★ Story Walkthrough | Upgrades and Abilities
☆ Characters | Bosses | Puzzles
★ Viewros Map: Energy Tank | Missile Expansion | Shot Expansion
★ Game Details: amiibo Unlocks | How Long to Beat | Switch Edition Differences

This is a guide for the Volt Forge area in Metroid Prime 4: Beyond. Check out how to progress through Volt Forge, as well as guides for any bosses, upgrades, abilities, rewards, and puzzles in the area here.
![]() Attention! |
We are currently rushing out guides as quickly as possible. More details will be added here soon! |
|---|
| Volt Forge Guides | |
|---|---|
| Walkthrough | Exploration Map |
List of Contents
| ◀ Previous Area | Next Area ▶︎ |
|---|---|
| Fury Green | Ice Belt |
| Volt Forge Main Objectives | |
|---|---|
| 1 | Get Into Volt Forge |
| 2 | Locate the Generator |
| 3 | Return to Top Floor |
| 4 | Activate the Generator in Tower 2 |
| 5 | Transfer to Tower 3 ┗ Boss Battle: Flight Drone MCU ┗ Boss Battle: Sylux |
| 6 | Accomplish the Driving Test |
| 7 | Take the Master Teleporter Key ┗ Boss Battle: Xelios |
| Objectives | |
|---|---|
| 1 |
![]() Go to the establishment to your left. Walk around behind it to find its entrance. |
| 2 |
Defeat the Psy-Bot soldiers.A cutscene will play where Psy-Bot Soldiers will be launched to your location. Defeat them first before accessing the next area. |
| 3 |
![]() Look for the open pipe found next to the Vi-O-La Tunnel to get inside. |
| 4 |
![]() Shoot the cracked windows to access the other half of the room, then hop down and scan the area for an entry hatch. After finding this, hit the hatch in Morph Ball form to remove the mesh and enter. |
| 5 |
![]() After the cutscene, go up the platform to the left and shoot at the bins blocking another hole. Go through this hole in Morph Ball form to reach Volt Forge. |
| Objectives | |
|---|---|
| 1 |
![]() After reaching Volt Forge, keep going onwards until you find a room with a terminal by a window. You can find a save point on the right side of the room. Afterward, scan the terminal to get the Area Map. |
| 2 |
![]() After talking with MacKenzie, you will need to go down to access the generator. Press the - Button to see the Area Map. Take the room going to the right and scan the elevator to activate this. |
| 3 |
Hop on the Platforms to Reach the Bottom.From the elevator, keep going onwards until you find a platform. Keep hopping from one platform to another until you reach the bottom floor. |
| 4 |
![]() Upon reaching the bottom floor, position yourself on the platform near the ledge on the right. Use the Control Beam to aim this directly to the trigger. All platforms will be raised, but take note that this is timed and they will drop momentarily. |
| 5 |
![]() Keep following the hallway until you find another elevator. Scan the terminal to activate this, then go left once you reach an intersection. Shoot down the Lock Unit to get to the next room. |
| 6 |
Defeat the Swarm of Mecha Rats.As you go deeper into the floor, you will spot a reactor swarming with Mecha Rats. Keep charging your beams to eradicate them quickly. After passing through the hallway below, you will reach another elevator. |
| 7 |
![]() Once you go down through the elevator, go right to find a large dark room with a couple of floating Denzards. Take down these creatures and go to the glowing spot with another hole in it. Pass through in Morph Ball form and keep going onwards until you reach the generator area. |
| 8 |
![]() There will be an open area with two glowing circular trigger prompts on both paths. Hit these in Morph Ball form on any order to open the tube going to the generator. |
| 9 |
![]() Follow the tube going all the way to generator in Morph Ball form. Go around behind the generator and hit on the trigger prompt. This will activate the generator and turn all signals online. |
| Objectives | |
|---|---|
| 1 |
![]() Due to the power restoration, the generator will be emitting damaging shockwaves on the tube. Be on the lookout for this by keeping out of its direction as you return to the dark room from earlier. |
| 2 |
![]() The lights in the room will be back on once you go back. Look for the component printer terminal next to the big structure in the middle of the room to activate this. |
| 3 |
![]() Look for the second Component Printer with the tire hologram and position yourself on it. The Component Printer will register your identical shape to a tire and place you in the narrow passageway above it. |
| 4 |
![]() Keep following the passageway's direction until you exit at the end of it. Turn to your right and go through the door to find the elevator. Examine the hologram to go upwards. |
| 5 |
