★ Story Walkthrough | Upgrades and Abilities
☆ Characters | Bosses | Puzzles
★ Viewros Map: Energy Tank | Missile Expansion | Shot Expansion
★ Game Details: amiibo Unlocks | How Long to Beat | Switch Edition Differences

This is a guide for the Flare Pool area in Metroid Prime 4: Beyond. Check out how to progress through Flare Pool, as well as guides for any puzzles and bosses in the Flare Pool area here.
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We are currently rushing out guides as quickly as possible. More details will be added here soon! |
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| Flare Pool Guides | |
|---|---|
| Walkthrough | Exploration Map |
List of Contents
| ◀ Previous Area | Next Area ▶︎ |
|---|---|
| Ice Belt | Great Mines |
| Flare Pool Main Objectives | |
|---|---|
| 1 | Obtain Fire Chip for Ice Belt |
| 2 | Obtain Vi-O-La IC Suit |
| 3 | Rescue Ezra Duke |
| 4 | Rescue Nora Armstrong |
| 5 | Detatch Clamps |
| 6 | Escape! ┗ Boss Battle: Phenoros |
| Objectives | |
|---|---|
| 1 |
Use Vi-O-La to Enter Flare PoolOnce you've acquired Vi-O-La, drive southeast and use it to open the entrance to Flare Pool. Immediately upon entering, you can use the Psychic Boots on some psychic platforms to find a Missile Expansion. Then, keep on walking through the area until you enter a cutscene, showing the main bridge of Flare Pool. ▶︎ How to Unlock Vi-O-La and Controls |
| 2 |
Use Vi-O-La to Access Bridge Upon reaching the main bridge, get on Vi-O-La and use it to bring up the bridge. A cutscene will play, and you'll end up not being able to cross the bridge. Then, head back into the cave you just came out of. |
| 3 |
Use Control Beam to Beat Enemies You will then be attacked by Psy-bot Soldiers. To make this fight easier, you can use Control Beam to knock all of them to the ground. Once they're dealt with, enter the door they came out of and proceed onwards. |
| 4 |
Obtain Fire Chip Hop on top of the Demolition Crane, transform into a Morph Ball and roll into the gap, making sure to break the blockages with Psychic Bombs. The crane will break and reveal the Fire Chip, which you can now pick up. ・Pyremite: Spider-like creatures that create explosions when they get near you and when they die. Keep your distance and use charged shots. If you keep them clumped together, their explosions can damage their friends. |
| 5 |
Return to Base Camp Retrace your steps back to the beginning of the area. Lava will pour behind you, blocking the path back to the bridge. Exit Flare Pool and make your way back to Base Camp. Head back to Fury Green, into Sol Valley, and use the Cargo Launcher to get back to Base Camp. Then, give the Fire Chip to McKenzie. |
| 6 |
Obtain Ice Shot From Ice Belt In order to progress further through Flare Pool, you must first complete Ice Belt and obtain the Ice Shot skill. ┗ How to Get Ice Shot ▶︎ Ice Belt Walkthrough and Guide |
After you unlock the Psychic Boost Ball by defeating Keratos, return to the first room of Ice Belt, use Control Beam to open the door, and use the Psychic Boost Ball in the Spinner to drop down the case containing the Ice Chip. Bring to Mackenzie afterwards to unlock Ice Shot.
