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Metroid Prime 4: Beyond

Fury Green Walkthrough and Guide

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Metroid Prime 4 Beyond - Fury Green Walkthrough
This is a guide for the Fury Green area in Metroid Prime 4: Beyond. Check out how to progress through Fury Green, as well as guides for any puzzles and bosses in the Fury Green area here.

Fury Green Guides
Walkthrough Exploration Map

◀ Previous Area Next Area ▶︎
UTO Research Center Volt Forge

Fury Green Map

Fury Green 100% Exploration Guide

Fury Green Objectives

Fury Green Main Objectives
1 Explore Chrono Tower
2 Obtain Psychic Glove
3 Obtain Missile Launcher
4 Obtain Control Beam
5 Obtain Psychic Bomb
Boss Battle: Carvex
6 Exit Fury Green

Explore Chrono Tower

Objectives
1 Metroid Prime 4 WalkthroughMake Your Way Through Chrono Tower
Once you reach Chrono Tower, make your way forward. The way onwards will be straightforward, as the drone following you will activate bridges for you. Once you reach a circular area with sealed doors, head down the side path to find a new drone, which will open the way for you.
2 Metroid Prime 4 WalkthroughFollow Drone into the Light
After talking to some large statues, you will be transported to an ethereal blue area. Follow the drone into the shining light at the end to view a cutscene, where Samus acquires a Psychic Crystal.
Learn How to Use Psychic Powers

▶︎ List of All Upgrades and Psychic Abilities
3 Scan Bridges and Shoot Doors
Once you obtain Psychic Powers, you can move about on your own. Scan the yellow objects across gaps to activate bridges and shoot blue doors to open them. Head straight into the shielded dome in the center.
4 Metroid Prime 4 WalkthroughScan Floating Symbol
Scan the glowing hologram inside the dome. This activates the elevator. Touch the hologram after scanning to take the elevator upwards. When you reach the top, scan the statue for a cutscene, where you learn you must collect five keys to access the Master Teleporter.

Learn How to Use Psychic Powers

Psychic Crystal
Pres A or ZR to fire a Psychic Beam, and press X to switch to your Psychic Visor. This functions similarly to the Power Beam and Scan Visor Samus used in the Prologue.

List of All Upgrades and Psychic Abilities

Obtain Psychic Glove

Objectives
1 Metroid Prime 4 WalkthroughPass Through Giant Spiral
You will enter your first area: Fury Green. Opening the map shows you your destination: Obtain the Teleporter Key at the end of the level. So, start moving foward, shoot and pass through a glowing orb called a Giant Spiral, at the center of a tree.
Scan Everything for Information

▶︎ List of Logbooks and Scans Guide
2 Move Onward and Defeat Enemies
You will encounter a few new enemies while moving on through the area. You can ignore them, but it is recommended to defeat them as you proceed.
Encountered Enemies:
Homing Spores: Simply shoot them down before they can come at you with their spikes.
Glottagropper: Reptiles that bounce around and shoot projectiles at you. Lock on and always stay moving and strafing so you don't get hit.
Rootspur: Plants that ambush and attack you in muddy areas. Use charged shots to defeat them.
Bristlewort: Plant that shoots spikes. Fire charged shots when its shell is open to deal damage.
3 Note Inaccessible Areas
There will be locked doors and Mote Receptacles on the way that require the Psychic Glove, as well as platforms that require Psychic Boots. You can ignore these for now and head into the nearby unlocked blue doors.
4 Metroid Prime 4 WalkthroughRoll Past Roots Then Scan Door
Continue on and find roots that you can easily get past with the Morph Ball. Then, you'll come across a locked door you can open by scanning the receptacle on top.
5 Metroid Prime 4 WalkthroughObtain Psychic Glove
Behind the door, Obtain the Psychic Glove. Then, Grab the Mote on the statue and place it into the Mote Socket on the large door to unlock it.
How to Use Psychic Glove

Scan Everything for Information

Scan Everything
It is vital to scan objects around you, as you can learn new ways you can interact with your surroundings. For example, scanning the Giant Spiral tells you that this orb reacts to anything touching it.

List of Logbooks and Scans Guide

How to Use Psychic Glove

In order to use the Psychic Glove, switch to the Psychic Visor with X, then hold ZL to grasp Motes, which are purple balls of energy.

Obtain Missile Launcher

Objectives
1 Metroid Prime 4 WalkthroughUse Two Motes to Unlock Door
Head back to the area you were previously in, with the locked door and two Mote Sockets. Grab the Motes from the two nearby statues and use them on the two sockets to open the door.
2 Head Towards Distress Beacon
First, open the Psychic Container in the room to grab the Energy Tank inside, which increases your max Energy by 100. Then move on to the next area, where you will be alerted of a distress beacon.