![]() After leaving the elevator, you will find a room with three robotic spider enemies surrounding the reactor. Defeat them before activating another trigger. |
| 6 |
![]() Enter Morph Ball Mode and hold A/ZR to form a Psychic Bomb. Afterwards, switch to Psychic Visor and aim your Psychic Bomb at the trigger by holding the ZL button. Once the tube opens, go back to Morph Ball Mode and enter the reactor. |
| 7 |
![]() The large robot arm will take you to the upper part of the room. Follow the direction of the lasers, where you can sneak around the blocked off angles whenever a Lamorn Laser-Welding Device stops by. |
| 8 |
![]() At the end of the hallway, more robotic spider enemies can be found. Defeat them before activating the Security Shutter Terminal. Scan this first before the Interact prompt pops up. |
| 9 |
![]() The door will be accessible after activating the Security Shutter Terminal. Go through this and take the door going to your left to find the next elevator that will take you upstairs. |
| 10 |
Jump on the Platforms to Get Upstairs. After exiting the elevator, you will find the room with platforms. Take the one going to the right and hop off from one platform to another until you reach the top area of the floor. Watch out for the electric shockwaves as these can inflict damage. |
| 11 |
Take the Vi-O-La Suit and Activate the Vi-O-La Bike. Once you reach the top area of the room with platforms, take the elevator to reach the topmost floor of the tower. Run to the middle of the room and take the Vi-O-La Suit by activating the terminal below the bike. Having the suit will make it possible for you to drive this. |
| Objectives | |
|---|---|
| 1 |
Drive the Vi-O-La Bike to the Next Tower. Press ZR/R to accelerate your bike. Once the door opens, zoom your way through the connecting road going to the next tower. Press ZL/L to hit the brakes and the + Button to get off the bike. |
| 2 |
Take the Elevator on Tower 2. While riding a bike, you are bound to run into stops in each tower. Take the stop in Tower 2, then go to the farthest left to access the elevator. You will know that you are in the right tower if the room is darker than the others. |
| 3 |
Defeat the Psy-Bot Soldiers. Exit the elevator going to the next room with an offline Spinner. Approach the hallway, going to the other door to start a cutscene on the arrival of three Psy-Bot Soldiers. Defeat them to access the other door leading to another elevator. |
| 4 |
Face a Swarm of Enemies in the Next Room. After riding the elevator, keep going onwards to face another swarm of enemies. These are a combination of the ones you have fought in the previous areas. Defeat them, as you will be locked in the room until they are annihilated. In the opposing room lies another elevator going further down the tower. |
| 5 |
Keep Going Until You Find the Generator Outside. From the elevator, keep going onwards until you find another hole that you can sneak into in Morph Ball Mode. After passing through the area in the platformer viewpoint, you will reach the generator outside of the tower. |
| 6 |
Hit the Triggers Beside the Generator. Like the previous generator, there are two triggers on both sides of the generator. The left side trigger will require you to use a Psychic Bomb in order to reach this. The same method can be applied to the other trigger, or you can hit it in Morph Ball Mode. Hit them on any order. |
| 7 |
Activate the Second Generator. Enter the newly accessible tube in Morph Ball Mode and go around behind the generator to activate this. Go back to where you came from while avoiding the shockwaves that come by at intervals. |
| Objectives | |
|---|---|
| 1 |
Defeat the Boss: Flight Drone MCU While heading back to the previous area, you will encounter a boss: the Flight Drone MCU. Use Control Beam to aim at the Energy Spheres protecting the Flight Drone MCU's core. You will need to hit all of this within a single turn of Control Beam. Destroy these spheres twice to finish off the enemy. ▶︎How to Beat Flight Drone MCU |
| 2 |
Face Sylux in the Next Area. After going past the area with the platformer viewpoint, you will be facing another boss, Sylux. Sylux does not have any particular weak points, so it's best to keep shooting at him whenever you can. While in his spinning tornado attack, bait him to one of your Morph Bombs in Morph Ball Mode to stun him. ▶︎ How to Beat Sylux |
| 3 |
Defeat the 3 Psy-bots. Upon beating Sylux, you can enter the recently accessible elevator room that will take you upstairs. In the next area, you will be faced with a Psy-bot Shield and 2 normal Psy-bots. Look for the Psy-bot Shield's blind spots, which will use its electric shield to protect itself and to deal with forceful, heavy damage to you. |