How to Get Ice Shot
| Objectives | |
|---|---|
| 1 |
Head Back to Volt Forge Make sure you've gotten the Psychic Boost Ball ability from Ice Belt. Then, make your way back to Volt Forge, specifically to Tower 3. ▶︎ Volt Forge Walkthrough Guide |
| 2 |
Unlock the IC Suit in Tower 3 When in Tower 3, use Psychic Boost Ball on the spinner to unlock the Vi-O-La IC Suit, which allows the Vi-O-La bike to float. |
| Objectives | |
|---|---|
| 1 |
Head Back Into Flare Pool Once you've acquired Ice Shot and Vi-O-La IC Suit, head back to Flare Pool. Use Ice Shot on the wall of lava and then Missile Launcher to break the solidified lava. Pass through, then use Morph Ball on the contraption ahead to stop the flow of lava for good. |
| 2 |
Obtain Missile Expansion Head onward down the path to the main bridge. Along the way, you can freeze another lava wall to obtain another Missile Expansion. |
| 3 |
Cross Lava with Vi-O-La IC Suit Once you reach the bridge area, go down to the lava and the IC Suit will activate automatically, allowing you to ride over the lava. Head to the left side of the lava, enter the building and ride up the elevator. Note that there is a Psychic Boost Rail and a Scout Bot on the right side of the lava, as well as a Tether Node, which requires the Psychic Spider Ball. |
| 4 |
Receive Distress Signal Proceed through the area until you get a distress signal, coming from the Boiler Room. Use Fire Shot on the vent grill then Morph Ball inside. Use Psychic Ball Boost on the nearby spinner and continue on through the area and beware of the ceiling turrets. Lamorn Beam Turret: Find cover to stay behind while they fire at you. They are weak to Ice Shot and Thunder Shot. |
| 5 |
Proceed Through Area Enter the half-pipe area with large fans and use Psychic Ball Boost to get up on top of the ramp. Activate the elevator and ride further up. You can proceed further by going into the big door. However, you can obtain a Shot Expansion by using the Psychic Lasso to pull open the nearby gate and ride the elevator down. Shoot a missile to break the coverings around the Shot Expansion. ▶︎ All Shot Expansion Locations |
| 6 |
Defeat Heavy Maintenance Tank Head into the giant doors into the Inspection Station. There is another Shot Expansion you can obtain by using Fire Shot on the vent grill near the next door. Enter the next area to be treated to an ambush. Heavy Maintenance Tank: Fires lasers at you. Jumping is the best way to avoid the lasers. Unload Missiles until it is defeated. |
| 7 |
Head Into Side Door After defeating the Heavy Maintenance Tank, you will see a large Security Gate, which you cannot access just yet. Instead, head South into the smaller door down an alley beside the large spinning generators to find the Save Point. After saving, head North into the other small door at the end. |
| 8 |
Meet Ezra Duke In the next area, Psychic Bomb jump into the nearby hole to find a Lava Heat Boiler. Jump into the next hole to find yourself in a new room with a cutscene, introducing Ezra Duke. |
| 9 |
Deactivate Boiler Scan the terminal and interact with the hologram, which reveals a Spinner in the previous room. Head back, activate the Spinner with Psychic Ball Boost. This triggers the boiler to start spewing flames. Fire Ice Shots at the boiler's glowing parts in order to stop it. When it starts to spin really fast, revert back into Morph Ball mode. |
| 10 |
Receive Distress Signal from Nora Make your way back out to the generators to enter a cutscene and a call with Nora Armstrong. You will receive a new distress signal. |
| Objectives | |
|---|---|
| 1 |
Open Double Doors with Ezra Together with Ezra, activate the switches on the large gate at the Entry Bay. Proceed further until you reach a room with a high ceiling. |
| 2 |
Unlock Doors to Next Area Ride the elevator up and interact with the terminal to reveal a hatch in the opposite wall. Break the nearby window with a missile, then fire a Control Beam into the newly opened hatch, found on the other side of the central pillar. The doors should then open so head into the next room. |
| 3 |
Obtain Area Map Head down a corridor protected by a ceiling turret. Interact with the switch to obtain the Area Map. |
| 4 |
Proceed Through Quality Control Continue down the main corridor until you reach a large room where green liquid is being poured into a container. Head to the other side of the container by going up the ramp. Activate the elevator on the other side. |
| 5 |
Defeat Enemy Ambush Exiting the elevator, you will enter a cutscene, and then an enemy ambush. The Psy-bot Soldiers are weak to Ice Shot. Fire missiles when they're frozen to beat them easily. Continue heading up the path to the top floor, then ride the elevator even higher. Defeat more Psy-bot Soldiers and proceed to the next room. |
| 6 |
