All Upgrades and Psychic Abilities

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Metroid Prime 4 Beyond - List of All Upgrades and Abilities
This article lists all of the Upgrades and Psychic Abilities in Metroid Prime 4: Beyond. Learn all about these weapons and abilities, what they do in the game, and how to unlock them here!

List of All Upgrades and Psychic Abilities

Upgrades and Psychic Abilities

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※ The order of Upgrades and Abilities reflects the typical progression when playing the game normally.

Upgrade Effect How to Unlock
Psychic Visor Upgraded Scan Visor that allows Samus to use her psychic abilities alongside her regular equipment. Provided in the introductory section in Chrono Tower.
Missile Launcher Allows Samus' Arm Cannon to fire missiles that can track enemies and deal significant damage. The amount of missiles carried can be upgraded with missile containers. Initially available to Samus, but is rediscovered in Fury Green when travelling with Mackenzie.
Psychic Glove Allows Samus' to manipulate objects such as motes and other interactive psychic objects when in Psychic Visor mode. Unlocked in the Arboreal Chapel in Fury Green on your first visit.
Control Beam Upgraded Power Beam combined with psychic abilities. Allows Samus to control a Beam with her mind and guide it towards targets. Unlocked during the first shrine with a psychic puzzle in Fury Green.
Psychic Bomb Upgraded Bomb that Samus can guide to solve puzzles. Can also serve as a regular bomb that can be used to bomb jump when in Morph Ball form. Unlocked by defeating Carvex in Fury Green.
Vi-O-La New motorbike used by Samus to explore Sol Valley quickly. Can be used in the open-world but also on large spaces in biomes with reduced speed. Unlocked during the first exploration of Volt Forge.
Vi-O-La Suit New suit unlocked by Samus when unlocking Vi-O-La, allowing her to ride the bike and recall it immediately. Unlocked during the first exploration of Volt Forge alongside Vi-O-La.
Psychic Boots Upgraded Boots that allow Samus to double-jump and reach higher terrain. Unlocked after the Xelios boss fight in Volt Forge.
Fire Shot Shot Weapon used to deal huge fire elemental damage to targets. Each Shot costs 1 Shot ammo and requires replenishing consistently. Unlocked by getting the Fire Chip in Flare Pool then delivering it to the shrine where Mackenzie stays in Fury Green.
Psychic Lasso Psychic Ability providing Samus with a Grapple Hook to solve puzzles or reel obstacles in. Unlocked after clearing the puzzle in the Bio-Labs Section of Ice Belt.
Psychic Boost Ball Upgraded Morph Ball combining Samus' Psychic Ability that allows Samus to unleash a speed burst. Unlocked after defeating Keratos in the Ice Belt.
Ice Shot Shot Weapon used to deal huge ice elemental damage to targets. Each Shot costs 1 Shot ammo and requires replenishing consistently. Unlocked by getting the Ice Chip in Ice Belt then delivering it to the shrine where Mackenzie stays in Fury Green.
Vi-O-La IC Suit Upgraded Vi-O-La Suit, improving fire/heat damage resistance and automatically transforming Vi-O-La to IC Mode, allowing Samus to safely cross Magma/Lava areas. Unlocked by returning to Volt Forge and the Assembly Plant
Psychic Grapple Psychic Ability allowing Samus to have a grappling hook, allowing her to access areas with huge gaps safely. Unlocked by defeating Phenoros in Flare Pool.
Thunder Shot Shot Weapon used to deal huge electric elemental damage to targets and open electric switches. Each Shot costs 1 Shot ammo and requires replenishing consistently. Unlocked by getting the Thunder Chip in Volt Forge then delivering it to the shrine where Mackenzie stays in Fury Green.
Psychic Spider Ball Upgrades the Morph Ball to magnetize onto Spider Ball Tracks, hang from a Tether Node or ride a Psychic Ball Track. Return to Ice Belt after unlocking Thunder Shot and go to the Ancient Temple region.
Super Missile Upgrades the Missile Launcher to Launch Super Missiles, launching extremely powerful missiles at the cost of 5 Missile Ammo. Finish the Morph Ball Course in the Great Mines.
Charged Thunder Shot Fire a high-voltage burst that arcs against targets for 5 Shot ammo. Go to either Rings of Thunder Shrine or Falling Labyrinth Shrine. Solving either will provide the Charged Upgrade first, leaving the Super Upgrade in the other shrine.
Super Thunder Shot Fire a sustained electric current that costs 20 Shot ammo to fire. Head to either Rings of Thunder Shrine or Falling Labyrinth Shrine depending on which of the two you haven't visited and explore it to unlock the Super version.
Charged Fire Shot Fire high-damage, penetrative projectiles that deal fire damage at targets. Consumes 3 Shot ammo. Go to either Rings of Stone or Ladder of Thought Shrine. Solving either will provide the Charged Upgrade first, leaving the Super Upgrade in the other shrine.
Super Fire Shot Fire a high-damage, multi-projectile fire attack that consumes 15 Shot ammo. Head to either Rings of Stone or Ladder of Thought Shrine depending on which of the two you haven't visited and explore it to unlock the Super version.
Charged Ice Shot Fire 3 Shot Ammo to release ice projectiles that can ricochet at targets or surfaces. Go to either Source of Spring or Floating Path Shrine. Solving either will provide the Charged Upgrade first, leaving the Super Upgrade in the other shrine.
Super Ice Shot Launch a ricocheting barrage of icy projectiles costing 10 shot ammo. Head to either Floating Path or Source of Spring Shrine depending on which of the two you haven't visited and explore it to unlock the Super version.
Psychic Power Bomb Upgrades the regular Psychic Bomb to deal significantly more damage while also allowing to pair with Motes, which can help solve puzzles. Defeat Omega Griever in the Great Mines to unlock.
Legacy Suit Provides a Psychic Barrier to Samus by pressing R, costing 35 missile ammo. The barrier nullifies most attacks and can be used to damage enemies but too many hits will deplete it. Go to the Altar of Legacy in Fury Green with 100% Green Crystals collected.

What are Upgrades and Psychic Abilities?

In-Game Equipment Upgrading Samus' Abilities

Powers 1
Samus becomes stronger in Metroid Prime 4: Beyond via abilities and upgrades she picks up in the world. She is able to receive weapon upgrades, suit upgrades and as a unique feature to this game, psychic abilities when exploring the land of Viewros.

Complete Story Walkthrough

Samus Suit Upgrades

Suit 1
Samus gains several upgrades to her powered suit in order to adapt to the environments of Viewros. Samus starts with the Varia Suit in this game, with upgrades to it discoverable later when you explore the region!

All Suits and Effects

Arm Cannon Chip Upgrades

Shot-Type 1
When Samus reaches certain areas during story progression, she will start unlocking different Arm Cannon Chips that she can give to Mackenzie to unlock the Shot weapon, allowing Samus to launch high-damage elemental projectiles at enemies.

All Chip Upgrades and Effects

Metroid Prime 4: Beyond Related Guides

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Metroid Prime 4: Beyond Guides

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Metroid Prime 4: Beyond Categories
Metroid Prime 4 Beyond - Walkthrough PartialWalkthrough Metroid Prime 4 Beyond - Upgrades and AbilitiesUpgrades and Abilities
Metroid Prime 4 Beyond - Bosses PartialBosses Metroid Prime 4 Beyond - PuzzlesPuzzles
Metroid Prime 4 Beyond - Tips and TricksTips and Tricks Metroid Prime 4 Beyond - Characters and Companions PartialCharacters
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