| 4 |
Cross the Room for the Next Elevator. Unlike the previous areas, the next room won't require defeating the Psy-bots to access the next elevator room. You can skip across this area and take the next elevator going to the topmost floor of the tower. |
| 5 |
Ride the Bike to Tower 3. Approach the driving exit and activate the Vi-O-La. Ride to Tower 3, the final area of Volt Forge. |
| Objectives | |
|---|---|
| 1 |
Activate the Vehicle Manufacturing Tower 3 Hologram. With Towers 1 and 2 online, activating Tower 3's terminal becomes possible. Scan the terminal at the center among the three holograms to open the next hidden area. You will also receive the Area Map of Tower 3 afterwards. |
| 2 |
Complete a Full Lap in 50 Seconds. Go down the newly opened area to begin the trials for the vehicle certification. For the first trial, you will need to complete a full lap within 50 seconds. This is doable as long as you stick to the road course. |
| 3 |
Destroy 3 Targets with the Vi-O-La's Boost Ability. Press the B Button to smash the obstacles on the way. Pick up the fuels along the driving course to refill the ability gauge. |
| 4 |
Destroy 9 Targets with the Power Slide Ability. Like the Boost ability trial, there will be a group of obstacles along the way. Activate Boost, then immediately hold the B button to engage the Power Slide ability. Use this skill against the targets while picking up fuels to restore your gauge. |
| 5 |
Scan the Targets and Aim the Vi-O-La's Projectiles at These. Press the ZL Button to scan the flying targets in the driving course. Afterwards, press the A Button to aim the Vi-O-La's projectiles to destroy these 2 targets. |
| 6 |
Fire at Multiple Targets. Hold the A Button to lock on multiple targets. Release the A Button to fire projectiles at them. Keep doing these until you have taken down three groups of targets. |
| 7 |
Eliminate All Targets for the Final Test. For the final test, you will be asked to eliminate a few targets to accomplish this. There will be three swarms, each containing a group of moving and attacking enemies. |
| 8 |
Take the Elevator to Clear the Certification. After finishing all the trials, an elevator will appear that will let you exit the area. Take this elevator to leave and enter your Certification. |
| Objectives | |
|---|---|
| 1 |
Cross the End of the Room Upon getting off the elevator, you can visit the room to the left to save your game progress. Afterwards, cross the room towards the very end until you see some platforms you can jump onto. Hop onto these platforms until you reach the bottom ground. |
| 2 |
Defeat Xelios, the Final Boss of Volt Forge. Keep pressing onwards to the door to find a spacious room. Jump off the ledge and battle Xelios, the last boss fight in Volt Forge. ▶︎ How to Beat Xelios |
| 3 |
Take the Psychic Boots and Master Teleportation Key. Xelios will drop the Psychic Boots upon its defeat, which can enable a second jump while airborne through the B or L Buttons. This will also unlock the ability to produce Psychic Platforms. The Master Teleportation Key is obtained by standing in front of the glowing pedestal on the ledge. |
| Boss Overview | |
|---|---|
| |
| Map | Volt Forge |
| Area | Tower 2 Generator |
| Weak Point | ・Energy Spheres |
| Required Upgrade | Control Beam |
| Boss Overview | |
|---|---|
| |
| Map | Volt Forge |
| Area | Tower 2 Generator |
| Weak Point | ・None |
| Required Upgrade | Morph Ball |
| Boss Overview | |
|---|---|
| |
| Map | Volt Forge |
| Area | Tower 3 |
| Weak Point | ・Core |
| Required Upgrade | Morph Ball |
The Vi-O-La Suit will enable you to ride the Vi-O-La itself. This is obtained by activating the terminal below the Vi-O-La in Volt Forge Tower 1.
Vi-O-La Suit How to Unlock and Effects
The Vi-O-La is a bike that will bring you to areas faster. It has abilities that can be used to engage in combat with other enemies. A driver certification is required to harness its full potential.
How to Unlock Vi-O-La and Controls
The Psychic Boots will allow you to do a second jump while in the air. Press the B or L Buttons to do this. This also provides the ability to produce Psychic Platforms in the air, which you can hop on if you aim to go to higher areas. Xelios will drop this item once it has been defeated.
Psychic Boots How to Unlock and Effects

Complete Story Walkthrough and Guide
| Story Walkthrough | |
|---|---|
| Prologue Walkthrough | Fury Green Walkthrough |
| Volt Forge Walkthrough | Ice Belt Walkthrough |
| Flare Pool Walkthrough | Great Mines Walkthrough |
| Chrono Tower | - |
Volt Forge Walkthrough and Guide



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