Press On with Ezra Before the room with the double doors, there is a side room with a puzzle container with an Energy Tank inside. After obtaining it, Access the double doors with Ezra to proceed and fight more Psy-bots. An even stronger Psy-bot called Psy-bot Gunner will appear. Simply alternate between Ice Shot and Missiles to defeat it quickly. When all enemies are defeated, unlock the next set of double doors with Ezra one again. |
| 7 |
Obtain Area Map in Control Room There will be more Psy-bots in the Control Room at the end. Defeat them and scan the terminal for a cutscene, where you're told you need to put the facility on maintenance mode. You will obtain a new Area Map afterwards. |
| 8 |
Meet Up with Nora Armstrong Head into the transportation bay down the side of the Control Room and activate the tram to head to the South Clamp, where Nora Armstrong is. |
| Objectives | |
|---|---|
| 1 |
Detach First Clamp After the cutscene, use the Psychic Lasso to pull the hatch off the maintenance tank in front of you. Enter the hole via Morph Ball and Psychic Bomb, then spin around with Psychic Ball Boost to release one of the clamps. |
| 2 |
Head to Next Clamp Head back into the tram to get transported to the next clamp. Open the double doors, head to the other end of the room, and scan the Maintenance Tank Elevator Hatch to have Ezra and Nora open it for you. Turn into a Morph Ball to head down a level. |
| 3 |
Activate Switch Inside the Pillar Roll into the hole behind the central pillar, Psychic Bomb yourself into the glowing circle, which activates platforms, which you now have to ascend using more Psychic Bombs. You will have to be quick, as the platforms retract after a while. Once you've activated the switch at the top, head back to your team. |
| 4 |
Detach Second Clamp Just like last time, Psychic Lasso the hatch, enter the hole, and use Psychic Ball Boost to spin around and power up the tank, which disengages another clamp. Then, head back to the tram for one last ride. |
| Objectives | |
|---|---|
| 1 |
Defeat Hover Shuttle Transport The tram will crash in a cutscene. Save your game in the small room to your right, then head through the door into the Control Room you were in previously. Head back out the main door and prepare for an ambush on the bridge. Defeat all enemies on the bridge first before dealing with the Hover Shuttle. Hover Shuttle Transport: Throw everything you have at it. Cycle between Ice Shots and Missiles to defeat it as fast as possible. Hide behind the bridge's pillars to avoid its laser attack. |
| 2 |
Defeat Psy-bot Shocker The battle will have opened a hole in the wall. Morph Ball into the hole, use bombs to clear the obstacles along the way, then get dropped into a difficult fight. Psy-bot Shocker: Double jump over the shockwaves and use a combination of Ice Shot and Missiles to defeat it quickly. |
| 3 |
Head Back To Lava Lake Retrace your steps, backtracking to the Undercarriage. Take the elevator down, and attempt to return to the Lava Lake at the beginning of the area. Enter the newly opened gate at Lava Lake and prepare for a boss fight. |
| 4 |
Defeat Phenoros Shoot Phenoros' blue spots on its head, as well as the blue mark on its tongue. Evade all its attacks, and when you finally make it unconscious and it has its mouth open, use Control Beam to hit its core inside its body. ▶︎ How to Beat Phenoros |
| 5 |
Obtain Psychic Grapple After defeating Phenoros, obtain the Psychic Grapple. Use ZL to grapple up to the Lamorn statue and obtain the Master Teleporter Key. ▶︎ Psychic Grapple How to Unlock and Effects |
| 6 |
Escape Flare Pool! The place will self-destruct in 5 minutes. From the statue's platform, grapple onto the nearby pillar, which will bring you up and out of the Volcano Heart. You will then need to use your new ability multiple times to find a way out of the crumbling area. Some areas will require Scanning and using other abilities like your Psychic Lasso and Missiles in order to get through. |
| Boss Overview | |
|---|---|
| |
| Map | Flare Pool |
| Area | Volcano Heart |
| Weak Point | ・Internal Membranes ・Tongue ・Head Spots |
| Required Upgrade | Ice Shot |
The Fire Shot upgrade allows you to deal massive fire elemental damage to targets. You can obtain this by taking the Fire Chip to Mackenzie in Fury Green.
Fire Shot Effects: Where to Use Fire Chip
The Psychic Grapple is an ability that gives Samus a grappling hook, letting her safely swing across large gaps. This ability is automatically unlocked after defeating Phenoros in Flare Pool.
Psychic Grapple How to Unlock and Effects

Complete Story Walkthrough and Guide
| Story Walkthrough | |
|---|---|
| Prologue Walkthrough | Fury Green Walkthrough |
| Volt Forge Walkthrough | Ice Belt Walkthrough |
| Flare Pool Walkthrough | Great Mines Walkthrough |
| Chrono Tower | - |
Flare Pool Walkthrough and Guide



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