Encountered Enemies:
Shren: Flying insects that shoot acid at you. Dodge its attacks by strafing. You can ignore these, as the Shren Hives make them respawn endlessly.
How to Open Psychic Containers

▶︎ All Energy Tank Locations
3 Save Game at Save Point
Upon receiving your new objectives, enter the door to the North to find a Save Point and a Viewros Amber that you can't interact with yet. Use your Psychic Glove to open the door to the save point and save your game inside. Then, continue on to the left side of the map.
4 Metroid Prime 4 WalkthroughEnter Hole via Morph Ball
On the left side of the Grove of the Sacred Tree, there is a small hole you can get into via the Morph Ball ability. Follow this path forward, chasing after a scurrying bug. Use charged shots on hives that block your path until you reach an open area with a cutscene. This is where you meet your first companion, Miles McKenzie.
▶︎ List of All Characters and Companions
5 Metroid Prime 4 WalkthroughShoot Vine Growths
Shoot the four vine growths to help McKenzie down. However, shooting two of these will trigger an enemy ambush. Defeat all Jungle Grievers and continue helping McKenzie down.
Encountered Enemies:
Jungle Griever: Aggressive and ferocious beasts. Keep your distance, backpedal while shooting, and dodge their attacks when they get too close. Each one dies easily with a single charged shot.
6 Metroid Prime 4 WalkthroughShoot Hatch Hinges
Help McKenzie open the hatch to the ship by shooting the hinges on the other side.
7 Metroid Prime 4 WalkthroughObtain Missile Launcher
Obtain the Missile Launcher inside for a new weapon.
How to Use Missile Launcher

▶︎ All Missile Expansion Locations

How to Open Psychic Containers

To open Psychic Containers, open your Psychic Visor with X, grasp the glowing purple node, then drag it along the path until it reaches the end.

How to Use Missile Launcher

How to Use Missile Launcher
Press R to shoot heat-seeking missiles at enemies. You can also use missile to break Viewros Amber walls. You start out with only 10 max ammo but get more upgrades called Missile Expansions along the way.

Missile Launcher How to Unlock and Effects

Obtain Control Beam

Objectives
1 Use Missiles to Break Viewros AmberUse Missiles to Break Viewros Amber
Hop onto the ship, then onto the nearby ledge. Use the Missile Launcher to break the Viewros Amber (the yellow wall) blocking your path. Continue heading up Resin Creek, using missiles to break more Viewros Amber. At the end of this path, you'll end up back at the Save Point.
2 Break Amber South of Save Area
Head to the Southern part of Grove of the Sacred Tree. There are two Viewros Amber walls here: One reveals a Missile Expansion upgrade, and the other leads to your quest destination. Head onward until you reach a sealed door.
3 Open Psychic Door and Defeat Ambush
Use your Psychic Glove to drag the purple PK stone to the center of the door. Pass through the door and watch a cutscene unfold. Defeat all the Jungle Grievers that appear. Remember to keep your distance and use charged shots.
4 Obtain Control BeamObtain Control Beam
Continue along the bridge and up some steps until you reach a plant-like sculpture. First, use a missile to break rocks on the right side of the room. Then, scan the two Psychic Sensors on both sides of the room. Scanning the Psychic Sensors will reveal two Motes that you can stick into the sculpture. Doing so will reveal the Control Beam.
How to Use Control Beam
5 Metroid Prime 4 WalkthroughShoot Control Switch Above Door
Once you've acquired the new ability, bring up your Visor, charge up a shot, then release it to fire a Control Beam. Use the right analog stick to control the direction of the beam mid-flight. Allow the beam to fly upward and into the hole above the door, where the switch is. This will open the door, so you can head inside.

How to Use Control Beam

How to Use Control Beam
Bring up your Psychic Visor, and hold A or ZR to charge up a shot. Release it to fire a beam that you can control mid-flight with the right analog stick. Use this ability to hit switches that are hidden around corners.

Control Beam How to Unlock and Effects

Defeat Carvex

Objectives
1 Metroid Prime 4 WalkthroughInteract With Control System
Continue onward until you find a room with a control system, which McKenzie will try to operate. Note that there is a Save Point in the connecting room to the west. Interact with the terminal to trigger a cutscene.
2 Metroid Prime 4 WalkthroughFire Control Beam Into Hole in the Wall
After the cutscene, fire a Control Beam into the hole in the wall. Once the beam enters the next room, turn around so the beam hits the back of the locked door. This will open it so you can pass through. Fire a missile at the Viewros Amber inside and then Morph Ball into the gap.
3 Metroid Prime 4 WalkthroughScan Statue to Trigger Cutscene
You will enter an area with two statues. Scan one to trigger a cutscene, where you're told you need to obtain Green Energy Crystals. After the cutscene, head into the next room.
4 Solve Ceremonial Chamber Puzzle
The puzzle in the Ceremonial Chamber can be solved by first stepping onto the platform, which reveals all 3 Control switches. Then while on the platform, fire your Control Beam and hit all three in one go. Enter through the newly opened door.
▶︎ Ceremonial Chamber Door Puzzle Solution
5 Metroid Prime 4 WalkthroughUse Psychic Glove to Open Door
Upon reaching the next locked door, use your Psychic Glove to bring the purple crystal to the center of the door, then pass through to finally meet the boss of this area.
6 Metroid Prime 4 WalkthroughDefeat Carvex
Enter a cutscene and prepare to fight the boss Carvex. Use Control Beam to destroy all arms at the same time, after you've removed the armor on each arm. When it reveals its body, focus fire on its belly to deal massive damage. Repeat this until it dies.
▶︎ How to Beat Carvex
7 Metroid Prime 4 WalkthroughUse Psychic Bomb on Pedestal
Carvex drops the Psychic Bomb ability when defeated. Obtain it, turn into a Morph Ball, enter the circle at the base of the pedestal, then plant a bomb there to activate it.
How to Use Psychic Bombs
8 Metroid Prime 4 WalkthroughObtain Master Teleporter Key
Obtain the Master Teleporter Key and you can now proceed to the next area. Use your newfound ability to return to where McKenzie is.

How to Use Psychic Bombs

How to Use Psychic Bombs
While in Morph Ball mode, press A or ZR to place down bombs. You can use this ability to turn on switches that are circular, and close to the ground. If you place a bomb right where you are, you can use it to make short jumps to reach higher ledges. You can also Hold the button to launch a bomb into the air.

Psychic Bomb How to Unlock and Effects

Exit Fury Green

Objectives
1 Metroid Prime 4 WalkthroughPsychic Bomb on Door
In the same room where McKenzie was, use the Psychic Bomb to launch yourself into the air to reach this slot in the door.
2 Metroid Prime 4 WalkthroughActivate Cargo Launcher.
When you reach the Cargo Launcher, you will need to enter Morph Ball mode, hold A / ZR to float a bomb into the air, and then grab the bomb with your Psychic Glove. Finally, throw the bomb into the device that activates the Cargo Launcher, which will bring you to the next area.

All Fury Green Bosses

Carvex Boss Fight

Boss Overview
Carvex Boss Appearance
Map Fury Green
Area Garden of Remembrance
Weak Point ・Tendril Node
・Main Body
Required Upgrade Control Beam

Carvex Boss Guide

How to Beat Aberax: Quick Boss Tips

  1. Break the armor of each tendril node.
  2. Use Control Beam to hit all exposed nodes.
  3. Be ready to jump and dodge sweeping attacks
  4. Destroy summoned enemies

All Fury Green Unlocks

Psychic Glove

Psychic Glove
The Psychic Glove allows Samus to grab Motes from statues and use them on Mote Sockets to unlock doors.

List of All Upgrades and Psychic Abilities

Missile Launcher

Missile Launcher
This Missile Launcher makes its return. Press R to shoot heat-seeking missiles at enemies. You start out with only 10 max ammo but get more upgrades along the way.

Missile Launcher How to Unlock and Effects

Control Beam

Control Beam
The Control Beam is a powerup that allows you to fire a beam that you can control mid-flight with the right analog stick. This is used to access switches that are hidden from view.

Control Beam How to Unlock and Effects

Psychic Bomb

Psychic Bomb
While in Morph Ball mode, press A or ZR to place down bombs. You can also use this ability to turn on switches that are circular, and close to the ground. If you place a bomb right where you are, you can use it to make short jumps to reach higher ledges. You can also Hold the button to launch a bomb into the air.

Psychic Bomb How to Unlock and Effects

Metroid Prime 4: Beyond Related Guides

Metroid Prime 4 - Walkthrough

Complete Story Walkthrough and Guide

All Walkthrough Guides

Story Walkthrough
Prologue Walkthrough Fury Green Walkthrough
Volt Forge Walkthrough Ice Belt Walkthrough
Flare Pool Walkthrough Great Mines Walkthrough
Chrono Tower -

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